Enter Kawase's Bloom (slide 44):
Unity's open sourced bloom works like...
Remember when PS4 was going to be a 1080p60fps Naughty Godz machine? Now you will have to buy a new console just to get 1080p :lol:
Getting them out of the woodwork was easy :lol:
It's what happens when you piss off Sony fanboys by not declaring a PS exclusive as the greatest accomplishment of mankind.
They were also used very sparsely as it seems to be the case in this game as well.
We know that the game supports volumetric spotlights. As you mention, that ray of light is alone so it could be very well a hand placed volumetric...
"We are more than happy to announce that Film Engine, the successor of Crytek's Cinebox, is being premiered at #fmx2016!
Film Engine presents...
The only way to know if they're not screen space shadows is if they work while looking away from the light source.
No, only if you're looking away from the light source.
That seems reasonable. Hopefully they'll share the technique with studios not working on VR.
LOD doesn't seem harsh when you look down at the immediate area but as soon as you look forward, things are different:...
Maybe fast enough for simple graphics. After all, they say their using the static cached version of the tech for The Heist.
I thought they had fixed the ghosting. That looks awful.
You lost simply because what those economists were saying in no way refuted what Phil and I were arguing. That paper even included a list of...
The only thing I noticed? Rather, the only thing I commented on. Can't handle criticism unless it's accompanied by glowing impressions? lol...
You can always ask in the official forums, I doubt you're the only one with this problem:
Have you tried the video tutorials?
Oh zed, still hurt by that discussion? Destroyed by your own evidence :lol:
If you guys can't handle criticism of your favorite franchises...
Tonight, on "LEAVE UNCHARTED ALOOONE!!": "only haters could dare criticize Naughty Godz games!!1!!" :lol:
It's in the trailer and in this gameplay video as well:
Maybe it's a PC-only effect :p
They finally added motion blur.
And wow at the giant, dat muscle flexing.
Main characters are quite comparable fidelity wise. Same regarding the dynamic sky, volumetric lighting and GI. Vegetation wise though, AC4's 3d...
Take AC Syndicate and replace the cities with the vegetation of AC Black flag and you have Horizon.
Horizon doesn't have anywhere near the level of fidelity of U4. It doesn't invalidate VFX_Veteran's point about U4's engine in any way.
Canyon track at 2:18 looks so good.
Yebis wins, every single time.
It's pre-calculated but not baked:
Pay attention to the ambient lighting @1:37. Particularly the ceiling.
1) It is barren.
2) MGSV and Halo 5, both 60fps games. One of them is cross-gen. If that's your defense...
3) A dozen trees and a handful of...
Fear not, I'm back to quench your anguish! :lol:
What's impressive about a completely barren landscape?
Also, what's with the RotTR...
More on the volumetric clouds and lighting:
It is. Crysis 2 was released without it but with the DX11 patch it was added in. I don't know about C3 but it probably features it as well.
Another japanese site with lots of pictures:
Teaser for Basemark's CryEngine benchmark:
Procedural volumetric clouds look great. Seems like they support self-shadows:
I think I have seen that before, where could it have been? Mmhhh...
DF is only good for things they can analyze from video. MT is not one of them.
A lot of stuff is already there for Unity users to take advantage of, all they have to do is pay for it, heh.
You'll have to wait a couple of months for that:
This is the first part of our real-time rendered short film “Adam”, created with the Unity...
The main site remains offline but the documentation is accessible:
A New Launcher and UI: Navigate CRYENGINE more intuitively thanks to a...
5.4 beta detailed:
For starters that door is under a completely different lighting setup. Secondly, the issue there is with the character reflection rather than any...
A new Unity tech demo to haunt your nightmares :lol:
As always, a lot of content covered here:
In japanese but the articles contain lots of pictures :p
Amazon continues to embarrass Crytek.
Those artifacts are the result of a "time rift" effect (or whatever Remedy calls it). At least try to pay attention :lol:...
It wasn't the standard last gen when those games were released.
And don't you forget it ;)
Considering that HDR TVs and videos use 10bit precision, FP10 is for all intents and purposes HDR. Going by the logic that FP10 isn't enough...
Nope, no HDR in SotC, only some trickery to give the impression it does:...