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  1. DavidGraham liked Scott_Arm's post in the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    Ray tracing hardware is there to accelerate bvh traversal and accelerate triangle intersection which is typically very expensive....

    Dec 19, 2018 at 2:47 AM
  2. pharma liked Scott_Arm's post in the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    Ray tracing hardware is there to accelerate bvh traversal and accelerate triangle intersection which is typically very expensive....

    Dec 19, 2018 at 1:32 AM
  3. digitalwanderer replied to the thread Scheduled downtime - December 23rd 2018 @ 0130 UTC.

    Thanks for putting in all the effort for us Rys, we do appreciate it. <3

    Dec 19, 2018 at 1:32 AM
  4. digitalwanderer liked Rys's post in the thread Scheduled downtime - December 23rd 2018 @ 0130 UTC.

    The forums will be down for approximately 3 hours very early this coming Sunday morning, as we migrate to a new server. The reasons for...

    Dec 19, 2018 at 1:31 AM
  5. ToTTenTranz liked Sigfried1977's post in the thread Cyan's *Must-Have* Skyrim Mod Recommendation Super-Gush Thread - daily updates.

    Visually it does feel a little static. Still, I still cannot think of any games other than Bethesda ones (modded or not) which simulate...

    Dec 19, 2018 at 12:38 AM
  6. Nesh replied to the thread Could Dreamcast et al handle this/that fighter? *spawn.

    So do you believe that the DC was more than capable at running perfectly these games? We have to check which games were perfect ports...

    Dec 19, 2018 at 12:12 AM
  7. vipa899 liked Scott_Arm's post in the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    Ray tracing hardware is there to accelerate bvh traversal and accelerate triangle intersection which is typically very expensive....

    Dec 19, 2018 at 12:09 AM
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