Exactly
Ryo Hazuky from Shenmue 3 ( Backers Trial) 136.745 polygons [IMG] Random Little child 202.406 [IMG]
Tbh I find that level of geometry insulting. 6000plys for that characters, tekken tag has that level of geometry in characters, rule of rose main...
Looking at the way they are modelled a lot of polys are wasted on the joints
This is Ps2 level of geometry territoryfor characters, yet they look way inferior they use the ninja toolset don't they? It may be related.
I can't believe those models are 7k on average, what a waste.
Those characters are so badly modeled that in game they look lower poly than they are
Wow really looking forward to it!
Tomb Raider IV uses bump/normals, only no the Dreamcast versión. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
Theresa Is only one particular place where am2 implementd mip mapping on Shenmue 2, at the entrance of Man Mo Temple.
The character has several layers of hair, I don't know if they are duplicates or different Lods polycout is between 130.000 and 150.000 [IMG]...
I must have misread this line, like seriously.
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Mass effect andromeda. Male and female Raider. [IMG] [IMG]
Resident Evil 7 teaser demo Andre 100.302 polygons [IMG] Unknown character 100.011 polygons [IMG] Playable character 62.059polygons. [IMG]
Resident evil 7 biohazard teaser beginning hour "Family Man" 121.782 polygons [IMG] [IMG] [IMG] [IMG] I find weird that they have...
More Rise of The tomb raider ingame polycounts.( with low poly hair) Different outfits for lara. Sorry too lazy to apply the textures lol...
ROTTR Lara model (no hair) 124.550 polygons. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
I don't know why everyone takes for granted that some techniques are invented by the same devs over and over again.... This goes back to 1999....
[IMG] QB Xbox one. [IMG]
QB PC [IMG] [IMG] http://i.imgur.com/h6TZtcX.jpg
I took another capture highlighting the speculars in his eyes. Note that the video is extremely zoomed. [IMG] [IMG] [IMG] Nice render.
QB ingame Xbox One. [IMG] [IMG]
Project Cars PC RUF. (polycount in the screenshoot) [IMG]
Sorry for the misspells in my previous post ^^' [IMG] [IMG]
While note ingame picture, the ingame model for Marius drom Ryse is absolutely awesome. [IMG] Proof that we don't need better character models...
Marius, Ryse Son of Rome 80k+ polys [IMG]
Rise of the Tomb Raider, Xbox one. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
This looks pretty real to me. [IMG] xD
RotTR[IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
Console version of RotTR [IMG] [IMG] [IMG] [IMG]
Rise of the Tomb Raider (xbox one) [IMG] [IMG] [IMG]
You may also want to correct the ripped geometry in Blender with the following python script....
Hi, I didn't know anyone had ripped the models from code veronica before. Ok, I'll show you how to rip some of the models from the game. Firts...
Nope, running on actual hardware. The games are hex edited to run natively at 1280x720, and most of them run surprisingly well.
Original Xbox 720p. Top Spin [IMG] [IMG] Project Gotham Racing [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] Jet Set Radio Future. [IMG] [IMG]...
Yes, it is a matter of taste, it is unarguably that, TTT is way better graphically than SC, worth to mention that its roots also come from a 32...
And what about adaptive vsync? If I recall correctly, many games on Ps2, Xbox and gamecube used it to maintain better frame rates, games such, jak...
I have a technical question about the matter. Could the Dreamcast use the same tricks as most games on Ps2 did? I am refering on rendering the...
What is a PCx2?
Resident evil Revelations 2 Claire. [IMG] [IMG] Moira [IMG] [IMG] Barry [IMG] [IMG] Natalia [IMG] [IMG] [IMG]
Not a graphical effect per se, but anisotropic filtering should be mandatory in this day and age.
Michael De Santa GTA V. [IMG] [IMG]
GTAV PS3. [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img]
Trevor Philips GTA V. [IMG]
Wow these models are very low poly, but somehow they show ingame, with some noticeable vertices in the models. Max, Life is Strange ( the model...