Wikipedia article on High Dynamic Range rendering

HDRR is also supported in very limited forms on PlayStation 2, GameCube, and Xbox, but fully supported in the Xbox 360, PlayStation 3, and possibly in Nintendo Revolution.

I'm starting to think that HDR is the least understood, by the gaming crowd, technique ever.
 
I thought HDR was about displaying colours that even the monitor cannot display?
It does that by using tricks.

I think it was:
Render->texture
Apply grayscale to texture
Apply guassian blur to texture
Add the last 2 textures with original texture to get a HDR image
In motion this creates illusion that allows eye to see more than what's really there.

Right or wrong?
 
Almost. You forget the two most important things:

1. Make they grayscale images for multiple resolutions, down to very small, incease the contrast of all of them quite a bit and add them all together again before blurring them.

2. Slowly adjust the intensity, to fake your eyes adjusting to the changed intensity (the "dynamic"part that makes it more than a bloom filter).
 
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