JF_Aidan_Pryde
Regular
As per title.
So far we have some pretty lame examples of geometry shader usage (like shadow volume extrusion when shadow volumes are already out of favour). We have displacement mapping but we know mass tessellation is not going to be feasible.
What are the really cool and feasible shaders that will come out of GS + SO?
So far we have some pretty lame examples of geometry shader usage (like shadow volume extrusion when shadow volumes are already out of favour). We have displacement mapping but we know mass tessellation is not going to be feasible.
What are the really cool and feasible shaders that will come out of GS + SO?