GT4 Reviews start rolling in...

Gamers.com compiled a nice car list (GT4 japanese version):
http://www.gamers.com/index.html?run=news&news_id=3487


AC (U.K.)
Cobra 427 S/C ('66)


ACURA (U.S.)
CL 3.2 Type-S ('01)
CL 3.2 Type-S ('03)
Integra Type-R ('01)
NSX ('91)
NSX ('97)
NSX ('04)
RSX ('01)
RSX Type-S ('04)


ALFA ROMEO (Italy)
147 2.0 Twin Spark ('02)
147 GTA ('02)
155 V6 TI (DTM '93)
156 2.5 V6 24V ('98)
166 2.5 V6 24V ('98)
GTV 3.0 V6 24V ('01)
Giulia Sprint Speciale ('63)
Giulia Sprint GTA 1600 ('65)
Spider Duetto 1600 ('66)
Spider 3.0i V6 24V ('01)


ALPINE (France)
A110 1600S ('73)
A310 1600VE ('73)


AMUSE (Tuner)
S2000 ('04)
S2000 R1 ('04)
S2000 GT1 ('04)
Skyline GT-R Carbon-R (R34) ('04)


ASL (Japan)
Garaiya ('02)
Garaiya (ARTA JGTC '03)


ASTON MARTIN (U.K.)
DB7 Vantage ('00)
DB9 ('03)
V8 Vantage ('99)
Vanquish ('04)


AUDI (Germany)
(Abt) TT-R (Sony DTM '02)
A2 1.4 ('02)
A3 3.2 Quattro ('03)
A4-DTM (Red Bull DTM '04)
LeMans Quattro Concept ('03)
Quattro ('82)
R8 (Infineon LeMans '01)
RS4 ('01)
RS6 Sedan ('02)
RS6 Avant ('02)
S3 ('02)
S4 ('98)
S4 ('03)
TT 1.8T Quattro ('00)
TT 3.2 Quattro ('03)


AUTOBIANCHI (Italy)
A112 Abarth ('79)


BENTLEY (U.K.)
Speed 8 (LeMans '03)


BLITZ (Tuner)
Skyline ER34 (D1 '04)


BMW (Germany)
120d ('04)
120i ('04)
2002 Turbo ('73)
320i (ETCC '03)
330i ('05)
M Coupe ('98)
M3 ('04)
M3 CSL ('03)
M3 GTR Road Car ('03)
M3 GTR Race Car ('01)
M5 ('05)
V12 LMR (Dell LeMans '99)
Z4 3.0i ('03)


BUICK (U.S.)
GNX ('87)
Special (custom tuned) ('62)


CADILLAC (U.S.)
Cien Concept ('02)


CALLAWAY (U.S.)
C12 ('03)


CATERHAM (U.K.)
Fireblade ('02)


CHEVROLET (U.S.)
Camaro IROC-Z Concept ('88)
Camaro SS 350 ('69)
Camaro SS ('00)
Camaro Z28 302 ('69)
Camaro Z28 ('97)
Camaro LM Edition ('01)
Chevelle SS 454 ('70)
Corvette Convertible ('54)
Corvette Stingray ('63)
Corvette Stingray L46 350 ('69)
Corvette Z06 Race Car ('63)
Corvette Z06 ('00)
Corvette ZR-1 ('90)
Corvette C5-R ('00)
Silverado SST Concept ('02)
SSR ('03)


CHRYSLER (U.S.)
Crossfire ('04)
Prowler ('02)
PT Cruiser ('00)


CITROEN (France)
2CV Type-A ('54)
C3 1.6i ('02)
C5 V6 Exclusive ('03)
Xantia 3.0i V6 Exclusive ('00)
Xsara Rally Car ('99)
Xsara VTR ('03)


CIZETA (Italy)
Moroder V16T ('94)


DAIHATSU (Japan)
Copen Active Top ('02)
Copen Detachable Top ('02)
Midget ('63)
Midget II D-Type ('98)
Mira TR-XX Avanzato-R ('97)
Move Custom RS Limited 4WD ('02)
Move SR-XX 2WD ('97)
Move SR-XX 4WD ('97)
Move CX 2WD ('95)
Storia CX 2WD ('98)
Storia CX 4WD ('98)
Storia X4 ('00)


DMC (U.S.)
DeLorean DMC-12 Series 2 ('04)


DODGE (U.S.)
Charger 440 R/T ('70)
Charger Super Bee 426 ('71)
Ram 1500 Laramie Hemi Quad Cab ('04)
SRT-4 ('03)
Viper GTS ('99)
Viper GTS-R (Team Oreca LeMans '00)
Viper GTSR Concept ('00)
Viper SRT-10 ('03)


DOME (Japan)
Zero Concept ('78)


EAGLE (U.S.)
Talon ESi ('97)


