Blu-Ray not the only reason for PS3 delay?

msia2k75

Regular
IGDA Japan president says lack of key development tools have slowed game development for the system.

Shin predicted for Nikkei Net that, in terms of development environment, the PS3 will have tough competition against Microsoft's Xbox 360 and Nintendo's Revolution. Publishers will be receiving the final release of the PS3's development tool in June, which gives them less than half a year to prepare for the console's worldwide launch. On the other hand, the Xbox 360 is known for its convenient development environment that inherits many aspects of the original Xbox's.

Source: Gamespot
 
Actually that would be not that surprising, I always found a bit strange that Blu-Ray would be the only reason for a 6 months delay.

EDIT: It seems their schedule will look the same as xbox360's one last year. Very tight schedule for game developers to improve their games.
 
dukmahsik said:
I am wondering how that will affect launch games quality wise and quantity wise. No doubt in my mind though that japanese gamers will eat it up.

The much bigger question is how will that affect 3rd part support.
 
In an article posted today on Nikkei Net, Kiyoshi reports that Sony hasn't been able to provide key PS3 development tools to game makers in a timely fashion. As a result, Shin said, most companies haven't even been able to go into full-scale development for PS3 games, even though it's already spring, which was Sony's initial launch period for the console. Nikkei Net says Shin pointed out that the PS3's compiler, which converts programs into a language that the console can understand, wasn't released until very recently.

The responsibility for the compiler was entrusted to compiler specialist SN Systems Limited, which was acquired by Sony in 2005. However, Shin said that the compiler's release had been continually delayed due to the complexity of the PS3's hardware and its multicore Cell processor. SN Systems finally made its release at the end of 2005, but according to Shin, it still didn't take full advantage of the PS3. As a result, IBM itself has become involved in the creation of the PS3's development support tools, and a compiler optimized for the Cell chip is finally being released this month.

How could Sony let this happen? What was the point of not using IBM compiler technology in the first place?
 
Brimstone said:
How could Sony let this happen? What was the point of not using IBM compiler technology in the first place?

The whole SN story has got to be bogus or misunderstood. There is a SN compiler in the works but I don't think anyone is waiting on it.
There is a working gcc 3.4, but so far the hold up has been waiting for the switch to 32bit environment and potentially a move to gcc 4.0 etc. On top of that there is a working XLC compiler from IBM, which for whatever reason Sony are not pushing for PS3 development.
Having said that, "final dev kits in June" is still true. Now, we are definetely waiting on THAT.
 
Barbarian said:
The whole SN story has got to be bogus or misunderstood. There is a SN compiler in the works but I don't think anyone is waiting on it.
There is a working gcc 3.4, but so far the hold up has been waiting for the switch to 32bit environment and potentially a move to gcc 4.0 etc. On top of that there is a working XLC compiler from IBM, which for whatever reason Sony are not pushing for PS3 development.
Having said that, "final dev kits in June" is still true. Now, we are definetely waiting on THAT.
Does XLC generate code for the SPEs? Maybe that's why. It also a compiler designed for IBM's high end server processors so probably wouldn't really do much for in-order processors, at least not like you'd hope. IIRC, it was a bit better at FP than GCC on the 970 but about the same, or a bit worse on INT stuff. I think they added a bit of auto-vectorization but that worked about as well as GCC's does. What was good was XLF, their Fortran compiler, but that's probably not relevant.

The other reason to use GCC (or the SN compiler) is that you have total control of it (in the case of GCC you'd just branch off your own version that you can modify without the need for the usual hand-wringing that it'd take to get it checked into the main trunk). GCC on regular PPC isn't going to amaze anyone with the code it generates, and that's after IBM and Apple put significant resources into making it better these last few years. It's likely to be worse for these IBM cores that seem to need a lot of handholding. Just cranking out a really amazing compiler isn't easy and putting together a solid developer kit for as complicated a piece of hardware (debugging must be fun) as Cell is might take a while. It might be years before they can get something that's really solid (or it could be June ;)) but from all accounts the situation is better than it was for the PS2.
 
gamespot said:
In an article posted today on Nikkei Net, Kiyoshi reports that Sony hasn't been able to provide key PS3 development tools to game makers in a timely fashion. As a result, Shin said, most companies haven't even been able to go into full-scale development for PS3 games, even though it's already spring, which was Sony's initial launch period for the console. Nikkei Net says Shin pointed out that the PS3's compiler, which converts programs into a language that the console can understand, wasn't released until very recently.

