ATI acquires Bitboys

Purchase price:

XGI: $10M
BBO: $44M

So, Vy, either you're saying ATI is insane (an ever-popular theory in some corners), or maybe they know more about how to value technology than you do (Gad, I hope they do! More than me too!)
 
This post will probably be nothing but a pure waste of your precious internet time

Well, if it boils down to a choice such as "Are Ati big honchos are smarter than us when it comes to evaluate the price of BB" or "Ati management is losing it" then...

Ati management has definitely went nuts.

This news might come as bold and somehow rude from me, for some, it might come has one of my sarcastic posts to others, others might think that it's bad news for their investments, but to most this news will mean only one thing:

It's time to sell everything and anything to Ati! I'm already in pourparler with them about buying John Reynolds for 3.5 Million Dollars. I could get more out of it, if he still had some hair, but hey, it's easy money.
 
geo said:
Purchase price:

XGI: $10M
BBO: $44M

So, Vy, either you're saying ATI is insane (an ever-popular theory in some corners), or maybe they know more about how to value technology than you do (Gad, I hope they do! More than me too!)

Just by googling around looks like the valuation of BB has been dropping. In August 2000 E3.7M bought 8.3% of the company and Nokia just put in E4.0M for 14% of the company? Hopefully the investors at least broke even. No big surprise that ATI had to at least match the valuation set a couple months back.
 
Considering Bitboys were effective enough, with innovations like a TFT module-embedded vector graphics processor for cellphones, to have competed against companies who dwarfed them in size by up to two orders of magnitude and yet to have survived, won major contracts and investments, and been profitable, their high valuation is not surprising.
 
I'm surprised that the news hasn't been plastered all over the main Beyond3D page by now. Bitboys news is big news!
 
Vysez said:
So, Ati bought the Benny Hill of the 3D industry?
Great... If they were looking for big claims and no results or if they needed some smoke and mirrors.

Seriously, why did they even bother? I know that I said that same thing about XGi, but compared to BitBoys, XGi is like the Silicon Graphics of old... Maybe as some said, Ati just wanted to take out, early, one of the "potential future" competitor on the handheld market.

Now, as already said, a good acquisition, for Ati or Nvidia, would be ImgTec, since there are a real contender on the handheld market.
The price shouldn't be the same as the BB's one, though.


Probably because it's the cheapest way to add 40+ engineers to a specific department (ie PDA/mobile R&D f.e.)?

How exactly did ATI take out Bitboys as a future competitor? I saw NEC buying TI's OMAP2420 SoC for their high end FOMA phones and just recently licesing SGX directly from IMG. And that while NEC had multiple licenses from Bitboys.

On the other hand assume IMG would actually be for sale, try to compare an IP licensing company with 40+ individuals with one that counts over 300, addresses times more markets and obviously has a times higher street value than Bitboys.

For the size of BB IMHO ATI made an excellent investment and I don't see a single reason why I should underestimate the "boys" because of their past ventures. It's called lack of resources mostly and I wouldn't be surprised if Falanx has a similar fate some time in the future.

I'll flip the coin and go a bit further back: with the acquisition of 3dfx, NVIDIA also gained the Gigapixel engineers and patents; just because :

a) Gigapixel never ever released a single piece of hardware
b) NVIDIA never released a deferred renderer

...it doesn't by far mean that those engineers haven't contributed or are worthless to NVIDIA. I'd rather say the contrary.
 
Vysez said:
So, Ati bought the Benny Hill of the 3D industry?
Great... If they were looking for big claims and no results or if they needed some smoke and mirrors.

Seriously, why did they even bother? I know that I said that same thing about XGi, but compared to BitBoys, XGi is like the Silicon Graphics of old... Maybe as some said, Ati just wanted to take out, early, one of the "potential future" competitor on the handheld market.

