I would say Mark's remark is (over)simplified for better explaining the design philosophy.
Power consumption grows quadratically to frequency, since making transistors switch quicker needs more voltage. As a result PS5’s GPU running at...
Right? My external HDD is actually louder than the console.
It's up to the engine Those who believe so need a primer on GPU logical pipeline and what VRS does itself!
SSE is probably just fine consider games mostly deal with vector of length 4, and workload with heavy FP operations will be offloaded to GPU...
The vector width of AVX must conform to the standard, unlike SVE or RV64V. Also there’s SSE that takes care of 128-bit.
Hmm I hope that gets adopted in games using RT reflections quickly, as the ghosting can be really immersion breaking. It was so bad in Control on...
Wow you really do live up to your name... Keep fighting the good fight, soldier!
What I found really jarring while playing the game in Graphics mode was that, since the ray traced reflections are reconstructed from multiple...
Has anyone made comparison of loading times between Control Ultimate Edition and backward compatible version yet? I doubt the game is utilizing...
Can you return it and get a new one? I can see high frequency noise being extremely annoying too.
I think the SF (no Streaming) hardware only: 1) records what part & which mips level is sampled and 2) makes sampling of the feedback map of...
When you allocate memory you are unlikely to do so at such a big granularity. Unless you absolutely need a whole 10GB of content to be ready for...
Isn't the only implication of such "split" memory config being that when the game engine's allocator requests new pages, it needs to specify...
Nvm UWP apps turn out to have full JIT capability.
I have the retail version of RetroArch on my XSX, and PCSX2 is an extreme hit-or-miss: it doesn't render the pause menu properly, it by default...
One then I'm confused: if Apple's (and Imagination's) TBDR GPUs are so awesomely power efficiently, why isn't everyone doing it? What are the...
By microarchitecture I was referring to the design of each "core". And do we know for sure that the M1's single precision throughput per core is...
The microarchitecture of the GPUs in M1 and A14 should be identical, they both belong to MTLGPUFamilyApple7 It's interesting to note that Apple...
Count yourself lucky for living in the west, many in Asia who have the same circumstances as you got their PS5 banned too.
Then this video is for you! [MEDIA]
Ha! My MacBook Pro makes tiny noise while under heavy I/O activities, even when it uses an SSD! Apparently coil whine explains it?
For example the disc drive's controller is paired with the SoC for DRM reason. The drive's controller shares encryption keys with the SoC so that...
Isn’t 4K at 120Hz with variable refresh rate still a very premium experience at this point? Maybe less than 5% of all the gaming demographics?
It might just be the blessing you need!
Mine just shipped! ETA Friday.
Although there will always be ways to invoke the browser and go to arbitrary site, this really is just a superficial defence. I guess the Xbox...
That, is reasonable! We've evolved to see those organic, irregular holes or acnes as dangerous, untouchable, and I'd believe most people have...
They actually wrote that?
Meanwhile on the DualSense controller[IMG] ...
https://kotaku.com/xbox-series-x-has-too-many-horrifying-holes-1845584570 Welp, that must be a new low for game journalism...
[MEDIA] Case closed?
And it loads faster? Other sites all report it was various BC enhancement patches for individual games, all first party.
From the quoted tweet: Plural! Also do you have Until Dawn on your system?
If they aren’t important, why did you bother correcting them? I ain’t saying it’s the definitive difference, I was merely pointing out...
Those “corrected” numbers are disingenuous, the video shows the time from launching the application to being playable for both consoles. The...
Aren’t those patches for the games, not for the system?
When the game is in HDR, the TV has to switch mode. Otherwise there is indeed no flickering as the Xboxes (including the One S) when connected to...
So the 0.5w standby mod is more or less complete powered down mode. Edit: with memory powered up I guess.
The motivation of VRS is that there are parts of the image that are of low frequency, and shading them in a lower resolution by invoking the pixel...
Don't know about Primitive Shader but Mesh Shader really is compute shader that can export result to the rest of the pipeline, absolutely no...
Nice!
Wait what, this ever happened??? edit: ah I see you cannot play another game while waiting for match for one game.
That’s true tho. I remember getting the stand for my Xbox One S for 13 CN¥ (~= 2 US$) on Taobao where the official one retailed for some 10$.
I’m curious if the I/O subsystem is low-latency enough, is it theoretically plausible to have memory mapped files for textures in place of SFS?...
A little bummer, but it makes sense. Sony designed the shape of the faceplate, therefore the design is Sony’s intellectual property. Imagine it in...
It’s not your fault, they are supposed to be more consistent with this.
I think this doc is meant for compiler writers. Nonetheless it’s interesting to see GPU instruction encodings!
On Windows, Xbox and PlayStations, GB is shown but the numbers are in GiB; on macOS and iOS GB is shown and used.
Maybe related! [IMG] [IMG]