NVidia INZ doesn't work on Windows XP.
Where can I find documentation about RAWZ and INTZ?
API for simple rendering cube with mapped volume texture or volume data generated by special shader.
and GPU Texture Compression for HDR textures
But GS slow for that and D3D10 doesn't support stereo backbuffer :sad:
In software I can only do anaglyph mode
D3D need also return global...
Full support stereo rendering, not just stereo backbuffer.