What are you playing now? [2007-2018]

Status
Not open for further replies.
Rainbow 6 Vegas good mindless fun a bit on the fugly side though,
and whats with the ending "To Be Continued"
good job ive got vegas 2
 
FEAR 2: Fairly short, quite creepy, nicely polished but nothing we haven't seen before.

Multiwinia: multiplayer version of Darwinia (both available on Steam IIRC). Weird surreal fare as you gude your mutliwinians into batte with various gametypes and maps, both online and against CPU players.
 
You know it wasnt that bad, kind of like a bruce willis action film. hardly oscar material but quite enjoyable non the less..
 
Just finished FEAR EXtraction Point. Was fun. Up next is Perseus Mandate. Then I have to beat the Bioshock that I am three quarters of the way through.

I liked playing Vegas and Vegas 2. It was a lot of fun. Lot of action.
 
Ive also started playing S.A.S Secure Tommorow (vegas type game) it uses the Jupiter-EX engine same as Fear the annoying part is your team mates continually run into your line of fire
was going to buy iy for £14.99 in gamestop, but game had it in the 3 for £10 section aslo picked up mafia and farcry (allready have them but for that price i may as well have backups)
 
Ive also started playing S.A.S Secure Tommorow (vegas type game) it uses the Jupiter-EX engine same as Fear the annoying part is your team mates continually run into your line of fire
was going to buy iy for £14.99 in gamestop, but game had it in the 3 for £10 section aslo picked up mafia and farcry (allready have them but for that price i may as well have backups)

But what do you do with these new games ? since The Gods Have Spoken. :smile:
 
Ive also started playing S.A.S Secure Tommorow (vegas type game) it uses the Jupiter-EX engine same as Fear the annoying part is your team mates continually run into your line of fire
was going to buy iy for £14.99 in gamestop, but game had it in the 3 for £10 section aslo picked up mafia and farcry (allready have them but for that price i may as well have backups)

I found almost all of CityInteractive's (the guys who published or produced or whatever, that Secure Tomorrow game) really cheap at a local EB store, so I grabbed them all. Cheap fun, and I find them somewhat good to play.

Also, they're the same guys who published Jet Storm! :D

http://www.city-interactive.com/en/opisy-pelne-en/jet-storm-modern-dogfights.html
 
Jet Storm is actually JetFighter 2015
dont know why they renamed it maybe because jetfighter has a bad name (shame since jetfighter 1+2 were great games)
 
I just bought the Diablo Battlechest. I realized I never beat the second one. It's un-freaking-believeable. I've never seen a game series age so well. I can't find any modern hack and slash games that can even compare to how epic these games are, believe me I looked. So far, I'm enjoying Lord of Destruction right now playing an assassin. My one question is, is it possible to bind your moves to the keyboard instead of having to swap them out during combat? It's a little tedious when you're engaged in combat scrambling to click your moves.
 
In response to Davos' I-War adulation in another thread (one of my favourite all-time games), I finally re-installed my copy of I-War 2: Edge Of Chaos.

This is a game that I never played properly though it's been on my shelf for years. I had just moved house, broken my favourite joystick/throttle, and kept getting killed in the first mission. Frustration and time meant I put the game away intending to go back to it at some point, and never did. Where the original was mission based and nicely broken up, this one just didn't grab me at the beginning. More freeform, but less defined, and probably just too hard at the beginning.

But now... I feel like someone who has pulled out a giant gold-nugget of gaming goodness from the archaeological past of gaming. They quite literally do not make games like this any more. It still looks beautiful despite the low poly and tex compared to taday's games, still is hard and demanding, it still is a deep and rewarding experience with a lot of story and missions to get through while you pirate your way through the game, and upgrade your ships and weapons. Music and sound is movie score quality, and you can hear why EOC won a BAFTA for it. Descretion and care is the better part of valour, and running away to fight another day is nothing to be ashamed of... until you get bigger guns.

It has a fat little manual, and tons more background in the form of the in-game encyclopedia. As well as weapons and ships, there's also background on politics and history. It has a keyboard chart. you can change engineering priorities on your ship. There's a starchart, autopilots, wingmen commands. There are even command for your manned turrets - that can disconnect and turn into fighters that you control as wingmen. I've thrown cargo pods full of missiles at a space station to destroy it. I've piloted remote graffitti robots to paint the side of ships to make poitical statements in support of independence.

