Sega Sales Per System thru Jan 03.
PS2 VIRTUA FIGHTER 4 522,327
PS2 NBA 2K2 435,762
PS2 NFL 2K3 383,979
PS2 NFL 2K2 350,341
PS2 NBA 2K3 304,414
PS2 SHINOBI 188,219
PS2 NCAA FOOTBALL 2K3 106,027
PS2 TENNIS 2K2 69,141
PS2 NHL 2K3 60,236
PS2 NCAA BASKETBALL 2K3 57,904
PS2 BASS FISHING DUEL 25,828
PS2 GUNGRAVE 24,157
PS2 REZ 16,981
PS2 FERRARI F355 CHLLNG 12,382
PS2 SOCCER SLAM 7,873
2,565,571 - 15 = 171,038 avg
-------------------------------------------
XBX NFL 2K3 191,856
XBX NBA 2K3 138,659
XBX WORLD SERIES BASEBALL 110,794
XBX NBA 2K2 101,230
XBX NFL 2K2 85,922
XBX CRAZY TAXI 3 74,574
XBX GUNVALKYRIE 65,681
XBX HOUSE OF THE DEAD III 62,073
XBX SEGA GT 2002 61,957
XBX PANZER DRAGOON ORTA 59,076
XBX NCAA FOOTBALL 2K3 54,662
XBX NCAA BASKETBALL 2K3 48,831
XBX TOEJAM & EARL III 47,931
XBX NHL 2K3 41,639
XBX SOCCER SLAM 9,980
1,155,451 -15 = 77,030 avg
---------------------------------------------------
GCN SONIC ADVENTURE 2 562,942
GCN SUPER MONKEY BALL 271,344
GCN SONIC MEGA COLLECTION 193,802
GCN SUPER MONKEY BALL 2 185,616
GCN PHANTASY STAR I & II 100,316
GCN NBA 2K2 65,924
GCN NFL 2K3 44,878
GCN HOME RUN KING 37,289
GCN BEACH SPIKERS 35,460
GCN SOCCER SLAM 35,146
GCN NBA 2K3 26,218
GCN SKIES OF ARCADIA LGND 19,693
GCN NCAA FOOTBALL 2K3 10,665
GCN VIRTUA STRIKER 5,595
GCN NHL 2K3 4,761
GCN NCAA BASKETBALL 2K3 4,188
1,597,837 - 16 = 99,864 avg
I thought these numbers were interesting. Sega released about the same amount of titles for each console.
Taking into account that SoA for GCN was only for sale the last 2 days of Jan. It's probably around 70,000 to 80,000 units by now. Sega titles averaging 100,000 each is pretty damn good for them on GCN. Given SoA's 19,693 (2 day) number pulls it down for this comparison. And also given Sega's Sports not doing well on GCN.
Also not so good sales for Sega on XB. Looking at TJ & E with 47,930 units sold despite HEAVY advertising for it. Also PDO at 59,000 units sold despite alot of advertising and good reviews. I think it's a case of Sega really having to find thier audience on each system. I am pretty surprised with PSO reaching 100,000 on GCN. Despite NO advertising and limited quantities the first 2 months of release.
PS2 VIRTUA FIGHTER 4 522,327
PS2 NBA 2K2 435,762
PS2 NFL 2K3 383,979
PS2 NFL 2K2 350,341
PS2 NBA 2K3 304,414
PS2 SHINOBI 188,219
PS2 NCAA FOOTBALL 2K3 106,027
PS2 TENNIS 2K2 69,141
PS2 NHL 2K3 60,236
PS2 NCAA BASKETBALL 2K3 57,904
PS2 BASS FISHING DUEL 25,828
PS2 GUNGRAVE 24,157
PS2 REZ 16,981
PS2 FERRARI F355 CHLLNG 12,382
PS2 SOCCER SLAM 7,873
2,565,571 - 15 = 171,038 avg
-------------------------------------------
XBX NFL 2K3 191,856
XBX NBA 2K3 138,659
XBX WORLD SERIES BASEBALL 110,794
XBX NBA 2K2 101,230
XBX NFL 2K2 85,922
XBX CRAZY TAXI 3 74,574
XBX GUNVALKYRIE 65,681
XBX HOUSE OF THE DEAD III 62,073
XBX SEGA GT 2002 61,957
XBX PANZER DRAGOON ORTA 59,076
XBX NCAA FOOTBALL 2K3 54,662
XBX NCAA BASKETBALL 2K3 48,831
XBX TOEJAM & EARL III 47,931
XBX NHL 2K3 41,639
XBX SOCCER SLAM 9,980
1,155,451 -15 = 77,030 avg
---------------------------------------------------
GCN SONIC ADVENTURE 2 562,942
GCN SUPER MONKEY BALL 271,344
GCN SONIC MEGA COLLECTION 193,802
GCN SUPER MONKEY BALL 2 185,616
GCN PHANTASY STAR I & II 100,316
GCN NBA 2K2 65,924
GCN NFL 2K3 44,878
GCN HOME RUN KING 37,289
GCN BEACH SPIKERS 35,460
GCN SOCCER SLAM 35,146
GCN NBA 2K3 26,218
GCN SKIES OF ARCADIA LGND 19,693
GCN NCAA FOOTBALL 2K3 10,665
GCN VIRTUA STRIKER 5,595
GCN NHL 2K3 4,761
GCN NCAA BASKETBALL 2K3 4,188
1,597,837 - 16 = 99,864 avg
I thought these numbers were interesting. Sega released about the same amount of titles for each console.
Taking into account that SoA for GCN was only for sale the last 2 days of Jan. It's probably around 70,000 to 80,000 units by now. Sega titles averaging 100,000 each is pretty damn good for them on GCN. Given SoA's 19,693 (2 day) number pulls it down for this comparison. And also given Sega's Sports not doing well on GCN.
Also not so good sales for Sega on XB. Looking at TJ & E with 47,930 units sold despite HEAVY advertising for it. Also PDO at 59,000 units sold despite alot of advertising and good reviews. I think it's a case of Sega really having to find thier audience on each system. I am pretty surprised with PSO reaching 100,000 on GCN. Despite NO advertising and limited quantities the first 2 months of release.