FIAT (Italy)
500F ('65)
500L ('69)
500R ('72)
Barchetta Giovane Due ('00)
Coupe Turbo Plus ('00)
Panda Super IE ('90)
Punto HGT Abarth ('00)


FORD (U.S.)
Escort Rally Car ('98)
F-150 SVT Lightning ('03)
Focus Rally Car ('99)
Focus ST170 ('03)
Focus RS ('02)
GT Concept ('02)
GT ('05)
GT LM Edition ('02)
GT LM Edition Spec-II ('04)
GT40 Race Car ('69)
Ka ('01)
Model T Tourer ('15)
Mustang GT ('05)
Mustang SVT Cobra-R ('00)
RS200 ('84)
RS200 Rally Car ('85)
Taurus SHO ('98)


FORD (Australia)
Falcon XR8 (V8 Supercar '00)


FPV (Australia)
Falcon F6 Typhoon ('04)
Falcon GT ('04)


GILLET (Belgium)
Vertigo Race Car ('04)


GINETTA (U.K.)
G4 ('64)


HKS (Tuner)
Silvia (Genki Hyper D1) ('04)


HOLDEN (Australia)
Commodore SS Series II ('04)
Monaro CV8 ('04)


HOMMELL (France)
Berlinetta R/S Coupe ('02)


HONDA (Japan)
(Ballade Sport) CRX 1.5i ('83)
(Mugen) Civic Si (Motul Race Car '87)
(Mugen) S2000
1300 Coupe 9S ('70)
Accord Euro-R ('00)
Accord Euro-R ('02)
Accord Coupe (US) ('88)
Accord Coupe EX V6 6-speed (US) ('03)
Beat ('91)
Beat Version F ('92)
Beat Version Z ('93)
Civic 1500 CX 3-door ('79)
Civic 1500 25i 3-Door ('83)
Civic SiR-II ('91)
Civic SiR-II ('92)
Civic SiR-II ('93)
Civic SiR-II ('95)
Civic Type-R ('97)
Civic Type-R ('98)
Civic Type-R ('01)
Civic Type-R ('04)
Civic Race Car (Gathers Drider '98)
City Turbo-II ('83)
CRX SiR ('90)
CRX del Sol SiR ('92)
DualNote Concept ('01)
Element ('03)
Fit W ('01)
HSC Concept ('03)
Insight ('99)
Integra Type-R ('95)
Integra Type-R ('98)
Integra Type-R ('99)
Integra Type-R ('01)
Integra Type-R ('03)
Integra Type-R Touring Car ('02)
Life Step Van ('72)
N360 ('67)
NSX ('90)
NSX ('93)
NSX ('95)
NSX ('97)
NSX ('99)
NSX ('01)
NSX Type-R ('92)
NSX Type-R ('02)
NSX Type-S ('97)
NSX Type-S ('99)
NSX Type-S ('01)
NSX Type-S Zero ('97)
NSX Type-S Zero ('99)
NSX (ARTA JGTC '00)
NSX (Castrol Mugen JGTC '00)
NSX (Raybrig JGTC '00)
NSX (Loctite Mugen JGTC '01)
NSX (Mobil 1 JGTC '01)
NSX (Takata Dome JGTC '03)
NSX-R Concept ('01)
NSX-R LM Edition Road Car ('02)
NSX-R LM Edition Race Car ('02)
Odyssey Absolute ('03)
Prelude Si VTEC ('91)
Prelude SiR ('96)
Prelude SiR S-Spec ('98)
Prelude Type-S ('96)
Prelude Type-S ('98)
S500 ('63)
S600 ('64)
S800 ('66)
S800 RSC Race Car ('68)
S2000 ('99)
S2000 Type-V ('00)
S2000 ('01)
S2000 Type-V ('01)
S2000 ('03)
S2000 Type-V ('03)
S2000 LM Race Car ('01)
Today G ('85)
Z Act ('70)


HYUNDAI (Korea)
Accent Rally Car ('01)
Clix Concept ('01)
Coupe FX ('01)
HCD6 Concept ('01)


INFINITI (U.S.)
FX45 Concept ('02)
G35 Sedan ('03)


ISUZU (Japan)
117 Coupe ('68)
Bellett 1600 GT-R ('69)
Piazza XE ('81)


JAGUAR (U.K.)
E-Type Coupe ('61)
S-Type R ('02)
XJ220 ('92)
XJ220 LM Edition ('01)
XKR ('99)
XKR R-Performance ('02)


JAY LENO (U.S.)
Tank Car ('03)


JENSEN-HEALEY (U.K.)
Interceptor Mk.III ('74)


LANCIA (Italy)
Delta S4 Rally Car ('85)
Delta Intergrale HF Evolutione ('91)
Delta Intergrale HF Rally Car ('92)
Stratos ('73)
Stratos Rally Car ('77)


LAND ROVER (U.K.)
Ranger Stormer Concept ('04)


