Heavenly Sword (wow)

It doesn't look as nice as that video from 2005 E3, but it's on par with that arena footage. Looks good and I bet it's also fun.
 
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Upgradeton!

Seriously, this is look stunning. Ignore the trolls.

Hopefully tomorrow will see a new build on the showfloor..one of the producers did say there'd be a new build. Could one of the devs clarify that, maybe..?
 
Hopefully tomorrow will see a new build on the showfloor..one of the producers did say there'd be a new build. Could one of the devs clarify that, maybe..?

I highly doubt that either Nao or DeanoC/A would really let something slip just one day ahead of the opening. There's conspicuously absent for the last few days. :LOL:
 
I highly doubt that either Nao or DeanoC/A would really let something slip just one day ahead of the opening. There's conspicuously absent for the last few days. :LOL:


They've probably been drunk on sake for a couple of days, waiting to start their show at TGS! :LOL:

Seriously though, one thing i love about the look of HS is how smooth it looks. I'd love to see more of the game though, for some reason we're only seeing the same 2 places over and over. I hope it's not because the rest of the game is just not done yet... Then again, we have loads of time till it comes out...
 
Quite good, especially the AA quality seems improved over previous realtime shots, but not really that wowing to me. The ground seems to be a flat textured poly (and where's the AF?), and the soldiers all look nearly the same. I realize that it's impossible to have a huge variety there, but I expected a bit more. Also, the shadowing seems a bit dodgy in places - all in all, there has been more impressive PS3 media recently.
 
This looks great and I'm happy to finally see the hundreds of soldiers too. Great work nAo, Deano and the guys at NT. This will be mine as soon as it launches.
 
Although the explosion is amazing lots of other things seem to be missing in these shots that were present it the arena demo. Something seems off with the lighting, the complex shadowing seems to be missing and as already pointed out there seems to be a lack of AF. I have a feeling these are from an older build than the arena demo, but I hope this will be answered soon.

Speaking of a demo, wasn't there suppose to be a new demo at tgs? I mean 4 new screens and thats it?
 
It seems to me a major downgrade, textures on the floor, the explosions, the main model, the secondary model are very under average in my opinion, where are the model and the detail of the 'arena demo'?
where are the shadows, the AF?
:?:



http://xs306.xs.to/xs306/06385/HSTGS_18.jpg
http://xs306.xs.to/xs306/06385/HSTGS_17.jpg
http://xs306.xs.to/xs306/06385/HSTGS_16.jpg
http://xs306.xs.to/xs306/06385/HSTGS_15.jpg

I'm not sure, but there's definitely been a downgrade from the initial outdoor screens:

http://ps3media.ign.com/ps3/image/article/614/614802/heavenly-sword-20060117011353953.jpg

http://ps3media.ign.com/ps3/image/article/614/614802/heavenly-sword-20060117011357672.jpg

http://ps3media.ign.com/ps3/image/article/614/614802/heavenly-sword-20060117011356578.jpg
 

Not every outdoor scene has to be on the same scale as that particular scene, pretty obviously (although it's very difficult to judge the actual scale of the scenes in the TGS screens because the camera is so low to the ground..you cannot see the extent of the battlefield). There's nothing to indicate that the screenshots released at TGS are designed to be the 'real' analog of that E3 05 scene. Calling 'downgrade' is ridiculous - wait and see if the final game has scenes with such enemy numbers.
 
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Not every outdoor scene has to be on the same scale as that particular scene, pretty obviously (although it's very difficult to judge the actual scale of the scenes in the TGS screens because the camera is so low to the ground..you cannot see the extent of the battlefield). There's nothing to indicate that the screenshots released at TGS are designed to be the 'real' analog of that E3 05 scene. Calling 'downgrade' is ridiculous - wait and see if the final game has scenes with such enemy numbers.

I'm not talking about enemy numbers. I'm refering to character/enemy detail, environment detail, draw distance, lighting, particle effects, AF, etc...
 
I dont get it, dont people remember what happened around e3? Prior to the showing of the arena demo screens from an old build(lacking aa, af, textures etc) were released and people assumed they were up to date screens and started claiming there was a downgrade. Lets just wait and see what the developers have to say about these screens or maybe there will be a new demo showing up soon.

Also the developers have stated that since the arena demo the games visuals have improved considerably.
 
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