_xxx_ said:ANova said:MasterBaiter said:ANova said:There's only so much you can do with audio.
And we haven't hit the limits yet, so your comment is moot.
I think we have. Anything beyond this point will offer a marginal advantage and more then likely be used primarily for marketing imo.
You know, there are some people who don't only play games but also do some other stuff with audio...
DSC said:what exactly can be "NEW"?
DSC said:No native 44.1KHz playback mode(STILL RESAMPLES in this day and AGE?), no true 24bit 96KHz effects processor, someone please enlighten me, what exactly can be "NEW"?
Why do you care? Besides, 48>44.1, and the resampler in this chip is vastly vastly superior to the one in the live/audigy series. You're not going to hear any difference...DSC said:No native 44.1KHz playback mode(STILL RESAMPLES in this day and AGE?)
As the article explains, implementing this would have inflated the hardware resources to a tremendous degree (widening an execution unit by a third from 16 to 24 bits will require MORE than a third more transistors). Besides, which games exactly have source audio that is sampled in 24-bit resolution?no true 24bit 96KHz effects processor
someone please enlighten me, what exactly can be "NEW"?
Guden Oden said:Why do you care? Besides, 48>44.1, and the resampler in this chip is vastly vastly superior to the one in the live/audigy series. You're not going to hear any difference...
Guden Oden said:As the article explains, implementing this would have inflated the hardware resources to a tremendous degree (widening an execution unit by a third from 16 to 24 bits will require MORE than a third more transistors). Besides, which games exactly have source audio that is sampled in 24-bit resolution?
Oh no; don't tell me! You run a professional studio on your gaming PC out of your room in your momma's house, yeah RIGHT. Like you need a pure 24-bit effects processor anyway. If you DID, you wouldn't have it sitting inside a noisy computer that's shock-full of EMI.
If you read the article, you'll see the effects processor handles 24-bit audio just fine by slicing it up into separate frequency bands and processing those in turn. It handles 24-bit audio far better than any other consumer audio product, so what exactly are you bitching about?
Guden Oden said:Read the mother fucking article, alright? You're just joining in on the general crap-on-creative bandwagon, well that's fine if you actually have anything valid to say. Except you obviously don't, you're just out to get in a couple cheap punches. First you should know where to strike tho, and you don't have the first clue there sonny...
thomase said:I thought the Envy24 series does not have a DSP. Its because of the DSP effects that the Creative chip needs everything at a common sampling rate. Can the Envy24 series play/mix sounds at different sampling rates simultaneously?
pakotlar said:wow this thread needs some...closure. People, people, it's just a sound card. And yes, it does suck that there is still no native 44.1. However, who here can honestly tell the difference? Well, anyways I can't, so I'm happy.