LISTER (U.K.)
Storm V12 Race Car ('99)


LOTUS (U.K.)
Carlton ('90)
Elan Series 1 ('62)
Elise ('00)
Elise 111S ('03)
Elise 111R ('04)
Elise Sport 190 ('98)
Elise Type-72 ('01)
Esprit Turbo HC ('87)
Esprit Sport 350 ('00)
Esprit V8 GT ('98)
Esprit V8 SE ('98)
Esprit V8 ('02)
Europa Special ('71)
Motorsport Elise ('99)


MARCOS (U.K.)
Mini Marcos GT Mk.III ('70)


MAZDA (Japan)
787B (LeMans '91)
Atenza ('01)
Atenza Sport 23Z ('03)
Atenza Mazdaspeed ('05)
Atenza Touring Car ('02)
Autozam AZ-1 ('92)
Carol 360 Deluxe ('62)
Cosmo Sport L10A ('67)
Cosmo Sport L10B ('68)
Demio GL-X ('99)
Demio Sport ('03)
Eunos Roadster 1.6 ('89)
Eunos Roadster J-Limited ('91)
Eunos Roadster J-Limited II ('93)
Eunos Roadster SR-Limited ('97)
Eunos Roadster S-Special Type-I ('95)
Eunos Roadster VR-Limited Combination A ('95)
Eunos Roadster V-Special Type-II ('93)
Familia Sport 2.0 ('02)
Kusabi Concept ('03)
Lantis Coupe 2000 Type-R ('93)
Roadster 1.8RS ('98)
Roadster 1800RS ('00)
Roadster 1600 NR-A ('04)
RX-7 Savanna GT-Limited ('85)
RX-7 Savanna GT-X ('90)
RX-7 Savanna Efini-III ('90)
RX-7 Efini Type-R ('91)
RX-7 Efini Type-RZ ('92)
RX-7 Efini Type-R ('93)
RX-7 Efini Type-RZ ('93)
RX-7 Efini Type-R-S ('95)
RX-7 Efini Type-RZ ('95)
RX-7 Efini Type-RS ('96)
RX-7 Efini Type-RZ ('96)
RX-7 Type-RS-R ('97)
RX-7 Type-RS ('98)
RX-7 Type-RS ('00)
RX-7 Type-RZ ('00)
RX-7 Spirit-R Type-A ('02)
RX-7 Type-R Bathurst-R ('01)
RX-7 (BP Falken D1GP '03)
RX-7 LM Edition ('01)
RX-8 Concept Version I ('01)
RX-8 Concept Version II ('01)
RX-8 ('03)
RX-8 Type-E ('03)
RX-8 Type-S ('03)
RX-8 LM Edition ('01)


McLAREN (Listed Under BMW - Germany)
F1 GTR Long Tail (Fina LeMans '97)


MERCEDES-BENZ (Germany)
(Benz) Patent Motor-Wagen (1886)
(Daimler) Motor Carriage (1886)
(Sauber) C9 (LeMans '89)
190E 2.5 16V Evolution II ('91)
190E 2.5 16V Evolution II (Sonax DTM '92)
300SL Coupe ('54)
A160 ('98)
CL600 ('00)
CLK55 AMG ('00)
CLK-DTM (D2 DTM '00)
CLK-GTR LM Race Car ('98)
E55 AMG ('02)
SL500 ('98)
SL600 ('98)
SL500 ('02)
SL600 ('04)
SL55 AMG ('02)
SL65 AMG ('04)
SLK230 Kompressor ('98)
SLR McLaren ('03)


MERCURY (U.S.)
Cougar XR-7 ('67)


MG (U.K.)
F ('97)
TF 160 ('03)


MINE'S (Tuner)
Lancer Evolution VI GSR ('00)
Skyline GT-R N1 V-Spec (R34) ('00)


MINI (U.K.)
Cooper 1.3i ('98)
Cooper ('02)
Cooper S ('02)
One ('02)


