Help me compare MBX and the GoForce 4500

Obviously any discussions between us and (potential) customers and discussions between our customers and their (potential) customers are confidential and hence can not be discussed.

Sorry.

K-
 
Kristof, can you comment as to the shader abilities of the MBX. I see it has a color blender and a texture shader. Are any of these parts configurable, perhaps in a similar manner to NV1x/2x's register combiners?
 
Shogmaster said:
- Both support programmable pixel shaders? (GoF4500 definitely, ...)

Calling something which cannot even do Dot3 or EMBM operations "programmable pixel shader" is missleading, IMO.

Funny how definitions are streched based on the actual marketing needs ... In some newer presentations about desktop products, Nvidia doesn't even count the NV2x with its über-register combiners as programmable pixel shader part ...
 
ram said:
Shogmaster said:
- Both support programmable pixel shaders? (GoF4500 definitely, ...)

Calling something which cannot even do Dot3 or EMBM operations "programmable pixel shader" is missleading, IMO.

Funny how definitions are streched based on the actual marketing needs ... In some newer presentations about desktop products, Nvidia doesn't even count the NV2x with its über-register combiners as programmable pixel shader part ...

Not even capable of EMBM?!? Are you sure?
 
zeckensack said:
Ailuros said:
Anyway the optional VGP for MBX can output AFAIK 4 MFLOP/s per MHz and is VS1.1 compliant. For the MBX PRO PowerVR claims up to 3 Million Triangles/sec (some vendors count their triangles differently)
<snip>
So true.
"146 MTris/s on a Geforce 4Ti4600" officially assumed two things:
1)Everything is strips and fans -- this one's at least possible
2)Trianlge setup is infinitely fast -- this one isn't

People can always correct me if I'm wrong, yet I think Elan could do 10M Tris/sec whether 1 or 6 lights were enabled. And that measurement must be obviously from a very CPU bound platform.

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For the record I don't think there's EMBM support on MBX either.

Not even capable of EMBM?!? Are you sure?

I'm not 100% sure for the AR10, but I haven't seen anything close yet that could even indicate it.

Obviously any discussions between us and (potential) customers and discussions between our customers and their (potential) customers are confidential and hence can not be discussed.

Agreed. How bout showing off some of your curves? *snicker*

***edit: oh I almost forgot...any possibility of letting us know if the anisotropic filtering algorithm is by any chance performance optimized (ie adaptive)?
 
*cough*
Dear PowerVR,
please, don't be British. Please be aggressive. There's no reason why NVIDIA shouldn't be considered "dead" in this particular market space. You know you deserve the title of market leader. Don't let them get near any of your cake under any circumstance.
Thanks.

I still get some "grass roots" insights, and currently it looks like a lot of folks will give NVIDIA et al the benefit of the doubt, just because of the brand name. Go figure! Now get that "Mobile graphics competitive comparison" slide set out before I start feeling sorry for you.
 
Brits aren't aggressive? You haven't seen them drunk obviously <shrugs>.... :idea: I'll bring the booze and Simon the glasses :p
 
PatrickL said:
Whole europe can testify that nothing is worst than a drunk english supporter when it comes to be agressive :)

[sarcasm] Because, of course, no other country has football hooligans, do they?[/sarcasm]

Unfortunately, a handful of idiots causing trouble have led to the perception that many English football fans are hooligans.

I went to Portugal for two weeks in the summer with some friends and everywhere we went, people were asking us if we were hooligans!

The thing to realise is that the people causing trouble at football matches would also be causing trouble if they were just at home instead - the minority who are looking for a fight on a Saturday night just for the sake of it. Scumbags to the man, it must be said.

I do feel, however, that any misdemeanours by English hooligans (I don't class them as football fans) are hyped up by the media.

Sorry for the off topic post.
 
Ailuros said:
Obviously any discussions between us and (potential) customers and discussions between our customers and their (potential) customers are confidential and hence can not be discussed.

Agreed. How bout showing off some of your curves? *snicker*

You interested in my curves ? :oops:
 
I think a very important part of any comparison between these chips has been left out. Power usage, or do Nvidia not specify this?

I wonder if Gizmondo lasts more then 2-3 hours without a recharge? ;)
 
Nvidia's recent HotChips presentation has a lot of detail on their mobile 3D core, including some claimed power numbers for Quake2, etc.

They also describe the pixel shader (combiner) architecture.
 
Teasy said:
I think a very important part of any comparison between these chips has been left out. Power usage, or do Nvidia not specify this?

I wonder if Gizmondo lasts more then 2-3 hours without a recharge? ;)

NV quote some power numbers here

Running a typical 3D game, GoForce 3D 4500 consumes approximately 20 mW of power. A particularly complex and visually rich game uses 35 mW to 50 mW. NVIDIA achieves these remarkable numbers by utilizing an entirely new 3D architecture optimized specifically for handheld devices. Multitexturing, early-Z, and an intelligent pipeline that only uses as much power as required, combined with 128-bit wide onboard memory, mean that GoForce 3D 4500 can provide incredible performance at very low power consumption.

Some pretty old ARM docs quoted MBX numbers nearer 200 mW.

Obviously there are big architectural differnces to consider, such as embedded RAM, quoted die sizes etc. which have cost implications. Also neither document is 100% clear whether the numbers relate to total power draw of CPU+GPU or just GPU - as the ARM / MBX combo is primarily aimed at the SoC sector so I think the ARM/MBX 200mW figure is for CPU+GPU, whereas the NV number may be for GPU alone?
 
That old pdf claims <1.3mW/MHz for MBX@130nm.

120 * 1.3 = 156mW

MBX Lite@130nm <0.5mW

50 * 0.5 = 25mW

(I took highest and lowest clockspeeds; without being sure I think Intel has clocked the 2700G @66MHz).

mboeller are you reading? If yes what does the "other" ARM pdf say about power consumption (you know the one you have and I lost)?
 
Code:
Product     Technology       Gate     Embedded        Power 
                (mm)         count    RAM            (mW/MHz)

MBX HR-S     0.18/1.5v       660k     15.5k            2.3         max. 80MHz
(no VGP)

MBX HR-S     0.18/1.5v       870k     22k              3.0         max. 80MHz
(with VGP)

MBX HR-S     0.13/1.0v       660k     15.5k            1.1         max. 120MHz
(no VGP)

MBX HR-S     0.13/1.0v       870k     22k              1.5         max. 120MHz
(VGP)

MBX R-S      0.18/1.5v       365k     7.5k             1.5         max. 80MHz

MBX R-S      0.13/1.0v       365k     7.5k             0.7         max. 120MHz

Hope this helps
 
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