Which way would you think makes a better service to end user?
first option could be possibly SLOW on earlier version shaders. Or the higher version shaders woudn't end up to be as complex as they could if things were kept simple...
Second option would require more work, but would it make a service or disservice to end user with regards to visual consistency among gamers, comparability, benchmarkability?
first option could be possibly SLOW on earlier version shaders. Or the higher version shaders woudn't end up to be as complex as they could if things were kept simple...
Second option would require more work, but would it make a service or disservice to end user with regards to visual consistency among gamers, comparability, benchmarkability?