MITSUBISHI (Japan)
Airtrek Turbo-R ('02)
Colt 1.5 Sport-X Version ('02)
Colt Galant GTO-MR ('70)
CZ-3 Tarmac Concept ('01)
CZ-3 Tarmac Rally Car ('02)
Eclipse GT ('95)
Eclipse Spyder GTS ('03)
FTO GP Version-R ('97)
FTO GP Version-R ('99)
FTO GPX ('94)
FTO GPX ('97)
FTO GPX ('99)
FTO GR ('94)
FTO GR ('97)
FTO Super Touring Car ('97)
Galant 2.0 DOHC VR-4 ('89)
GTO SR ('95)
GTO SR ('96)
GTO SR ('98)
GTO Twin Turbo ('95)
GTO Twin Turbo ('96)
GTO Twin Turbo ('98)
GTO Twin Turbo MR ('95)
GTO Twin Turbo MR ('98)
HSR-II Concept ('89)
i Concept ('03)
Lancer 1600GSR ('73)
Lancer 1600GSR Rally Car ('74)
Lancer EX 1800GSR Intercooler Turbo ('83)
Lancer Evolution GSR ('92)
Lancer Evolution II GSR ('94)
Lancer Evolution III GSR ('95)
Lancer Evolution IV GSR ('96)
Lancer Evolution IV Rally Car ('97)
Lancer Evolution V GSR ('98)
Lancer Evolution VI GSR ('99)
Lancer Evolution VI RS ('99)
Lancer Evolution VI RS Tommi Makinen Edition ('00)
Lancer Evolution VI GSR Tommi Makinen Edition ('00)
Lancer Evolution VI Rally Car ('99)
Lancer Evolution VII RS ('01)
Lancer Evolution VII GSR ('01)
Lancer Evolution VII GT-A ('02)
Lancer Evolution VII Rally Car
Lancer Evolution VIII MR ('03)
Lancer Evolution VIII GSR ('03)
Lancer Evolution VIII RS ('03)
Lancer Evolution VIII MR GSR ('04)
Lancer Evolution VIII Super Rally Car ('03)
Legnum VR-4 Type-V ('98)
Minica Dangan ZZ ('89)
Mirage 1400GLX ('78)
Mirage Cyborg ZR ('97)
Pajero Rally Raid (Dakar Rally '85)
Pajero Evolution Rally Raid (Dakar Rally '03)
Starion 4WD Rally Car ('84)


NIKE (?????)
One ('22)


NISSAN (Japan)
(Nismo) 270R (S14) ('94)
(Nismo) 400R (R33) ('96)
(Nismo) Fairlady Z S-Tune Gran Turismo Aero (Z33) ('02)
(Nismo) Fairlady Z Z-Tune (Z33) ('03)
(Nismo) Skyline GT-R S-Tune (R32) ('90)
(Nismo) Skyline GT-R LM Edition (R33) ('95)
(Nismo) Skyline GT-R R-Tune (R34) ('99)
180SX Type-X ('96)
Be-1 ('87)
Bluebird 1600 Deluxe ('69)
Bluebird 1600SSS Rally Car ('69)
Bluebird 1800SSS Hardtop ('79)
Cube X ('98)
Cube EX CVT ('02)
Fairlady 2000 ('68)
Fairlady 240ZG ('71)
Fairlady Z 280Z-L 2-Seater ('78)
Fairlady Z 300ZX (Z31) ('83)
Fairlady Z Twin Turbo 2-seater (Z32) ('89)
Fairlady Z Twin Turbo 2+2 Version-R (Z32) ('98)
Fairlady Z Twin Turbo 2-seater Version-S (Z32) ('98)
Fairlady Z Gran Turismo 4 Edition (Z33) ('05)
Fairlady Z Version S 6MT (Z33) ('02)
Fairlady Z Version ST (Z33) ('02)
Fairlady Z Roadster (Z33) ('03)
Fairlady Z LM Race Car (Z33) ('02)
Fairlady Z (Motul Pitwork JGTC '04)
Fairlady Z (Option Stream Tuner '04)
GT-R Concept ('01)
GT-R LM Edition ('02)
March G# ('99)
March 12C ('03)
mm-R Cup Car ('01)
Pao ('89)
Primera 2.0Te ('90)
Primera 20V ('01)
Pulsar EXA Canopy LA Version Type-S ('88)
R390 GT1 Road Car ('98)
R390 GT1 Race Car (Calsonic LeMans '98)
R89C (Calsonic LeMans '89)
R92CP (Calsonic JSPC '92)
Sileighty ('98)
Silvia ('65)
Silvia 240RS ('83)
Silvia 240RS Rally Car ('85)
Silvia 1800Qs (S13) ('89)
Silvia 1800Ks (S13) ('89)
Silvia 2000Qs (S13) ('91)
Silvia 2000Ks (S13) ('91)
Silvia Q's Aero (S14) ('93)
Silvia K's Aero (S14) ('93)
Silvia Q's Aero (S14) ('96)
Silvia K's Aero (S14) ('96)
Silvia Spec-R Aero (S15) ('99)
Silvia Spec-S Aero (S15) ('99)
Silvia Varietta (S15) ('00)
Silvia (S15) (C-West Razo JGTC '01)
Skyline Sport Coupe ('62)
Skyline 1500 Deluxe ('63)
Skyline 2000 GT-B ('67)
Skyline 2000 GT-R Hardtop Coupe ('70)
Skyline 2000 GT-R ('73)
Skyline 2000 RS-X Type-C (R30) ('84)
Skyline 2000 Turbo-RS (R30) ('83)
Skyline GTS-R (R31) ('87)
Skyline GTS-t Type-M (R32) ('89)
Skyline GTS-t Type-M (R32) ('91)
Skyline GTS25 Type-S (R32) ('91)
Skyline GT-R (R32) ('89)
Skyline GT-R (R32) ('91)
Skyline GT-R N1 (R32) ('91)
Skyline GT-R V-Spec (R32) ('93)
Skyline GT-R V-Spec II (R32) ('94)
Skyline GT-R V-Spec N1 (R32) ('93)
Skyline GT-R (R33) ('95)
Skyline GT-R (R33) ('96)
Skyline GT-R (R33) ('97)
Skyline GT-R N1 (R33) ('95)
Skyline GT-R V-Spec (R33) ('95)
Skyline GT-R V-Spec (R33) ('96)
Skyline GT-R V-Spec (R33) ('97)
Skyline GT-R V-Spec LM Limited (R33) ('96)
Skyline GT-R V-Spec N1 (R33) ('95)
Skyline GT-R (R34) ('99)
Skyline GT-R (R34) ('00)
Skyline GT-R Midnight Purple II (R34) ('99)
Skyline GT-R Midnight Purple III (R34) ('00)
Skyline GT-R M-Spec (R34) ('01)
Skyline GT-R M-Spec Nur (R34) ('02)
Skyline GT-R V-Spec (R34) ('99)
Skyline GT-R V-Spec N1 (R34) ('99)
Skyline GT-R V-Spec II (R34) ('00)
Skyline GT-R V-Spec II N1 (R34) ('00)
Skyline GT-R V-Spec II Nur (R34) ('02)
Skyline GT-R (Gran Turismo Version '01)
Skyline GT-R (Calsonic JGTC '93)
Skyline GT-R (Pennzoil JGTC '99)
Skyline GT-R (Calsonic JGTC '00)
Skyline GT-R (Loctite Zexel JGTC '00)
Skyline GT-R (Pennzoil Zexel JGTC '01)
Skyline GT-R (Xanavi Hiroto JGTC '01)
Skyline GT-R (Xanavi Nismo JGTC '03)
Skyline GT-R (Falken 'Ring 24H '04)
Skyline Sedan 300GT ('01)
Skyline Sedan 350GT-8 ('02)
Skyline Coupe 350GT ('03)
Stagea 260RS Autech Version ('98)
Stagea RS Four-S ('98)


