big difference ps5 vs ps4pro and I don't think this game is cpu heavy
ff7r main stary is about 35h ;)
first comment from Jaguar Cyberpunk DF video "I bet he is the one who bought cyberpunks code." lmao ;d edit: funny to see 6800xt dropping more...
Pd was struggling when they convert engine to nextgeneration and had to recreate new highpoly cars. Im suprised that they postpone gt7 as after...
I didn’t expect in 2021 but wouldnt be bad idea for december launch, just bring half life alyx for system and don’t postpone gt7 :d
what potential vr headstes arrive in 2022 ?
gt2 was 2 years after gt1, gt3 was 2 years after gt2, gt4 was 3 years after gt3, gt6 was 3 years after gt5, gt sport was 4 years after gt6 ;)
terrible news for me :| edit: but seems like great combo for 2022 psvr2 + gt7
great news but not in 2021
https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/
few more photos and it turns out ps5 cpu has more registers and 256bit operatins than zen2 ;d
I'm not a person to decide ;d Locuza also in his deep video about xsx said frontend is closer to rdna1 [MEDIA]
I wouldn't pay much attention to this rdna 1.x vs full rdna 2. Both consoles seems to have some mixed rdna1 rdna2 aspects with xsx more rdna2...
About point: But what does that mean ? Accrording to techpowerup 6800 on avarage has 2225mhz so it's 17tf gpu and 5700xt on avarage 1871mhz...
ue5 is good example but 1) ue5 still doens't exist so we don't really know it cabailites in real games 2) its not same as triangle rt and has...
Totaly not see parity in rtrt and vrs example. I will see if you show me one example of software rt used by modern engine that is faster than hw...
Activision was example of forward + engine but general statement about defered engine and vrs was used by principal engineer at Unity Sebastian...
Who wrote that is good thing that there is no hw vrs in ps5 ? it's just new info at least for me that in many cases software vrs is better than hw...
https://forum.beyond3d.com/posts/2193207/
looking at this list I'm not surprised Sony didn't invest into hw vrs
My conclusion wasn't about general forward+ vrs but facts are that most popular deffered engines prefers software vrs and bigest aaa game using...
but it seems this hardware vrs is better for very specific cases if in deffered rendering and even forward + in modern warfare software variation...
according to slide 104 from activision siggraph presentation software vrs is still better than hw even in forward + modern warfare engine...
I think id software often has different approach then "mainstream" (like Virtual texturing in Rage)
isn't deferred now most popular in modern engines ?
got the info thx to Locuza, its int8, source...
but is there public knowledge of type of caluculation used in dlss2 ? on wiki quite interesting info
Dlss 2.0 is calculated using tensor cores but is it int8 or fp16 calculation ?
https://www.gameinformer.com/feature/2019/12/03/the-first-25-years MASAYASU ITO [Executive Vice President, Hardware Engineering and Operation,...
similar opinion to nxgamer but interesingly its microsoft dev and afaik microsoft didn't cut this 256bit zen2 operations
I don't think lacking of vrs can make big difference but maybe lacking (according to Locuza) of mixed precision dot-product instructions for ML...
Dont remember to be honest, only remember it was little disapointing as xsx has some setting lower than xox (dont remember which one)
didn't say vrs is trash (always good to have additional performance tweak feature tough its not a killer one) but was funny for me that somebody...
its not trolling as its real life example and not theoretic one, if other racing game used vrs better I would change my mind
why trolling ? there was suggestion that vrs is especially good for racing games (don't know why ? tracks are now laser scanned and quite...
like in dirt 5 ? no thx ;d
but wasn't that suggested by developer Matt Hargett with access to both xsx and ps5 devkits ?
working with higher level directx gives more flexibility probably
5700xt is 2019 amd card from performance segment ;)
at least their engine is proper coded with good performance on both platforms
maybe try miles morales if you like shorter games, about 8h of story with some side missions, 15h for clearing map ;)
gow its quite long (over 30h)
and this time not low/medium but in quality mode higher settings than highest on pc ;d
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its always better to have additional performance technic but when I'm looking on dirt5 its hard to be vrs fan
kinda I think
So my opinion that games are already heavy computed was even little too conservative ;d