This is the interesting thing about Force Five, is a low budget Tekken 4 bootleg that does more with less resources. I think even VF 3TB and...
I´m impressed with Force Five; i mean, yes SC and specially DOA 2 stomps it in some aspects, but Force Five is not a AAA game and wasn´t ecven...
Crazy to see that now all the atomiswve catalog is available to play at DC, and that actually boths systems has the same specs...
Hello dudes, happy new year!! Long time without moving this thread!!! Hope you guys and your family are doing it well through this Covid horrible...
Is there anyway to insert a texture that actually reacts to light?
What´s up guys! i´d like to ask you, specifically to Cloofoofoo and the other people who is posting great tech data and polycount numbers lately,...
That really shows how important is a good art direction into a game.....Those models look pretty superior to its real polycound, specially...
Almost 200k tris on a DC game.....Holly fuuuuuuck! Can´t believe it! There are PS2 or PSP games than can reach that levels of geometry?
Haven’t watched this. Awesome! I cant believe ryo and nozomi models spot less than 2k triangles. They look more more detailed than that. AM2 were...
amazing! Learning about specially Pro Skater could give us some clues about how possible it would have been the PS2 version of THPS3 on DC. In...
I know i could be annoying, but pleaseeeeee....give us Headhunter numbers....and Shenmue 2 if you can aswell! Pleaaaaseeeee!
80 k on DC is crazyyyy! This level of detail was just possible due the nature of the game (2D perspective and constant movement of the camera?)...
33k triangles ....on stages that looked average as its best for 99/2000 standards. Probably lotta PS2/PSP games uses less triangles and look...
Impressive! I used to remember how good look some stages but always were dissapointed with character detail, now i understand why. Also, cutscene...
i dream with the day someone could port those PS2/PSP games to DC. Now we know those games are on DC tech realm, at least on polycount department!
So it means, RE4 (PS2 VER), SoulCalibur 2 GCN and the PSP games are all on DC technical reach? Could they run on DC with more modern rendering...
I´ve been out for a while, and ím glad to see the thread is getting bigger! someone can please get numbers of entire scene geometry (and character...
Pleaseeeee! More DC numbers (may be Headhunter, the Gundam games, Project Justice)! Don´t know if you already know this thread...
This thread should come back to life.... Amazing data!
I really hope so!
Call me crazy...But i don´t see this shots too much different from the PS4 remasters of U2 and U3...May be in the final product we can see better...
Agree with Nesh in some points...if the question is if DC have power to handle PS2 TTT 1:1, answer is no. I think DC can have a decent 128 bit...
Those shots are IMPRESSIVE!!! I always have been jaw dropped by the old Le Mans... I don´t know nothing about develep games, but...there aren´t...
TTT has more advanced visual tecnology in several aspects, even compared with late PS2 games, but all bent together doesn´t look that good as Soul...
Undeniable...Soul Calibur is beautiful game...In motion, more beautiful than TTT.
OMG! didn´t notice that the thread was still alive! Awesome. Nesh i´m totally agree with you. i´ve compared TTT and T5 by different circunstances...
Cheers to everyone! I finally had the opportunity to play Super Mario 3D Word on Wii U, and i´m certainly amazed by the quality of the graphics...
Does anybody has Dreamcast Headhunter Jack Wade numbers? and Sonic Adventure 2 Sonic or Shadow too? Thanks! :)
So, in Ground Zeroes Snake is 18 polys. Just for curiosity, does anyone has the numbers of the Old Snake MGS4 model?
If the final game will have this aspect on consoles....it will be for sure the truly first next gen game...it would have the technological impact...
Thanks for that DC numbers! the playable model seems to be no more different, though. Can you please reveal the DC raziel model of soul reaver...
:O didn´t know that the DC/PS2 Le Mans was ported in 2002 to PC too! Impressive! [MEDIA]
Not the same game...that version is a port of PSX. The DC Le Mans is available also on PS2, but DC version is considered superior.
So Happy new year to Y´all!!!!! http://www.sega-16.com/forum/showthread.php?22176-Comparison-of-6th-generation-game-console-hardware/page28 I...
22k, but looks like a more complex char model! May be do yo know the polycount of the PS2 or PSP Kratos models?
Xtreme Sports looks good, has a pretty advanced (for the time) lighting and texturing, but i think that Shenmue or Ikaruga take de DC hardware...
8K for the highest LOD is crazy for a 2000 game. I remember to read that MSR models (i suppose the highest LOD)was around 3500 polys, and is wide...
Now that today DC is turning 15, would be nice to post those polycounts of Le Mans...Just saying! Don´t let this thread die, please!:wink:
https://www.youtube.com/watch?v=irB4h8b46z0 https://www.youtube.com/watch?v=eQc5wj6qYaE What do you guys think? PSP fighters like...
If i understood properly the admins warning, you can post numbers and info on the Yes How many polygon thread. What cannot be done is start a...
As i can see, the Dreamcast models has same geometry of the Zeus chipset original models (this hardware was claimmed to render 1 Million Polys per...
I 've learned that MK gold characters has higher poly count that the 32/64/Pc bit versions but a higher geometry than Soul Calibur? That's crazy....
https://www.youtube.com/watch?v=kjkP_T8geUE I´ve used to compare this game head to head on the Gamecube version with Soul Calibur DC. For me...
Some of The things that has surprised me the most of TTT over T4 and T5 (and virtually over any PS2 game that i've played) is How Good it looks (...
Here please. That's why the moderators split our discussion into a New thread. And by The way...SCANS of Dreamcast Dragon Ball????! Holly shiiit!...
Watching this new thread info, and the info gathered in "yes, but how many polygons" i´d dare to say that DC could handle the next list of...
That LE Edition uses the same polycount and lighting that the DOA 2 HARDCORE of PS2, and has some of the new stages. characters (Bayman, Tengu)...
The conclusion graphic wise would be like: DOA 2 > TTT > SC
I think the enviromens on DOA 2 are more complex (in geometry) than the PS2 Version of VF 4. So i don't See The VF4 backgrounds outta DC reach....