OPEL (Germany)
Astra Touring Car (Opel Team Phoenix DTM '00)
Calibra Touring Car (DTM '94)
Corsa Comfort 1.4 16V ('01)
Speedster ('00)
Speedster Turbo ('00)
Tigra 1.6i ('99)
Vectra 3.2 V6 ('03)


OPERA (Tuner)
350Z ('04)
S2000 ('04)


PAGANI (Italy)
Zonda C12 ('00)
Zonda C12S ('00)
Zonda C12S 7.3 ('02)
Zonda Race Car ('01)


PANOZ (U.S.)
Esperante GTR-1 ('98)


PESCAROLO SPORT (France)
C60-Peugeot (LeMans '03)
C60-Judd (LeMans '04)


PEUGEOT (France)
106 Rallye ('03)
106 S16 ('03)
205 T16 ('85)
205 T16 Rally Car ('85)
205 T16 Evolution II Rally Car ('86)
206 CC ('01)
206 RC ('03)
206 S16 ('99)
206 Rally Car ('99)
307 XSi ('04)
406 3.0 V6 Coupe ('98)


PLYMOUTH (U.S.)
`Cuda 440 Six Pack ('71)
Superbird ('70)


POLYPHONY (Japan)
Formula Gran Turismo ('04)


PONTIAC (U.S.)
GTO 5.7 ('04)
Solstice Concept ('02)
Sunfire GXP Concept ('02)
Tempest LeMans GTO ('64)
Vibe GT ('03)


R.E. AMEMIYA (Tuner)
RX-7 (Aspara Drink JGTC '04)


RENAULT (France)
5 Turbo ('80)
5 Maxi Turbo Rally Car ('85)
Avantime ('02)
Lutecia Sport 2.0 16V ('02)
Lutecia Sport V6 24V ('01)
Lutecia Sport V6 Phase II ('03)
Lutecia Sport V6 24V Race Car ('00)
Megane 2.0IDE Coupe ('00)
Megane 2.0 16V ('02)


RUF (Germany)
3400S ('00)
BTR Type-II ('86)
CTR Yellow Bird ('87)
CTR2 ('96)
R-GT ('00)


SALEEN (U.S.)
S7 ('02)


SEAT (Spain)
Ibiza Cupra ('04)


SHELBY (U.S.)
Cobra 427 ('67)
Mustang GT350R ('65)
Series 1 ('03)


SPOON (Tuner)
Civic Type-R ('00)
Fit W ('02)
Fit Race Car ('03)
Integra Type-R ('99)
S2000 ('00)
S2000 Race Car ('00)


SPYKER (The Netherlands)
C8 Laviolette ('02)


