Art style is different, scale of the environment is different, main character detail comparable in cut-scenes, SH4 use lower detail models for in-game, RE4 seems to be using the same model (you can only see his back when moving so not sure about it).
His back is not always the only thing visible, & even then his leather jacket is well textured & skinned, as is his hair. RE4 is definitely *not* using the same model. Scale of the environment is minor in comparisons now? Come now. As far as main character detail being roughly equivalent in cut-scenes, I will agree with you there. Which possesses the superior art direction is completely subjective, although IMO, RE4>SH4 easily. In game models possess much more detail, this is one aspect where RE4 shines particularly well. I was surprised to see the dropoff from what SH3 accomplished, although I'm aware they were deved by two differing internal teams.
Cut-scene animation comparable, but in-game animation RE4 is better. Although the colission detection still needs to be improved (you can see half of Leon's body pass through the side walls when he jumped out of the window in one of the video).
I agree with you here again regarding cut-scene animation for the most part, although I'm curious to know why you would bring up collision detection in a game with a minimal of 4 mos. or more left in development? (assuming there's no delays) I feel RE4's cutscenes convey a much more cinematic feel, & seem more action oriented. And who's to say with accuracy how old the recent demo shown actually is? And small aspects like reloading animations are extremely well done.
Texture detail on the environment is not bad on SH4, but scattered, some are quite low res while some are not (but the low res ones stand out somehow). PS2 has dithering in dark shades, PC version does not.
I agree, but I believe you're minimizing how scattered the environmental detail actually is. On RE4's level? Surely it is not, covering much smaller environments as aforementioned at that.
SH4 do not have much characters on screen at once, RE4 has much more (the countless damn crazy villagers). SH4 on PS2 will slow down a little bit when there are more than 6 characters on screen (I experienced that with 5 patients and Henry and Eileen).
Agreed. 10-20 characters simultaneously on screen & attempting to attack at once, appearing to all cast comprehensive realistic shadows, is indeed quite a technical feat. How much slowdown will actually occur is unknown when the maximum is reached however, but from what I played at E3 I didn't experience any.
For movement control, both are a bit sluggish, SH4 is quite confusing sometimes (I want the SH3 3D control back), RE4 is a 3rd person view on FPS controls, RE4 seriously needs strafe or dodge or roll sideway. You cannot move while aiming and that makes it harder to fight when you are surrounded.
Agreed, though for what it's worth the camera orientation makes quite a bit of difference in RE4's controls. You've never been able to run while shooting in an RE game. While aiming for accuracy I can forgive, but not comprehensively. A staple which I heard was originally implemented to heighten both tenseness, suspense, & the fear factor for gamers. A staple that needs to be left behind, although it has succeeded to some extent. (I'm referring specifically to the Crimson Heads of REmake. That was definitely a fight or flight response there if I ever saw one.)
A few aspects you failed to mention, (of which there is no comparison) are RE4's particle effects. Fire, dust, smoke, fog, water, etc. As well as the use of lighting & environmental interaction.
His back is not always the only thing visible, & even then his leather jacket is well textured & skinned, as is his hair. RE4 is definitely *not* using the same model. Scale of the environment is minor in comparisons now? Come now. As far as main character detail being roughly equivalent in cut-scenes, I will agree with you there. Which possesses the superior art direction is completely subjective, although IMO, RE4>SH4 easily. In game models possess much more detail, this is one aspect where RE4 shines particularly well. I was surprised to see the dropoff from what SH3 accomplished, although I'm aware they were deved by two differing internal teams.
Cut-scene animation comparable, but in-game animation RE4 is better. Although the colission detection still needs to be improved (you can see half of Leon's body pass through the side walls when he jumped out of the window in one of the video).
I agree with you here again regarding cut-scene animation for the most part, although I'm curious to know why you would bring up collision detection in a game with a minimal of 4 mos. or more left in development? (assuming there's no delays) I feel RE4's cutscenes convey a much more cinematic feel, & seem more action oriented. And who's to say with accuracy how old the recent demo shown actually is? And small aspects like reloading animations are extremely well done.
Texture detail on the environment is not bad on SH4, but scattered, some are quite low res while some are not (but the low res ones stand out somehow). PS2 has dithering in dark shades, PC version does not.
I agree, but I believe you're minimizing how scattered the environmental detail actually is. On RE4's level? Surely it is not, covering much smaller environments as aforementioned at that.
SH4 do not have much characters on screen at once, RE4 has much more (the countless damn crazy villagers). SH4 on PS2 will slow down a little bit when there are more than 6 characters on screen (I experienced that with 5 patients and Henry and Eileen).
Agreed. 10-20 characters simultaneously on screen & attempting to attack at once, appearing to all cast comprehensive realistic shadows, is indeed quite a technical feat. How much slowdown will actually occur is unknown when the maximum is reached however, but from what I played at E3 I didn't experience any.
For movement control, both are a bit sluggish, SH4 is quite confusing sometimes (I want the SH3 3D control back), RE4 is a 3rd person view on FPS controls, RE4 seriously needs strafe or dodge or roll sideway. You cannot move while aiming and that makes it harder to fight when you are surrounded.
Agreed, though for what it's worth the camera orientation makes quite a bit of difference in RE4's controls. You've never been able to run while shooting in an RE game. While aiming for accuracy I can forgive, but not comprehensively. A staple which I heard was originally implemented to heighten both tenseness, suspense, & the fear factor for gamers. A staple that needs to be left behind, although it has succeeded to some extent. (I'm referring specifically to the Crimson Heads of REmake. That was definitely a fight or flight response there if I ever saw one.)
A few aspects you failed to mention, (of which there is no comparison) are RE4's particle effects. Fire, dust, smoke, fog, water, etc. As well as the use of lighting & environmental interaction.