Huddy on XB360 tech coming to PC

Geo

Mostly Harmless
Legend
http://www.gamestar.de/magazin/specials/hardware/26071/9.html

Q. Which of the innovative features of the Xbox VPU will be adopted in the PC market? Will we see these features before Christmas 2005?

A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away. Strictly speaking it’s not required from a purely technical standpoint, but in terms of building efficient large-scale hardware this is key to producing economic hardware. In future we’ll also see graphics chips which are able to make specialised access to memory – but that’s probably something more like three or four years away before that becomes available. Other things like the Intelligent Memory really have no place in the PC style business model where every chip design has to pay for it-self and where this year’s high end is next year’s mid-range.
 
geo said:
A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away.

:?:

Do I take it from this that they're not going to have a Unified architecture for the Q4 2006 Longhorn window?
 
Maybe he thinks he knows more than we do about when Longhorn will be available. :)
 
PaulS said:
Do I take it from this that they're not going to have a Unified architecture for the Q4 2006 Longhorn window?
I think you should rather read it as them having a top-to-bottom lineup of unified shader chips in mid-to-late-2007. Not just a high end chip at the end of 2006.
 
PaulS said:
geo said:
A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away.

:?:

Do I take it from this that they're not going to have a Unified architecture for the Q4 2006 Longhorn window?

From what I have heard Longhorn will launch with WGF1.0 only.
 
PaulS said:
geo said:
A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away.

:?:

Do I take it from this that they're not going to have a Unified architecture for the Q4 2006 Longhorn window?

Don't hold your breath on MS getting LH out Q4/06, mid H1/07 is lot more realistic
 
passby said:
So... why not include the 10MB EDram and all it's goodness that the PR has been trumpeting?

Because "this year's high-end is next year's midrange" is what the man said. The implication being that the cost doesn't work so well with midrange pricing. Tho I think the wider range of PC resolutions has something to do with it as well.
 
Kaotik said:
PaulS said:
geo said:
A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away.

:?:

Do I take it from this that they're not going to have a Unified architecture for the Q4 2006 Longhorn window?

Don't hold your breath on MS getting LH out Q4/06, mid H1/07 is lot more realistic

maybe not
http://www.digitimes.com/NewsShow/Article.asp?datePublish=2005/06/17&pages=PR&seq=203
 
Tweaker said:
Kaotik said:
PaulS said:
geo said:
A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away.

:?:

Do I take it from this that they're not going to have a Unified architecture for the Q4 2006 Longhorn window?

Don't hold your breath on MS getting LH out Q4/06, mid H1/07 is lot more realistic

maybe not
http://www.digitimes.com/NewsShow/Article.asp?datePublish=2005/06/17&pages=PR&seq=203

ya, but how much will M$ strip down Longhorn when it comes out?
so many features are already cancelled....

i guess first versions would be XP + fancy GUI and some tweaks more then real Longhorn as it was planned....

maybe they should try with Linux distro instead? :LOL:
 
I think the first release will be longhorn with out the fancy gui . Then the fancy gui will come out as a service pack .
 
Nah, they need the fancy GUI otherwise everyone looks at 'trusted (by the CIA & corporates to let them have access to your stuff) computing' & refuses to touch it.
 
Why not just do it now???

I Dont see any reason whatsoever for the entire C1 technology package to not be offered on PC. Shader and AA performance should be off the Charts compared to a traditional architecture.

You start offering this now, and get a few key developers to take advantage and you can really do something. I bet John Carmack would switch his entire development platform to the C1 for his next game in an instant. The Shadowing capabilities and memexport capabilities alone. sheesh.

ATi is just never thinking ahead of the game like they should. Nvidia will get the PC space forst, get all the support and make ATi look like slow donkey asses once again with the PR machine and developer machine.

Its to bad that ATi just do not have people with a real drive to lead the industry when you get right down to it. Xbox 360 is not even going to be a significant threat to PS3 becuase Nvidia and Sony with kick their rears with PR.

Come ATi do something awesome for a change. Bunch of Grandmas in there.
 
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