SUBARU (Japan)
360 ('58)
Impreza WRX STi ('94)
Impreza WRX STi Version II ('95)
Impreza WRX STi Version III ('96)
Impreza WRX STi Version IV ('97)
Impreza WRX STi Version V ('98)
Impreza WRX STi Version VI 22B ('98)
Impreza WRX STi Version VI Coupe Type-R ('99)
Impreza WRX STi Version VI Sedan ('99)
Impreza WRX STi Version VI Wagon ('99)
Impreza WRX STi Version VI Rally Car ('99)
Impreza WRX STi Version VII Sedan ('00)
Impreza WRX STi Version VII SportWagon ('00)
Impreza WRX STi Version VII Prodrive Style ('01)
Impreza WRX STi Version VII Rally Car Prototype ('01)
Impreza WRX STi Version VII Rally Car ('01)
Impreza WRX STi Version VII Super Touring Car ('01)
Impreza WRX STi Version VIII Sedan ('02)
Impreza WRX STi Version VIII Sedan Spec-C ('04)
Impreza WRX STi Version VIII Rally Car ('03)
Impreza WRX STi Version VIII (Cusco Advan JGTC '03)
Legacy B4 2.0GT ('03)
Legacy B4 2.0GT Spec-B ('03)
Legacy B4 3.0R ('03)
Legacy B4 Blitzen ('00)
Legacy B4 RSK ('98)
Legacy Touring Wagon GT-B ('96)
Legacy Touring Wagon B4 2.0GT ('03)
Legacy Touring Wagon B4 2.0GT Spec-B ('03)
Legacy Touring Wagon B4 3.0R ('03)


SUZUKI (Japan)
Alto Lapin Turbo 4WD ('02)
Alto Works RS-Z ('97)
Alto Works Sport Limited ('97)
Cappuccino ('91)
Cappuccino ('95)
Concept-S2 ('03)
Escudo Dirt Trial Car ('98)
GSX-R/4 Concept ('01)
Kei Works ('02)
MR Wagon Sports ('04)
Wagon-R RR ('98)


TOM'S (Tuner)
Chaser X540 ('00)


TOMMY KAIRA (Japan)
ZZ-S ('00)
ZZII ('00)


TOYOTA (Japan)
(Modellista) Celica TRD Sports M ('00)
2000GT ('67)
7 (Can-Am '70)
88C-V (Minolta JSPC '89)
Altezza AS200 ('98)
Altezza RS200 ('98)
Altezza Gita AS300 ('01)
Altezza Touring Car ('01)
Aristo 3.0V ('91)
Aristo V300 ('00)
Aristo V300 Vertex Edition ('00)
bB 1.5Z X Version ('00)
Caldina GT-Four ('02)
Carina ED 2.0 X 4WS ('89)
Celica 1600GT ('70)
Celica 2000GT-R ('86)
Celica 2000GT-Four ('86)
Celica 2000GT-Four RC ('86)
Celica GT-Four RC ('91)
Celica GT-Four ('98)
Celica GT-Four Rally Car (ST185) ('95)
Celica GT-Four Rally Car (ST205) ('95)
Celica GT-R 4WS ('91)
Celica SS-II ('97)
Celica SS-II ('99)
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cthellis42 said:
You initial comment WAS confusing. ;) But you'd think people would have read the clarification earlier in the thread as well, if they were so concerned. Hehe...

I saw a bunch of classic blah blah and choose to avoid it, haven't even read his "explanation" yet, maybe a edit to the first post would have worked, but it would have been boring and wouldn't have gained the same attention ;)
 
-tkf- said:
cthellis42 said:
You initial comment WAS confusing. ;) But you'd think people would have read the clarification earlier in the thread as well, if they were so concerned. Hehe...

I saw a bunch of classic blah blah and choose to avoid it, haven't even read his "explanation" yet, maybe a edit to the first post would have worked, but it would have been boring and wouldn't have gained the same attention ;)

Well, the first post was edited a long time ago, but no one looks at the first post after opening the thread once, so......
 
Well, I think the analog-ness of the PS2 shoulder buttons is pretty limited. It's nothing compared to the smooth flow of true analog triggers IMO. I think saying otherwise is to deny the facts, but nevertheless I still think GT4 is a class game despite the control problems.
 
It's nothing compared to the smooth flow of true analog triggers IMO. I think saying otherwise is to deny the facts, but nevertheless I still think GT4 is a class game despite the control problems.

Well the problem with trigger is its travel is too far, for any good. Dreamcast one was especially awkward for racing game. Xbox one is better, but my friends and I end up assigning triggers for gear shift instead. Get faster time this way for us. Still I find those triggers to be really awkward. They were good for Nights back in SS, but that was about it.

Gamecube one is better design, but lacks stability.

But I heard Xbox is getting a good wheel soon, we will definitely dump the pad, and get several of those wheels, for some Outrun session in the future.
 