Now, as already said, a good acquisition, for Ati or Nvidia, would be ImgTec, since there are a real contender on the handheld market.
The price shouldn't be the same as the BB's one, though.

geo said:
Purchase price:

XGI: $10M
BBO: $44M

So, Vy, either you're saying ATI is insane (an ever-popular theory in some corners), or maybe they know more about how to value technology than you do (Gad, I hope they do! More than me too!)

Ailuros said:
Probably because it's the cheapest way to add 40+ engineers to a specific department (ie PDA/mobile R&D f.e.)?

How exactly did ATI take out Bitboys as a future competitor? I saw NEC buying TI's OMAP2420 SoC for their high end FOMA phones and just recently licesing SGX directly from IMG. And that while NEC had multiple licenses from Bitboys.

On the other hand assume IMG would actually be for sale, try to compare an IP licensing company with 40+ individuals with one that counts over 300, addresses times more markets and obviously has a times higher street value than Bitboys.

For the size of BB IMHO ATI made an excellent investment and I don't see a single reason why I should underestimate the "boys" because of their past ventures. It's called lack of resources mostly and I wouldn't be surprised if Falanx has a similar fate some time in the future.

I'll flip the coin and go a bit further back: with the acquisition of 3dfx, NVIDIA also gained the Gigapixel engineers and patents; just because :

a) Gigapixel never ever released a single piece of hardware
b) NVIDIA never released a deferred renderer

...it doesn't by far mean that those engineers haven't contributed or are worthless to NVIDIA. I'd rather say the contrary.

I don't think I need comment much more...
Vysez, you also have showed that you definetely are worth of your moderator status... Otherwise you would have ended up on my ignorelist loooong ago.
 
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Let's keep on playing the devil's advocate

Ailuros said:
Probably because it's the cheapest way to add 40+ engineers to a specific department (ie PDA/mobile R&D f.e.)?
40+ Million Dollars is the cheapest way to inject 40+ engineers to the pool of engineers Ati already has?
Ailuros said:
For the size of BB IMHO ATI made an excellent investment and I don't see a single reason why I should underestimate the "boys" because of their past ventures.
We shouldn't underestimate them because all of what they did for years was making claims about revolutionary GPUs that ultimately were nothing but vaporware?

Besides, at $1M a head (I'm talking only about the engineers, here, since I don't see anything that could be important in the BB IPs portfolio, or any huge contract or even brand recognition that could worth so much) I won't exactly call that an excellent investment. It's definitely an investment, but is it excellent? No.
I'm sure it's not a terrible investment, but it's not the most obvious, or sound one, I would had imagined.
Ailuros said:
I'll flip the coin and go a bit further back: with the acquisition of 3dfx, NVIDIA also gained the Gigapixel engineers and patents; just because :

a) Gigapixel never ever released a single piece of hardware
b) NVIDIA never released a deferred renderer

...it doesn't by far mean that those engineers haven't contributed or are worthless to NVIDIA. I'd rather say the contrary.
Gigapixel came "for free" with the 3Dfx deal, I don't exactly see the correlation here.

Also, Gigapixel IP portfolio was quite interesting, if you consider their TBDR approach fo rendering. Nvidia might not have went the TBDR route, but at least, they have their base covered if they ever decide to launch a TBDR.

Nappe, you're talking jokes way to seriously, really. ;)
 
well maybe i'm strange but i can't get why some people think this is so "strange"

companies like BitBoys, XGI, Transmeta, ULi, Imagination Technologies are(were) good investment ...

experienced progressive R&D teams, lot of good patents and usually more than just that :)

what is usually worse type of "buy out" is something what done Creative to 3Dlabs (3DL erased from market where was always top notch and 100+ staff fired)
 
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Vysez said:
40+ Million Dollars is the cheapest way to inject 40+ engineers to the pool of engineers Ati already has?

Compared to what hypothetically IMG would had cost ATI with 300+ engineers definitely yes.

We shouldn't underestimate them because all of what they did for years was making claims about revolutionary GPUs that ultimately were nothing but vaporware?

That doesn't say one single thing about the possible potential of their engineers. Again lack of resources.