Shin speculates that Sony may be able to prepare a lot of Blu-ray movies for the PS3 launch, but the launch might lack on games. Furthermore, he thinks the chances are high that launch titles for the PS3 may look inferior when compared to Xbox 360 games.


Shin also comments that the Revolution could mean major competition for the PS3 in Japan. He said that the console is known for its friendly development environment that inherits the GameCube's and that there is a possibility of its launching before the PS3.

http://www.gamespot.com/news/6146440.html




I feel in the air a second delay launch...






.
 
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I don't know what to think if this. I don't really agree that developers will have had little time to optimize for the PS3 at all. I mean the final kits for the xbox360 came out like 2 months before ht launch. That must have been one fo the most tight launces ever, not to mention that the hardware they used in the kits before that final one, was really not re presentative for the xbox360.

Sony on the other hand, has had better hardware and representative for what is going into the PS3 for much longer, I would say that they hardware wise have had better kits than MS even at E3 last year. But sure, what does it matter how good hardware you have if you do not have the software to use it appropriately. So while I believe that software might be a cause for the delay I think that launch period developers for the PS3 are still better of than the ones for the xbox360...
 
Platon said:
I don't know what to think if this. I don't really agree that developers will have had little time to optimize for the PS3 at all. I mean the final kits for the xbox360 came out like 2 months before ht launch. That must have been one fo the most tight launces ever, not to mention that the hardware they used in the kits before that final one, was really not re presentative for the xbox360.

Sony on the other hand, has had better hardware and representative for what is going into the PS3 for much longer, I would say that they hardware wise have had better kits than MS even at E3 last year. But sure, what does it matter how good hardware you have if you do not have the software to use it appropriately. So while I believe that software might be a cause for the delay I think that launch period developers for the PS3 are still better of than the ones for the xbox360...


you just replaced the word "tool" which was oringally used, with your own "kit". They're two different things. When they say tool they arent always talking about physical hardware in Dev Kits in conjunction with Dev Tools. So you may want to edit what you wrote since you basically just pulled that out of no where ;).

It is pretty well known the tools for the PS3 game development have been lackluster, (no one is questioning the hardware stability) as in a bit difficult to use due to the advanced nature of its hardware, the Xbox360 ones on the otherhand recieved many positive comments, even a 6-8 months before the console launched. Infact they'll be releasing further addition to their dev tools in May.

March 20, 2006 - Microsoft unveiled a host of new development tools today at the Game Developers Conference aimed at simplifying the game creation process and inspiring innovation. Among these are the XNA Studio and XNA Framework tools, which won't have any bearing on your life unless you are looking to create a game. The interesting tidbit was the announcement of the Xbox Live Server Platform being opened to game developers and publishers.



The Xbox Live Server Platform will ship out with the next version of the Xbox Development Kit due out in May. It enables developers to create their own backend servers to run alongside Xbox Live. By using these tools, developers can update constantly changing information such as weather or team rosters. The toolkit can also be used to help create persistent worlds such as those found in massively multiplayer online RPGs.

The Xbox Live Server Platform services were used to help create Project Gotham Racing 3's Spectator Mode as well as Burnout: Revenge's Save and Share feature. Expect to see more similar game options once these tools become widely available.
 
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SugarCoat said:
you just replaced the word "tool" which was oringally used, with your own "kit". They're two different things. When they say tool they arent always talking about physical hardware in Dev Kits in conjunction with Dev Tools. So you may want to edit what you wrote since you basically just pulled that out of no where ;).

It is pretty well known the tools for the PS3 game development have been lackluster, (no one is questioning the hardware stability) as in a bit difficult to use due to the advanced nature of its hardware, the Xbox360 ones on the otherhand recieved many positive comments, even a 6-8 months before the console launched. Infact they'll be releasing further addition to their dev tools in May.

