and how come that more graphically difficult games give bigger differences?
A platform/crossfire difference as opposed to only CPU?
One would expect that Fear is the hardest graphically, than HL2, than Q4, and least graphically intensive and most CPU bound is Unreal, and this is exactly the opposite of % wins for Intel platform.
Looks to me like the platform is so much faster despite utilizing the same Xfire solution, thus something fishy and not necessarily just Conroe advantage vs X2.
I would say that media encoding wins are more impressive as they should be more CPU bound. Games benches are weird.
A platform/crossfire difference as opposed to only CPU?
One would expect that Fear is the hardest graphically, than HL2, than Q4, and least graphically intensive and most CPU bound is Unreal, and this is exactly the opposite of % wins for Intel platform.
Looks to me like the platform is so much faster despite utilizing the same Xfire solution, thus something fishy and not necessarily just Conroe advantage vs X2.
I would say that media encoding wins are more impressive as they should be more CPU bound. Games benches are weird.