GDC: AMD to bring 360 tech to handhelds

22psi

Veteran
http://arstechnica.com/news.ars/post/20070308-amd-brings-xbox-360-tech-to-handhelds.html

At GDC today, AMD announced a suite of tools for developing handheld gaming content for the company's next-generation mobile graphics parts. The suite includes Rendermonkey 1.7, a shader tool that will let game developers write graphics code for a range of devices that support the OpenVG 1.0, OpenGL 2.0, and Unified Shader Architecture technologies. ATI's Unified Shader Architecture in particular is one of the main selling points of the Xbox 360, and AMD will offer support for unified shaders on its next generation of mobile parts.
 
ATI's Unified Shader Architecture in particular is one of the main selling points of the Xbox 360, and AMD will offer support for unified shaders on its next generation of mobile parts.

I know all my friends bought the 360 on the basis of its shader efficiency.
 
OpenVG 1.0, OpenGL 2.0 seem wasteful for Xboy!
OpenGL and OpenVG are just software interfaces between the application and the hardware (or driver); they aren't really "wasteful" in any meaningful sense. There's no "OpenGL" silicon or "Direct3D" silicon.
 
ah... now it starts happening. This is just what ATI promised to deliver to Nokia. Hardware and complete set of tools giving flexible enivoroment of developing software for several different level of hardware.
 
This architecture is targeted towards high volume mobile phones. And yes, it's super exiting to do this advanced stuff in that space... :)
 
Back
Top