Trailer from Naughty Dog

What??!! Seriously are you blind?!! :oops:

http://www.neogaf.com/forum/showpost.php?p=5585122&postcount=327

The Game has taken a major step UP here!! In the old video there was no light! The whole thing was dim and all solid looking and stuff. I mean heck look at the vegetation! Or the shadows! Before it was like some kinda cgi or somethin. Now it looks like a game is supposed to! AF ftw!

:|

Seriously - Lighting and shadow are worlds apart along with vegetation, AF, AA, Texture detail, but I see where the team is going. Certainly promising and has oodles of potential. Not only graphically but :oops: could be loads of fun too!

The legend of ps3=realtime CGI gameplay, is dead. ... {twitches on the floor} dead I tell you!:p
You surmized this from one frame of animation? How do you know about the quality of AF when the camera only rotates around one axis? Isn't AF needed to filter textures at different angles to the camera? And what have we seen of the vegetation? Do you mean the little shrubs to his left that look almost flat-shaded, or the rocks/roots to his right that look as sharp and as detailed as the ones in the original trailer? My mind is boggling at the responses to the GI 3D shot. PEACE.
 
Actually, it's the lack of AF that's quite obvious in any image - surfaces perpendicular to the screen have blury low-res textures. You can point it out in Test Drive Unlimited's roads, for example.
 
You surmized this from one frame of animation? How do you know about the quality of AF when the camera only rotates around one axis? Isn't AF needed to filter textures at different angles to the camera? And what have we seen of the vegetation? Do you mean the little shrubs to his left that look almost flat-shaded, or the rocks/roots to his right that look as sharp and as detailed as the ones in the original trailer? My mind is boggling at the responses to the GI 3D shot. PEACE.

AF
check the rocky ledge in the background.

Vegetation
Agreed the vegetation sample is limited but what is shown is a significant drop off. Perhaps these samples are not representative due to being and old build or perhaps these are the exception and the rest are just like the e3 vid.

In all likelihood these graphics will improve of course. I'm merely pointing out the difference between the "cgi" vid and this "3d" shot. ;)
 
What??!! Seriously are you blind?!! :oops:

http://www.neogaf.com/forum/showpost.php?p=5585122&postcount=327

The Game has taken a major step UP here!! In the old video there was no light! The whole thing was dim and all solid looking and stuff. I mean heck look at the vegetation! Or the shadows! Before it was like some kinda cgi or somethin. Now it looks like a game is supposed to! AF ftw!

:|

/joke

Seriously - Lighting and shadow are worlds apart along with vegetation, AF, AA, Texture detail, but I see where the team is going. Certainly promising and has oodles of potential. Not only graphically but :oops: could be loads of fun too!

The legend of ps3=realtime CGI gameplay, is dead though. ... {twitches on the floor} dead I tell you!:p

It depends on how early this picture was taken. Also depends on your definition/expectation of CGI (I considered MotorStorm game close to the MotorStorm trailer, some might not).
 
My mind is boggling at the responses to the GI 3D shot. PEACE.

My mind is boggled you can't see the gigantic drop off in quality in the foliage.

Compare this awesome vegetation, almost everything looks unique:
http://media.ps3.ign.com/media/812/812550/img_3596575.html

With this, where it's just sets of repeating leaves with the same textures:
http://www.gaming-age.com/media/2007/february/uncharted/gi/4.jpg


Hopefully this is just an early playable build, because it's a huge step down.
 
It depends on how early this picture was taken. Also depends on your definition/expectation of CGI (I considered MotorStorm game close to the MotorStorm trailer, some might not).

agreed - like I said I fully expect improvements, just not enough to match the original vid.

motorstorm team has done a great job but they are not close to the cgi. imo
 
My mind is boggled you can't see the gigantic drop off in quality in the foliage.

Compare this awesome vegetation, almost everything looks unique:
http://media.ps3.ign.com/media/812/812550/img_3596575.html

With this, where it's just sets of repeating leaves with the same textures:
http://www.gaming-age.com/media/2007/february/uncharted/gi/4.jpg


Hopefully this is just an early playable build, because it's a huge step down.
He's standing in water. I don't expect there to be much foliage around him. What's by the water's edge is sparse, but is that actually indicative of an overall change in stage design? Things certainly don't look unique in that picture either, as I see some repetition. The leaves in the distance (depth of field) also look their blurry best.

Laa-yosh: The first image scooby posted points out what I'm talking about with the AF. Look at the actual ground texture. Is that blurry? It has some greenery to disguise it, but that looks like a blurry ground texture to me.

I am being honest, I don't see how anyone can conclude that it looks worse. The only thing that looks worse to me is the IQ. There is evidence of textures as sharp as the originals in that same 3D shot. Looking from his left side, we see a rock face with some vine-like trunks/roots that have sharp textures. The blurry textures are the ones that looks like they're being filtered, but they don't look any blurrier than the ground texture in the shot scooby posted from the original trailer. It seems to me that selective memory is making some of you pick out the best features in each of the shots from the original trailer (taken from different locations no less) and then applying all of them to the one 3D shot released yesterday, which only features one location and one frame of animation. It seems unfair and impractical IMO. PEACE.

