Doom 3 and ATI SmartShader

Out of boredom, I decided to run and benchmark Doom 3 using SmartShader. Here are some screenies (porthole effect, inverted, sketch, RGB-cycle, and classic in that order):

porthole.jpg

doom-inverted.jpg

hell-sketch2.jpg

doom-rgbcycle2.jpg

doom-classic.jpg


And now for the benchmark results:
System:
Asus A7N8X Deluxe motherboard
Athlon XP 2100+ (1.74 GHz)
512 MB DRR PC2700 RAM
ATI Radeon 9500 Pro 128 MB
Catylist 4.9 Beta Drivers (6.14.10.6476)

Doom 3 Graphical Configuration:
Texture Quality: Medium
Resolution: 800x600 no AF, no FSAA
Shadows, bump mapping, specular mapping, and advanced effects enabled
No vertical synchronization

Running timedemo demo1.demo:
No effect - 38.8 FPS
Classic - 35.1 FPS
Porthole - 34.9 FPS
Sketch - 30.3 FPS
Inverse Color - 35.4 FPS
RGB Cycle - 34.7 FPS

I would have benchmarked the ASCII effect, but I couldn't read the results!
 
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