Sonic said:
Phat, don't bring up that lame argument that SEGA doesn't know physics. Go to the arcade and play F355 Challenge. Ferrari racers themselves said it was the most realistic thing next to driving a Ferrari in real life.

Sonic, don't bring up the lame game that is F355. Anybody with an inkling of physics would know that cars don't move the way they move in F355, which is very similar to how they move in Sega GT. There are nuances in how a car goes over bumps and through corners that aren't captured very well or at all in Sega's driving heuristics that would be captured in a comprehensive physics model like the one in Gran Turismo. Even on the PS1, where the graphics were far from photo-realistic, GT races looked real if you squinted largely because the cars moved realistically, with all the nuances we've subconsciously come to expect through our experiences with real life physics.

Sega has never been about accurately simulating physics. It's not in their culture, which grew out of old school Japanese arcade development. Physics in driving games has been the near exclusive realm of Western developers, until Polyphony came along.

Anybody who raves about Sega GT or F355 is clearly suffering from a case of fan bias. Can anyone name one person who isn't a raving Sega fanboy and who also is enamored with either game?
 
comprehensive physics model like the one in Gran Turismo

There was your first mistake. The physics model in GT was never what I'd call "comprehensive". it wa sun, but at the same time any game where you could win a race even while hitting all the walls needs something fixed imo.
 
Johnny Awesome said:
Well, I think the analog-ness of the PS2 shoulder buttons is pretty limited. It's nothing compared to the smooth flow of true analog triggers IMO. I think saying otherwise is to deny the facts, but nevertheless I still think GT4 is a class game despite the control problems.
It is. But the use of analog triggers is pretty limited as well. (You can go check out that other thread where acert and I are back-and-forthing on gamepad design/functionality. ;) ) Full triggers basically aren't good enough for the games that can really use them, and are worse for the majority of games that don't, which makes me not like them. Even minor analog sensitivity works well enough for most racing games (it adds an extra acceleration state, at least), and for those which want very fine steering, accelerating, and braking control...? You're not going to get much out of any gamepad.

Yems is all.
 
rabidrabbit said:
Racers one of the strong points of the N64 :?
I don't remember many racing games made for the N64.
The remake of some Ridge Racer, and one other racing (rally?) game which name I don't remember are the only two that I can think of.
Not counting Diddy Kong and Mario Kart etc. of course.

You are right, there were only http://ign64.ign.com/genre_7.html?f...ugh--the series just oozes quality and depth.
 
Qroach said:
comprehensive physics model like the one in Gran Turismo

There was your first mistake. The physics model in GT was never what I'd call "comprehensive". it wa sun, but at the same time any game where you could win a race even while hitting all the walls needs something fixed imo.

Sigh. Please learn something about physics before talking about it. Crash modelling != racing physics. True, not penalizing the player for crashing into things adds unrealistic gameplay elements, but does not detract from the physical modelling of the drive train, the suspension, the moments and inertia...
 
Disintegration said:
Phil said:
Anyway, given that in real-life, you have only two (!) feet and 3 pedals (!) - assuming manual transmission with clutch of course - and by default the left one is assigned for the clutch, it's clear that one can't effectively access the accelerator AND the breaks at the same time.

Breaking while accelerating at the same time is pretty pointless... it won't make you accelerate nor break better..
This is patently false.

Using the brakes and gas simultaneously isn't just possible -- it's a requirement for track work in a car with a manual transmission. When downshifting under braking, the engine needs to be sped up from the rate at which it was turning in the higher gear to the rate that it will be turning in the lower gear. If you just drop the transmission into gear and let out the clutch, the rear wheels will lose traction since the engine speed doesn't match the road speed. In order to avoid this, you have to use a technique called "heel-and-toe downshifting" -- braking with the ball of your right foot while simultaneously blipping the throttle with the heel of the same foot.

But that's not interesting for GT4's purposes, because shifting isn't modeled to that level of detail. What is interesting for GT4 is left foot braking, or using your left foot to brake while still using your right foot to feed in throttle. There are several advantages to this approach. On FWD cars, this technique causes the rear wheels to be braked more aggressively than the fronts, allowing the car to rotate better, much as it would if you pulled the handbrake. Conversely, on RWD cars, left foot braking causes the front wheels to be braked more aggressively than the rears, stabilizing the car and reducing its tendency to get tail-happy under braking. Last but not least, left foot braking allows quicker transitions between braking and gas since your feet are already on the appropriate pedals, instead of moving back and forth between them.

Steve

This post reflects my personal opinion, and does not constitute an official communication by my employer.

