Try 1136x644, that's what mode 3 gives me.
If you want the full 1280x720 resolution, you need to specify the fullscreen flag:
ps3videomode -v 3...
"The physical DVD sets will ship from Terra Soft in 2 weeks. The public mirrors...
Sure thing. Here goes:
1.) Download MesaGLUT and MesaLib from http://sourceforge.net/projects/mesa3d/.
If you like you can get the Demos...
Like I said, try downloading and recompiling Mesa with the proper ppc switch (./configure linux-ppc or linux-ppc64), that way I got my OpenGL...
10/19/07: SDK 3.0 is here! The SDK is now generally available for Red Hat Enterprise Linux® (RHEL) Version 5.1. Developer versions can be...
Seems to be some 32-Bit/64-Bit incompatability, try using the 32-Bit Compiler or
try recompiling the GLUT Libs from MESA or freeglut.
Register usage in the SPU ABI
Register Range Type Purpose
0 Dedicated Link Register
1 Dedicated Stack Pointer
2 Volatile Environment...
Works fine for me (after commenting that "argp= 0x...", in the spu code of course) and using the 64-Bit Compiler.
You don't seem to check for...
Hard to say. Can you post the rest of the code?
If anyone is using an old Athlon Processor for his Linux Machine, like I do(Athlon XP 3200+). Don't bother. It's not supported anymore.
v1.4 (2007/08/17 version)
o Following specs are changed...
The only spe-mandel.c I found is in this:
Are you trying to compile this Mandelbrot Demo?
Insomniac Games R&D:
I decided to go against it(for now), because I didn't wanted to keep track of which index has been processed and which index has not so far, but...
I'm currently writing a realtime renderer on the PS3 and it's pretty close to reach a milestone, but right now, I need some...
Just what I needed! Thanks a lot!
Did you try -ffast-math?
make -C shader
How can I get this running?
I have written a simple Cube Wireframe Renderer on the PPU. Just wanted to share it with anyone interested. You can grab the source here.
si_* instrincts(specific instrincts) are mapped one-to-one to the corresponding assembly instruction, whereas as spu_* instrincts map to multiple...
I'm using FC6, and everything seems pretty well so far. I have compiled some tips on my website, feel free to check it out.
I'm currently working on a realtime renderer, nothing...