Sega announces Full Auto 2 exclusively for PS3

Titanio

Legend
http://www.sega.com/e3/2006/announcements_tp.php?item=pr_20060502a

SEGA ANNOUNCES FULL AUTO 2: BATTLELINES EXCLUSIVELY FOR SONY'S PLAYSTATION 3 CONSOLE

Sequel to Award-winning Full Auto Features Strategically Destructible Street Environments to Deliver the Next Generation of Combat-Racing

SAN FRANCISCO & LONDON (May 2, 2006) - Get ready for the next generation of vehicular mayhem... SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that Full Auto™2: Battlelines is being developed exclusively for the PLAYSTATION®3 computer entertainment system. Full Auto 2: Battlelines puts high-speed vehicles outfitted with weapons and armor into fully realized and fully destructible urban street environments. Fierce combat-racing will ensue as you strategically use destruction to win races as well as leave massive devastation in your wake. Players can destroy the environment to dynamically change track conditions to block competitors, open new paths, or crush opponents with falling debris caused by well-timed missiles. Full Auto 2: Battlelines, which is the sequel to the award-winning Full Auto, also introduces a new Arena Mode featuring team play and six different levels, each specifically designed for a unique type of multiplayer car combat.

"The destructible environments in Full Auto 2: Battlelines are both stunning and strategic, especially in multiplayer combat," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "The gameplay innovations of tactical destruction and team multiplayer vehicular mayhem combined with the tremendous power of Sony's PLAYSTATION 3 console makes this sequel truly the next generation of combat racing."

Full Auto 2: Battlelines, currently being developed by Pseudo Interactive, has been combat-enhanced and fully re-designed with an extensive list of features entirely new to the franchise. Players can get behind the wheel of 25 different vehicles ranging from classic muscle cars and low riders to monstrous SUVs and industrial vehicles, each of which can be customized with more than 20 explosive weapons as well as multiple paint schemes and wheel styles. Taking on more than 20 tracks in the game, players will immediately notice how Full Auto 2: Battlelines pushes next-generation technological boundaries with breathtaking displays of destruction, physics, and speed.

In the new multi-path single player campaign, players battle to take control of Staunton City by conquering the six different districts and taking control of opponent cars and weapons. The game's six different carnage-filled multiplayer modes, which incorporate team play and objectives ranging from classic deathmatches to unique base assaults and gladiator-style gameplay, deliver a diverse range of competitive options. The sequel implements the fan-favorite Unwreckâ„¢ feature, which allows players to turn back time and take another shot at a treacherous turn, avoid a deadly obstacle, or simply avoid enemy fire.

With strategic destruction, next generation technology, and innovative, diverse gameplay, Full Auto 2: Battlelines is poised to be one of the most exhilarating combat-racing experiences available for the PLAYSTATION 3 console.

Slightly surprising. Hopefully they improve on the original.
 
I'm surprised they're even making a sequel to Full Auto, as it wasn't that hot seller on xbox360 I think.
Why make a sequel to a failed game (ok, failed might be a bit too storng word), but maybe it's just easier to port an exsisting game with few enhancements and call it "2" than to create a completely new game with new title and all.
 
...

You're a real internet gaming forum sweetheart, you know that, Titanio? I seriously, don't understand why these guys constantly single you out and have this unfettered need to "correct" you, of all people. Do you post on TXB or something? You should stop and spare yourself the headaches.

:???:
 
Uhh are we having a sudden moron infestation here? Either get civilized or stay silent.
 
Yeah..I'm guessing its a juiced up version of Full Auto 1 in efforts to make some money..cause theres no way they'd spend the money and make the effort to make a bonafide sequel.
 
The developers mentioned a PS3 version before they were even finished with the 360 version. So yeah, this is probably an enhanced version.
 
Why can't SEGA just focus their resources on a few really good titles instead of spreading their resources on stuff like this? How about concentrating on a new Shinobi or something.
 
NANOTEC said:
Why can't SEGA just focus their resources on a few really good titles instead of spreading their resources on stuff like this? How about concentrating on a new Shinobi or something.
I agree. And next time make it good too.
 
NANOTEC said:
Why can't SEGA just focus their resources on a few really good titles instead of spreading their resources on stuff like this? How about concentrating on a new Shinobi or something.

I also agree. It just seems like Sega is hell bent on making mediocre games. What was the last really good Sega game? The last one I can think of was Super Monkey Ball.
 
NANOTEC said:
Why can't SEGA just focus their resources on a few really good titles instead of spreading their resources on stuff like this? How about concentrating on a new Shinobi or something.


Exactly, even though it have to be pretty good to best Ninja Gaiden's(sp?) gameplay. This would be a great game\system seller for PS3.
 
NANOTEC said:
Why can't SEGA just focus their resources on a few really good titles instead of spreading their resources on stuff like this? How about concentrating on a new Shinobi or something.

Sega aren't the dev for many titles this being one, Chromehounds, Condemned and Otogi 1 & 2 being others.

They only publish them.

Lets hope the devs get the framerate fixed for the PS3 version, although then ******s will say the PS3 is the more powerful because it could run it without slow down.

It isn't a very good game either way .. :(
 
Last edited by a moderator:
Back
Top