Isn't the kit a "tool" as well or not? I am talking about the whole thing, both software and hardware that is why I am refering to is as kit, the name here really is not the point, call it what ever you want. The point I was trying to make was based on this quote:

Publishers will be receiving the final release of the PS3's development tool in June, which gives them less than half a year to prepare for the console's worldwide launch.

The xbox360 developers had even less time on final kits, if there is such a thing as the software side of them will be continuously developed and evolved. They had a couple of months to make their games work on the final hardware, sure they might have had better software tools but still, if you don't have final silicon it is not that much you can do, especially as the kits they had until that time was quite a poor representative for the final hardware.

I just don't think that it is as dramatic as it is presented here, the PS3 developers have had the hardware for a very long time now and soon they will also be getting the appropriate software, so I don't see where the crisis is if one is to belive this report. They will definitetely have longer time t polish their games than the xbox360 devs had for launch.

Could this have been one more reason for the delay? Sure, I don't question that, I just don't see the panic for the world wide launch though...
 
Platon said:
Could this have been one more reason for the delay? Sure, I don't question that, I just don't see the panic for the world wide launch though...

QFT. There won't be another delay.
 
Does Epic, the developer of UT2007 need the full Sony "toolkit", or just some "basic kit" because they use the Unreal Engine?
Same for those who use Renderware and other middleware, do they rely more on the middleware than SOny provided tools?
 
rabidrabbit said:
Does Epic, the developer of UT2007 need the full Sony "toolkit", or just some "basic kit" because they use the Unreal Engine?
Same for those who use Renderware and other middleware, do they rely more on the middleware than SOny provided tools?

I don't know if there is such a thing as full or basic tool kit, but such a fundamental tool as a complier that will actually make it possible for you to code for the cell architecture I assume eveyone will need...
 
Compilers for Cell development has been around for yonks. That's how Deano was able to give talks on programming for SPEs. People are writing for SPEs and that's only possible if they have a compiler.

RSX development is an unknown, though standard graphics development we know has be OpenGL based with devs saying they are getting graphics running. 7800 should be close enough to develop well on without needing RSX, though of course that won't allow the maximise power of PS3 and RSX to be investigated. these tools are nVidia's so there shouldn't be a problem there.

The basic PS3 hardware development has thus been around for many months. Devs have certainly had more time with CPU and similar GPU for PS3 before launch compared to XB360 which received final processor and GPU late in the game. My guess would be that these missing tools might be OS interfacing, networking, and the like. Or just a nice a development environment with proper analysis and monitoring tools and decent debugging. You can develop without these, but that would hamper development! It can't be anything as major as lack of a Cell compiler or else development on things like HS would have ground to a halt and we wouldn't be seeing realtime demos.
 
Shifty Geezer said:
Compilers for Cell development has been around for yonks. That's how Deano was able to give talks on programming for SPEs. People are writing for SPEs and that's only possible if they have a compiler.

RSX development is an unknown, though standard graphics development we know has be OpenGL based with devs saying they are getting graphics running. 7800 should be close enough to develop well on without needing RSX, though of course that won't allow the maximise power of PS3 and RSX to be investigated. these tools are nVidia's so there shouldn't be a problem there.

The basic PS3 hardware development has thus been around for many months. Devs have certainly had more time with CPU and similar GPU for PS3 before launch compared to XB360 which received final processor and GPU late in the game. My guess would be that these missing tools might be OS interfacing, networking, and the like. Or just a nice a development environment with proper analysis and monitoring tools and decent debugging. You can develop without these, but that would hamper development! It can't be anything as major as lack of a Cell compiler or else development on things like HS would have ground to a halt and we wouldn't be seeing realtime demos.

No doubt there has been a compiler around, in some form or another. If the artice is to be believed they have had a Cell compilier already at the end of 2005, but how efficient the complier is, that is a totaly different thing and that could have been the problem here. It would be stupid to have hardware that is more power then the competition, just so that you have your software not being able to take advantage of it...
 
Platon said:
It would be stupid to have hardware that is more power then the competition, just so that you have your software not being able to take advantage of it...

Wouldn't be the first time!!
 
Lets start with:
M-CD
Amiga CD32
32X
Jaguar
3DO
Er ... Nuon?

All from big and/or experienced companies. There's only really Nintendo and Sony that haven't done it. So far.
 
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