A source on it being prerendered would be nice.
Why not? Seemed like a generic Uncharted clone.
You're confusing vaporware with a cancelled game (thank you Disney). Other titles have reached that level of quality (and better) already (i.e. ND...
Sad that a late-gen game looks worse than an early-gen teaser (1313). At least it's 60fps.
As you say, most people can't tell the differences for themselves but since when has that stopped them from caring about them? Most people buy...
And they'll stop playing if the games support RT? :roll:
The CoD developers have a clear focus on high-end rendering, including RT. Doesn't seem...
1) Most of the particles in that gif aren't from the teleportation effect. Still inferior to the reveal.
2) The dynamic GI is an improvement...
Sony's reply to Google... 6 years ago? o_O
Is Don Mattrick secretly behind this project?
I might be too hopeful but I expect to see limited GI support in release window titles.
Lighting in games already looks broken. We're just used...
That looks like the regular game. I'm calling BS on the RT claim.
EDIT: for a confirmed GT ray tracing demo look here:...
Rasterized lighting is not good enough for PBR assets. Moving on the flaws will only be more obvious without ray tracing.
Constrained but fast VS flexible but so slow it's unusable.
PS2 games were both snappy and smooth. This is a regression, though to be fair, the problem is not exclusive to DS, AAA titles are plagued by it....
They're not doing hybrid screen/world space ray tracing yet so that's another performance boost we can expect at some point.
The worst part in the trailer (animation wise) is the combat, and that was in flat terrain.
Responsive doesn't have to mean robotic. MGS2 animation was much more fluid than DS's.
Current-gen lighting isn't good enough for photogrammetry outside of lightmaps and IBL. Can't wait for next-gen voxel/ray tracing lighting to...
I thought the night vision scenes were real life footage for a moment there :shock:
Incompetence, perhaps? Gearbox has a history of it...
The problem affects all versions of the MCC collection.
Current news. The MCC is getting a release on PC this year ;)
The gameplay animation on DS looks just as robotic as it did in MGSV, the combat in particular looked pretty bad.
No variable penumbra shadows nor multiple-scattering fog. RDR2 > this.
Has it been fixed? No.
Apocalyptica is good, man!
The point is that the MCC version of Halo is based on the inferior PC version, not the original Xbox's :roll:
Didn't know the MCC was released 15 years ago :roll:
This is just sad:
DMM-like physics in UE4:
TGS trailer (combines both E3 trailers and adds a couple...
That GIF is enhanced with motion blur in After Effects. This is what the actual game looks like:
Particles are still are very inferior...
The NVIDIA denoiser has a "spatial-only" mode. It just doesn't look as good as the spatio-temporal one.
In-engine pre-rendered makes sense. They were using their PC experimental engine called Ebony. The bad footage was probably actual real time...
What makes you think it was pre-rendered? I think it was PC-development footage.
I was hoping that was gonna happen this gen but sadly it was not meant to be :sad:
PS2 was released after the 90's! :lol:
RTRT > complex geometry :cool2:
Doesn't have RTRT... building's edges aren't beveled either :-x
The costs are mostly on the art side. I'd be fine with PS2 level assets rendered with RTRT :twisted:
Pixel quality > pixel quantity.
I agree that 60fps should be the standard. We've gone through many resolution increases but framerate is stuck on...
Well, NVIDIA mentioned that the Turing RT cores could also be used for physics and audio simulations so it can be interpreted either way :twisted:
Next-gen indie ray traced games will look very good:
The algorithms currently used on RTX games are not the same that are going to be used on consoles. NVIDIA wanted rapid adoption of DXR, that means...
Now that developers are designing the games with ray tracing in mind not only will they be able to take advantage of the artistic possibilities...