Besides, at $1M a head (I'm talking only about the engineers, here, since I don't see anything that could be important in the BB IPs portfolio, or any huge contract or even brand recognition that could worth so much) I won't exactly call that an excellent investment. It's definitely an investment, but is it excellent? No.
I'm sure it's not a terrible investment, but it's not the most obvious, or sound one, I would had imagined.

Albeit that's a weird way to do the math, see my answer to the first paragraph.

Gigapixel came "for free" with the 3Dfx deal, I don't exactly see the correlation here.

Also, Gigapixel IP portfolio was quite interesting, if you consider their TBDR approach fo rendering. Nvidia might not have went the TBDR route, but at least, they have their base covered if they ever decide to launch a TBDR.

The question being why NVIDIA hasn't utilized any of it so far if you consider what AR1x is capable of or isn't in the end. That was the late Gigapixel's idea for the PDA/mobile market eons ago:

http://users.otenet.gr/~ailuros/GPLP.pdf

If NVIDIA hasn't internally been doing any research on the subject, it would rather mean that the technology has been shelved.
 
Dave Baumann said:
Whoops, day late and a dollar short on my last post!

http://press.nokia.com/PR/200605/1049032_5.html

Yeah, one assumes the BBO/Nokia relationship was part of what was being included in that purchase price valuation, and, I'm guessing, part of the "performance clause" that was referenced.

I mean, the timing of this announcement versus the previous one is hardly coincidental.
 
Seems that some here view these companies only on their ability within PC/console graphics/chipsets. (well, after all, this is Beyond 3D ;))Where ATi is concerned, that seems to be a very short sighted view......
 
Get your heads straight

It is so obvious and nobody can see it. BB was not a backdoor to Nokia, BB is the frontdoor. BB had a right product for nokia and had most likely already won an account that everyone wanted. They got it. Not ATI, not Nvidia not IMG.

If you knew anything, you would have known for long time that IMG is not the winner in this game. It had an opportunity and it screwed it up with lack of execution. Now the big players are coming into the handheld market, and the "cards have been dealt". Smart move from BB to get there and join one of the big ones, not entering into a fistfight with any one of them.

Nvidia tried the backdoor with Hybrid and its software, but with the announcement of Nokia alliance ATI is at this point right where it wanted, with BB's product in the IP side and its own hardware products in the upper end. Surely the strategy can fail, and Nvidia can pull out tricks and win other accounts, but if ATI / BB can deliver, they have the volume market in the handheld graphics. Period.

This thread has more vaporware within it than what BB ever was able to create. Give up guys, you have to admit that BB achieved something you never will. And by the way, so did Hybrid. Great to exit in style!
 
I'll post here as well what i posted to other thread:
Nappe1 said:
my crystal ball tells me following:
Bitboys had some sort of contract with Nokia. Still, Nokia as big company wanted someone bigger to back bitboys up and requested from them to get bigger partner to fullfil the deal. When this was noticed by ATI and nVidia, they also realized that they were dropping the ball big time. Eventually both concluded that only way get in the game the way it's ment to be played, they had no chance than try to buy Bitboys. Forceful attack via stockmarket was impossible, because they were dealing with privately owned company. This also means that both knew that company isn't easy buy out and company owners knew their price.

Both showed up to negoatite the deal, but eventually ATI won the deal. when nVidia noticed that it lost movile huge customer, they rushed out to get some sort of foothold near Nokia. Soon enough they found Hybrid Graphics as possibility to keep some sort of touch to market by owning pretty much whole driver and major developing tools development in the market. While this was going on, Nokia backed up Bitboys with 14% owning stake, so that possible failure in ATI merger would not leave them with small player that is running out of money.

As seen here, Bitboys --> ATI deal succeeded and ATI become owner of custormer base that Bitboys had. Bitboys now got their "big partner" to full fill the deal, Nokia got their high tech GFX development partner with finland based development team and ATI got part of Nokia phones cashflow.


Can I prove this? no. so take it as grain of the salt.
 
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