gidday i thought a few here might be interested in a little demo ive hacked together
features include
- friemel
- cascading shadowmaps with opacity maps eg leaves cast lighter shadows than rocks.
- very high polygon counts + number of animation bones
- soft shadows
- slow framerates
download from http://www.filefactory.com/?14d5c4 10mb
mouse controls movement + 1-6 to turn various things off
only works on nvidia cards which support opengl2.0 (needs quite a bit of memory runs on my 128mb card though), may take about a minute to startup first time.
ild be interested in hearing of suggestions for improvements or what ppl think is its worst feature at the moment, i can also upload a linux version if theres interest
ta zed
features include
- friemel
- cascading shadowmaps with opacity maps eg leaves cast lighter shadows than rocks.
- very high polygon counts + number of animation bones
- soft shadows
- slow framerates
download from http://www.filefactory.com/?14d5c4 10mb
mouse controls movement + 1-6 to turn various things off
only works on nvidia cards which support opengl2.0 (needs quite a bit of memory runs on my 128mb card though), may take about a minute to startup first time.
ild be interested in hearing of suggestions for improvements or what ppl think is its worst feature at the moment, i can also upload a linux version if theres interest
ta zed