Depends on the cell processor, the ones used in the PS3 supossedly can do up to 100 gigflops
the cell processor isn't that good for graphics processing, its good for vertex processing but thats about it
Depends on the cell processor, the ones used in the PS3 supossedly can do up to 100 gigflops
the cell processor isn't that good for graphics processing, its good for vertex processing but thats about it
Generally, and for the vast majority of cases (99.9%+), no, you'll be triangle setup limited way before that.so is there a way cells gfx processing capabilities, and is there a way to utilize all that vertex power?
Nope, no dedicated bilinear interpolation hardware and insufficient latency hiding, among other things. Sure, it's better than a Pentium, but it's not on the same order of magnitude as a dedicated GPU, in terms of speed. So, no.is it good for texture mapping?
hello guys
I have two questions about the cell processor, which i hope you would answer.
1) How many GFLOPS is CEll capable of?
2)How is gfx processing dine on Cell?
That really depends on the game developer. In theory, a developer can create a game using only the RSX for graphics, but conversely a developer can also use the Cell exclusively.
That depends on how you define "graphics processing", really.the cell processor isn't that good for graphics processing, its good for vertex processing but thats about it
Also, the game warhawk generates volumetrically rendered cloud textures on the fly on one cell SPE, a task that you pretty much can't do on a GPU today, or at least not very efficiently (or someone would surely have done it already).
That depends on how you define "graphics processing", really.
Someone did a rather fast raytracer (ie: multiple times faster than on a regular CPU) that runs on a cell blade server a while back, there was a discussion thread in one of the console-related forums about it I believe. Also, the game warhawk generates volumetrically rendered cloud textures on the fly on one cell SPE, a task that you pretty much can't do on a GPU today, or at least not very efficiently (or someone would surely have done it already).
So it really depends. For certain specialized types of graphics processing it excels. For general polygon 3D rendering, it's fairly "meh" I think we can safely proclaim, but then again that's not a problem because it's not there to sit and draw polys anyway.
Ah, yes. The great cell-uberness conspiracy! Yes, we cell fans always ignore whatever obscure graphics demo that may exist on some almost totally unknown website out there somewhere in order to preserve our views of cell's uniqueness... Sheesh! Yes, I admit I visit that site every day and just plain lied when I said it's never been done.[maven];846816 said:Well, it has already been done, but it makes for much better Pro-Cell PR to ignore or forget that, see for example here.