Heh, very well... didn't think someone would have turned me up on this! ;)

The first comment of how you can't effectivelly use the brakes and the accelerator at the same time, is somewhat out of personal experience in which many cars that you drive in GT (i.e. affordable non-racing cars) don't have accelerator and brakes close to each other for effective use. However there are cars that do (i.e. Super 7s and others...) and do to good use! I am also aware why it is done... yet the point was less to prove that it's not done (I know it is in various situations), but more its practically in a game that doesn't simulate this in the first place (-> hence my second comment, it won't make you accelerate nor brake better). I should have been more clear, but I was a bit lazy and thought it would be futile to discuss as long as the game doesn't simulate this aspect anyway! :devilish:

Given that this topic is already brought up, there are Sequential Gearboxes that do the reving up automatically when downshifting - I would have thought this is done in F1 by default as well?

PS. Breaking and braking.. heh, I just always mix those two up. :oops:
 
About the analog triggers.......

Gran turismo 3 allowed for full analog braking and accelerating if you went into the options and switched the control scheme. You can set it so that you have the left analog for steering and the right for acceleration/deceleration.

This addresses the lack of triggers to some degree and works quite nicely.
 
Haven't posted here for quite a long while.

Some facts.

Starting from GT4 Prologue PAL (and now GT4), the right analog stick was set to accelerating/braking by default.

The sense of speed is night and day comparing to GT3.

The handling of GT4 is very different comparing to GT3.

The graphics is much more refined and improved over GT3.

The GT Force Pro with GT4 provide the single most close to real driving experience (at least on steering, without a force feedback clutch and a H gear shifting box will never provide the other parts of close to real experience) for home consoles up to this moment.

And BTW, the Photo Mode is also very satisfying, for sure in my experience. YMMV.

I rest my comment.
 
LogisticX said:
About the analog triggers.......

Gran turismo 3 allowed for full analog braking and accelerating if you went into the options and switched the control scheme. You can set it so that you have the left analog for steering and the right for acceleration/deceleration.

This addresses the lack of triggers to some degree and works quite nicely.

It doesn't address it at all. You can't use both gas and brake at the same time. Read the whole thread please. We've already covered this.

Everyone has their own taste. I love the analog triggers for racing and find the PS2 quite inadequate. It's all just opinion, so everyone can stop trying to convince me that they're "right". :)
 
I guess I am not familiar with the Xbox controller that much, but what exactly are you refering to when you're saying "triggers"? Is it the shoulder buttons? If yes, how exactly are they used for braking and accelerating? And which buttons are used for shifting gears? It just doesn't make sense to me, considering the DS2 controller isn't much different to the Xbox controller, except for having 2 buttons less on the front, but instead 2 extra shoulder buttons which are also all analog. :?
 
Uhhh well they are triggers in that you can press them to different height levels. They are kinda like the GCN with a shorter range of motion and they aren't molded to fit your fingers.
 
yeah, but how is this different than the PS2's shoulder buttons that are analog as well? And if these buttons are used for braking and accelerating as Johnny is implying, which two buttons would you use to shift gears?

He sais "I love the analog triggers for racing and find the PS2 quite inadequate" - I'd just like to understand his view, given that I see the Xbox's and PS2's controllers as more or less the same sans different size/feel and two buttons being different located. :?:
 
He sais "I love the analog triggers for racing and find the PS2 quite inadequate" - I'd just like to understand his view, given that I see the Xbox's and PS2's controllers as more or less the same sans different size/feel and two buttons being different located.

they are like the Dreamcast Analog triggers. gives an 'finger pedal' type feel and is definately superior to the pressure sentive L/R bbuttons on DS2.
 
Phil said:
yeah, but how is this different than the PS2's shoulder buttons that are analog as well? And if these buttons are used for braking and accelerating as Johnny is implying, which two buttons would you use to shift gears?

He sais "I love the analog triggers for racing and find the PS2 quite inadequate" - I'd just like to understand his view, given that I see the Xbox's and PS2's controllers as more or less the same sans different size/feel and two buttons being different located. :?:

They are triggers with like a half inch of play. PS2's analog component is almost an isometric force transducer. Unless you press the PS2 shoulder buttons all the way down they aren't doing anything, now how hard you press them when they are down does get converted to a 0 to 255 value. On the XBox if you want it to be half you press it down halfway and if you want it all the way well you put it all the way down none of this trying to get the pressure.

So I can't see where you are getting the ideas that they are similar? Unless you really believe the PS2 shoulder buttons operate like a pedal in a car?

Edit: Also not sure why you so asking about what would you use for gears? Plenty of easy buttons to press for that or can use the right analog if you want, hell if they wanted they could have the right analog work similar to actually moving the stick (imagine if they put a real force feedback stick there so they could have it moved just like a real stick shift).
 
Read the whole thread please


I have other things to do.


Why would one apply brakes and attempt to accelerate at the same time? That propostion seems quite useless. Don't give me the "quickness" excuse (ie, its faster to just press one button than it is to move the stick down from an up position, vice versa) because even in a real manual even automatic car, nobody drives with one foot on the brake and one on the accelerator - that's just foolish.

Also, if you're using a controller in the first place, you're already making sacrifices to the gameplay, triggerred controller or not.
 
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