Is there a list of games which utilise the XRam avaliable on the high end X-Fi cards or even better a recent review showing any performance delta between the std. X-Fi cards and those with XRam?
Thanks
Kristin
thanks for the reply
Do you know if there are any more games in the pipeline that will support the XRam, do they have to use OpenAL?
Cheers
Kristin
Now yes, since MS fucked up DirectSound in Vista.
(So it's no if the game doesn't run on Vista)
Yeah that's another positive about the X-Fi, it will be the only card to have hardware acceleration in Vista for DirectSound3D (The Audigy series will still have hardware acceleration for OpenAL games).
There is no DS3D in Vista. Creative is making a wrapper for DS3D to OpenAL translation. If it doesn't support the Audigy line it's because Creative is trying to get you to spend money. Audigy supports the majority of OpenAL and EAX features in hardware too.
Please explain to the technically fairly ignorant why moving directsound into user mode would preclude hardware acceleration.. Didn't MS do the same with direct3d also?
Erm.. I guess either I'm not understanding what you mean or else you're sayign that all these 600+ USD vidcards we've amassed will now be worthless and gaming under vista will fall back to software rendering?Yes, and both will get no hardware acceleration.
Erm.. I guess either I'm not understanding what you mean or else you're sayign that all these 600+ USD vidcards we've amassed will now be worthless and gaming under vista will fall back to software rendering?
Peace.
Developers are often using too low bitrate lossy sound effects and utilizing hardware EAX/reverb less and less these days. I get the feeling that PC game sound is being pushed further into the corner with each passing year.
Erm.. I guess either I'm not understanding what you mean or else you're sayign that all these 600+ USD vidcards we've amassed will now be worthless and gaming under vista will fall back to software rendering?
Peace.
Erm.. I guess either I'm not understanding what you mean or else you're sayign that all these 600+ USD vidcards we've amassed will now be worthless and gaming under vista will fall back to software rendering?
It is odd and annoying. But look at it this way: with everyone using software-powered audio devs can hopefully give everyone the same experience. And I think multi-core processors will be plenty for decent audio effects. Not remotely as efficient as a DSP though.
No because I am fairly sure Direct3D on Vista is still at a kernel level, meaning companies can still write drivers (almost like they normally have) adding hardware acceleration without any hacks. Whereas DirectSound is no longer at a kernel level (like it once was), and therefore companies cannot directly write drivers that have hardware acceleration (unless if they do what Creative is doing and intercept the DirectSound calls and map them to OpenAL calls).