Recent Activity

Activity stream for all registered members at Beyond3D Forum.

  1. scently liked iroboto's post in the thread GPU work creation.

    As per Oleg, he is correct, the need for a customizing the command processor is not a requirement to support executeIndirect. However,...

    Feb 28, 2021 at 6:19 PM
  2. iceberg187 replied to the thread Digital Foundry Article Technical Discussion [2021].

    That PS5 footage looks gorgeous

    Feb 28, 2021 at 6:02 PM
  3. DavidGraham liked Clukos's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Imo the best implementation of TXAA was in Watch Dogs 2, I think that was the latest version we'll see on any released title. The...

    Feb 28, 2021 at 5:52 PM
  4. MfA replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    Well, DLSS 2.0 any way. Talking about temporal stability, I saw suggestions DLSS originally didn't use motion vectors at all, is that...

    Feb 28, 2021 at 5:45 PM
  5. manux replied to the thread Stadia, Google Game Streaming platform [2019-2021].

    Already kind of mentioned in this thread. This is crazy amount of money being thrown around by google. No wonder some developers were...

    Feb 28, 2021 at 5:43 PM
  6. DegustatoR replied to the thread Nvidia's Next-Generation RTX GPU [3060, 3070, 3080, 3090].

    Making cards which were already bought slower in mining wouldn't accomplish anything. The idea is to prevent miners from buying the new...

    Feb 28, 2021 at 5:38 PM
  7. pharma liked Clukos's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Imo the best implementation of TXAA was in Watch Dogs 2, I think that was the latest version we'll see on any released title. The...

    Feb 28, 2021 at 5:36 PM
Loading...
  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...