This game has re-awakened the kind of gaming I used to do ten years ago. The last few nights I fired EOC up at about 9 or 10 for an hour or two - and ended up still playing at 3, 4, or 5 in the morning. The jaded gamer in me that said "meh" to FEAR 2 and played it in a day is like a little kid again. This is where at least a portion of gaming should be. Adult, complex, clever, deep, polished, with an engrossing storyline, gas giants, a newtonian flight model, and a bazillion keys. Welcome home, even if I had to go backwards to do it. You can keep your shoddy console ports.
 
Ach, that kind of post makes me want to reinstall EoC again.

For me it's doubly good, as I never played past the first mission or two when I first bought it. This isn't me replaying an old game, this is me experiencing it new, for the first time. It's just wonderful, now that I've got back into the mindset.

Just last night I took our a cruiser that was intending to destroy the core reactor of an asteroid habitat (they'd ECMed the old gunstar platfoms I'd put into place and activated). I then tried to mop up the remaining baddies, only to find no main engine - wtf! There's a little flashing message "60 percent damage to main ring collider". I had to make do with thrusters until the auto-repair systems got the main power back on line, while my wingmen protected me.

That "whoompf" sound you get when a particle beam cannon hits your shields, and the purple wash of energy you get as it gets deflected. That whine as your LDS drive kicks in, or the "missile launch" warning and increased beeping as a missile closes in on you while you desperately shift your vector hard over so the missile overshoots or follows your decoys.

Sitting at jump points waiting for easy meat to come through. Going for a big transport, only to find five seconds later its three escorts jump in. Following a ship into space, using a drive inhibitor missile to force it to drop out of it's LDS drive, and then shooting it up to make it drop it's cargo - which you then call in your freighter pilot to pick up for you.

Disabling a ship at the inbound jump point and spreading it's cargo all over the point - into which all the incoming ships crash into as they jump in. Sitting around a pirate station looking for easy prey, only to get caught up in a naval sweep of the area and having to run away like a little girl from six corvettes.

A game that models heat and energy output - too much hardware and you get brownouts on your equipment. Too much heatsink damage and your weapons overheat. Deciding whether you should take the assault, stealth, standard or ECM loadouts on a mission, or make your own custom loadouts. Do you want firepower, or to minimise your emissions signature? Switching your fire from PCB, to rapid PBC, to quad light PBC because you overheat each one, and because you read in the manual that the damage from each one increases as your target gets closer.

Switching off the flight assist and going completely newtonian so that you can burst-fire your engines and then, power down your engine system and drift in without any give-away emissions.

You can even recycle your pirated goods and use the nano-factory in your base to make anything you have the blueprints for. Lose a turret fighter? No problem, as you snuck into a pirate base, hid out in the junkyard and took over a maintenance drone to steal a cargo load of them and their blueprints. As long as you have the raw materials to recycle, you can make another one.

Me, I'm greedily shopping for new weapons systems and wondering when I get a chance to get a bigger ship. I fancy a cruiser, but they handle like pigs, so a corvette will better suit a space-pirate operation I think...
 
Last edited by a moderator:
How would you compare EoC to the X series?

I never played the X series, though I got the impression it was very buggy for a long time after release, and is much more aimed at the business/trading side of things, which doesn't really interest me so much. Later versions look very pretty though.

EOC has much more narrative and is both mission/combat based and freeform (there is even a mod that unlocks the game to totally freeform after the main campaign is done). EOC (and I-War and Warhead before it) have a very iconic and original feel. The newtonian flight model allows you to do thing that you can't do in other games. The HUD, with it's ladders and drifitng vector lines is also unique.

Actually, maybe I should see what Egosoft are up to at the moment - they just released X3 or something a few months back, so they may have (a) fixed a load of bugs and (b) it might be cheaper. I was put off by their use of Starforce, but I understand they have launched the v2.0 patch/mission pack that removes it, and will be doing a whole v2.0 product for the US market in April 2009.

If anyone is looking for EOC, it's still savailable from various sellers on Amazon, Play, and Ebay for anywhere from £3-£10.
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top