I really can't follow the DLSS hype. Just tested it yesterday with Control. After activating DLSS the Render Resolution is in sub-1080p territory...
Well, the m.2 SSD slot has its own ventilation shaft and holes to get the hot air out. So there should always be and active air flow around the...
I think you forgot that this board & chip has a quad channel. Even if you have "only" 12.8 GB/s per module, you still have 51.2 GB/s altogether....
I really don't think that the memory speed is important here. Even newer systems with ddr4 have less memory bandwidth available. The board has a...
Interesting. Yes, the PCIe 1x interface might have some effect especially on streaming but at least, now we know how "good" the old CPUs really...
It is best to just look at the late PS4 games. The later the first party titles came, the louder the console got. Now the PS5 should not get any...
Sony seem to have wanted a fast transition. Games should get native PS5 port that are incompatible with PS4 but still get a PS4 release....
Depends on how fast developers will abandum PS4. You don't want to abandum 100m users as long as the userbase of the next-gen consoles isn't huge...
And another title that indicates that BC games have only the memory of PS4 Pro available on PS5. Even Series S has a 1440p mode and more memory...
This would really be interesting. Especially with games that support an uncapped framerate. Expected behavior: - PS5 will almost always run at its...
Well, at least we know that this trick would not work in Bloodborne or Dark Souls, because the games speed is depending on the FPS. Would you...
Halo Infinite: This was an early demo. There was more wrong than just the VRS (if the problem was a VRS problem and not a typical LOD problem)....
Like @Dictator already wrote, VRS has nothing to do with reducing frame resolution. Just Shading resolution for areas where a reduced resolution...
Thx. So, that could mean they might fixed a bug, that more space on the SSD was allocated in the system part.
Well, I guess they might have just cut some instruction sets, Sony thinks that are not needed for games. E.g AVX is really energy hungry. Might be...
So, the first die shots of the PS5 APU are available [MEDIA] Fritzchens Fritz auf Twitter: "A first quick and dirty die-shot of the PS5 APU...
Btw, can somebody check how much space control really takes from the ssd? We had reports here (in this forum), that if you install a game, the...
Please don't forget. Culling is nothing new and is done for years now (at least since voodoo 2 if I remember it correctly). The way ps5 can do it...
So, 3D Mark has now implemented a Mesh Shader test. UL releases 3DMark Mesh Shaders Feature test, first results of NVIDIA Ampere and AMD RDNA2...
small correction (I'm in nitpicking mood :) ). The flash chips are not faster. Only combined they get a higher bandwidth. Actually the xbox flash...
Interesting. Essentially, it has the same "bug" as Control on xbox. Short before text or HUD elements appear on screen, the framerate drops for a...
There is so much wrong with that reflection, too. Don't let me start ^^, but it looks cool. We really shouldn't forget that those are just games...
Btw, with Control on PS5 and Gears 5 on XsX we can really see what a difference packaging can make, if you can expect a SSD in the system. Control...
It is unlocked but still tripple buffer VSYNCed to output at 60Hz. So It is capped @60fps. Like with so many games, that reach 60. It could go...
Yes that scene is especially strange. You could assume (from the PC benchmarks) that the RT pipeline limits here. But than we would see a greater...
This will prove that xsx has smaller puddles :wink: And yes, the engine has really some strange bugs. As I mentioned ealier. E.g. (on PC) the...
Well I tried control yesterday on my pc and the stuttering also occurs there. E.g. before something happens like first time appearing enemies in a...
??? Why do you think the ps4 pro could run the game at 60 with up to 4k res? That is just not possible with those settings. 60 fps means double...
It is still running at 60 so no ps4 pro clocks there. The gpu has at least twice the work here because of 30 vs 60 fps. If the gpu would use pro...
Well the gpu is at least not downclocked to ps4 pro level. And it seems the max resolution is normally not reached, so uncapping res just does not...
During gameplay the difference should increase a bit, if there isn't another bottleneck (e.g. memory bandwidth). The corridor of doom is strange,...
I really don't think that font rendering itself is the issue here. Yes, fonts and 3d rendering are not optimal matches but we are talking here...
Lower precision can safe some cycles in some situations. But the ps4 pro had two problems here: 1. Code had to run on ps4, too. So it is extra...
Just the normal hdd -> ssd improvements so far. And around 10s of loading time is good enough but it is the same on pc. Like often mentioned, not...
Why should they. It is just some extra time, to save a few GiBs. It makes it much easier for them just to deliver one version for all Systems...
Ok, again PS4 Version -> old version (+Pro), with many big packets. PS5 Version -> just the PS5 Version. Textures and other assets etc are just in...
xbox version contains all versions. PS5 Version just the PS5 version. Control does not use the "package manager" of microsoft to only load what is...
I really don't know why. Control has a really, really bad denoiser, that creates artifacts all over the place. Even the shadow and light sources,...
A 3700x. Should be fast enough ;)
might be, but texture filtering is also low. Those settings are just much lower than expected. After all it already ran on the last gen ^^, so at...
Well, the résumé of the video was unnecessary. "never looked so good on consoles" ... well, more or less something I would expect at least from a...
The crashes are still present. Not that often (since the last firmware update on my xh900 tv) but still, I really miss my old webos based LG TV...
But you wouldn't get exact numbers, because you have falsified aliasing. You could guess (from a downsampled image) that it might not be native...
Alpha-Effects were always a problem on consoles. PS5 has just the performance edge here because of the lower resolution. But maybe there are also...
After all it is still better than not having the extra memory. And should still be faster than a 256 bit bus with 16Gb of memory even when...
you're right, but this is not really a "good excuse". It is bad design since years. I really don't know why game developers still scale gamespeed...
Well, memory fragmentation would be one. The GPU data is mostly really short living (at least in the future). This part has a higher chance to...
I guess the problem is the long development time of games these days. Because of that it is much harder to adapt to newer stuff. E.g. in the PS360...
Well, they announced the usage of RT (for whatever) but I really don't think that it is inside. After all, the game looks good (has it's own...