EDIT: Just look at the ground/terrain in this one shot: http://media.ps3.ign.com/media/812/812550/img_3596575.html


Same angularity in the ground, same blurry textures, and so on. Am I really off-base here? Are we cherry-picking now?
 
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My mind is boggled you can't see the gigantic drop off in quality in the foliage.

Compare this awesome vegetation, almost everything looks unique:
http://media.ps3.ign.com/media/812/812550/img_3596575.html

With this, where it's just sets of repeating leaves with the same textures:
http://www.gaming-age.com/media/2007/february/uncharted/gi/4.jpg


Hopefully this is just an early playable build, because it's a huge step down.
I can see in the first image there are just more kinds of vegetation. Am I missing something?

BTW, why skip these recent images also not from the trailer?
http://www.beyond3d.com/forum/showpost.php?p=923870&postcount=32
 
Because they look good?:LOL:

Indeed they look better which leads to questionmarks of which is the real situation the game is in right now.

I hope they show it at gdc and a screen grab gets leakd or two to put an end to the speculation.
 
People are only pointing out where the new shots are worse than the old ones. But on many points it is better than the original. In my eyes overall I like what I am seeing a lot more in this new shot.

Using this shot as a point of reference: http://i33.photobucket.com/albums/d79/hikaru81/4D.jpg

1. Look at the hands on Nathan. So much more detail. I can see the tendons on his fingers and there is self shadowing.

2. All the little blemishes and imperfections on his arms and neck and face. It make his seem more alive instead of just a wooden boy. If you have downloaded the 3D version and get afull look at his head it looks amazing. The wrinkles near his eye. Th scar on his forehead.

3. His hair looks more feathered now and less like a helmet. I like the way light glistens off of it.

4. His clothes look more dynamic now and are normal mapped. In the original the wrinkles were just a texture.

5. The brown leather gun holster on his back looks like it is free to move independently from Nathan now. In this shot it rises an inch off his shoulders. If we saw this in motion the holster is probably jumping around reacting realistically to the wearers actions. It feels like something that dynamically exists in the game world. In the old video it was just a static part of his mesh.

6. Just poly count wise the new model looks to be the superior one. Even just looking at the head its pretty obvious. (You need to see the 3D version of this not a still)

7. His face is a lot more appealing in the new version. You practically feel an emotional connection just form looking at the expression on his face. The old model is little better than a plastic action figure.

8. The backgrounds are sufficiently detailed enough to make you feel like you are in a fully 3D jungle and has a nice wet quality to it. The older video had backgrounds that looked more like matte paintings.


People who have not seen the full version yet should check it out here:
http://media.gameinformer.com/downloads/downloads2014/movies/2006/drake/gameinformer.mov
 
Just wait and see, and trust Naughty Dog. Definetely one of the most talented devvers around. What they did with Jak3 and that seamless streaming impressive open world on the PS2, full of creatures and cool animations, was incredible. A lot better than that Renderware stuff for GTA. Imagine that talent converted to PS3-standards...

Axsider is probably not a fake. It's been widely confirmed by several insiders on all kind of boards or blogs that this Naughty game is looking incredible. A couple of steps above the average nextgen-topgame. The same goes for Killzone 2 and Heavenly Sword that will amaze according to people who saw it. Exactly the names he was refering to when he said Cambridge and Netherlands. The Japan game is probably MGS4, it's a given this game will stunn too. FFXIII is too far away from release to mention. But 2007 will bring four absolute must haves that will prove the PS3 is capable of quite a bit more than the average devver can come up with. The 360 will get into some trouble by the new standards these titles are going to set.
 
This screenshot, while still very early in development, will give you an introduction to the main character, Nathan Drake, and show some of the dynamic lighting techniques that will be used in this upcoming PlayStation 3 title.

Very early? Pre alpha?

They polished a demo for E3 just like Bungie. Now we need to see if the whole game in motion can match that.

Jaffe and various people in the know haver called this game "jaw-dropping" so i guess they have seen something to make that statement.. :smile:
 
He's standing in water. I don't expect there to be much foliage around him. What's by the water's edge is sparse, but is that actually indicative of an overall change in stage design? Things certainly don't look unique in that picture either, as I see some repetition. The leaves in the distance (depth of field) also look their blurry best.

Laa-yosh: The first image scooby posted points out what I'm talking about with the AF. Look at the actual ground texture. Is that blurry? It has some greenery to disguise it, but that looks like a blurry ground texture to me.

I am being honest, I don't see how anyone can conclude that it looks worse. The only thing that looks worse to me is the IQ. There is evidence of textures as sharp as the originals in that same 3D shot. Looking from his left side, we see a rock face with some vine-like trunks/roots that have sharp textures. The blurry textures are the ones that looks like they're being filtered, but they don't look any blurrier than the ground texture in the shot scooby posted from the original trailer. It seems to me that selective memory is making some of you pick out the best features in each of the shots from the original trailer (taken from different locations no less) and then applying all of them to the one 3D shot released yesterday, which only features one location and one frame of animation. It seems unfair and impractical IMO. PEACE.

EDIT: Just look at the ground/terrain in this one shot: http://media.ps3.ign.com/media/812/812550/img_3596575.html


Same angularity in the ground, same blurry textures, and so on. Am I really off-base here? Are we cherry-picking now?

That`s a good pic to compare. All I did is upping the gamma on the new screenshot:

 
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