Xenosaga II unbeatable?

Legion

Regular
I challenge anyone here to beat the third to final boss. I have tried over 16 times now and have failed each time. I have come to the conclusion the boss in entirely indistructable.
 
that means you don't try hard enough :LOL:

anyway this is the last section of the game ...

credit to
Authors: Damir Kolar (Split Infinity) <lifearmor(at)hotmail(dot)com>
Ken Zhao (Kouli) <kenzhao99(at)yahoo(dot)com>

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BOSS BATTLE BOSS20

From now on, I will call it BEK. BEK has 192000 HP, and only weak against
Ether. Its weak zone is AAAA. Also AIR effect is not possible, only DOWN. I use
KOS-MOS, Ziggy and MOMO. Make sure they have the skills "Chi Kung 1" and "Clear
and Serene". Also have them equip skills that reduce Slash and Hit attacks by
25%. keep attacking it and heal if you need to. If BEK casts any support ether
to itself, use the ether "Annihilation Formation" to cancel. After a while, BEK
will use Kaiser Shield. Keep attacking it til it breaks or simply use your own
Erde Kasier. You could try using the ether Flare Sword on KOS-MOS and MOMO.
With Ziggy, you could try to link up as many as AC Fire as you can. You could
do around AC Fire 15 which does pretty good damage. Countinue to heal and
attack, after a long time, you will eventually beat BEK.
*******************************************************************************

Head out back to the Desert and then back to the Ormus Mobile Fortress. Get out
of the UMN. Now let's do the last two G2.

No.28 - After you defeated Black Erde Kasier, head to the Iron Man bar in the
foundation. Talk with the bar owner Kait. Now let's head back to the Sky Ruins,
to the same area where you fought Nepos Rigas. Get near the blue dot like
gnosis near the item chest to get into a battle. You will be fighting Mad
Skelter who has 46548 HP and weak against B, fire and slash. So I end up using
Shion, Jin and Ziggy. Its weak zone is CBCB. Once you finish it off, head back
to Kait. You will get the Double Tech Dancing Rondo for KOS-MOS and chaos.

No.31 - At the transportation area of the foundation, talk with Fugo. Now head
to an UMN plate and select the second option to get into MOMO's Encephalon
(Summer). Head to the left and destroy at the toilet, destroy the wallpaer in
the toilet to reveal Fugo's note. Now head north in this area. To the right
corner, you will find the first 'Protect'. For the second one, go back and head
right to the next area. Check out the red flower here for the second 'Protect'.
Now continue to the right for the next area. Continue to to the right to next
area. Go down the tree to the right. And check out the white flower that's
near. For the forth one, now go to the next area. Continue along, pass the tree
path, you should be near the save point. Head to NE where you could see the
water coming out in the creek, right? To the left, you will see a tree and a
rock. Just a bit to the right of the tree, examine that wall. You will find the
forth 'Protect'. Now head to the next area, head to right to go down the ramp,
and go toward NE for a tree, examine the tree for the fifth 'Protect'. Now go
up the ramp and take the left tree path and you will drop down. Continue to the
left to the previous area. Head left to the red Forbidden Device. Check out the
rock to the right of the Forbidden Device for the sixth 'Protect'. Continue to
the right to the next area, then advance to the next area as well. Which means
you are back to the area where you got the forth 'Protect'. Near where you are
in this area, head a bit to the right and examine a tree that looks like it has
a hole. That's the 7 'Protect' disarmed. For the eighth one, head to the next
area, which means it's the area where you got the fifth one. Cross the right
tree path, and check the wooden log to the left. For the nineth one, go back
one area. Continue along to east, and you should see a section with stones. To
make a path to there, destroy all stones in the river except the one to the
right most. Hit the tree to the most left. Now cross the tree path to east.
Check out the first stone you come to, and you will disarmed the nineth
'Protect'. Now go back one area, continue to the left. Destroy the stone and
check out the big tree there to disarm the last 'Protect'. You will get Secret
Key 18 that unlocks the skill "Rare +30" in Link F within Class Level 3. Get
out of the UMN and be sure to talk with Fugo for one last time.

Now you have completed all 36 G2. Time to hunt down the Segment F.

Head to an UMN plate and select the forth option for "Dammerung Important
Control Zone". Now head back to the room where you have so many boxes stacked
together. Destroy the boxes and you will see the red door. Enter with your
Decoder 1 and get Secret Key 8 that unlocks the skill "Boost One" in Link H
within Class Level 2.

Now get out of the UMN, get into MOMO's Encephalon (Summer). Back to the area
with two tree longs to walk on, and the one on the left get you fall down. At
that area, go back one area. Destroy the first and second rocks in the river
from the left. Then destroy the tree and make your way to Decoder 4. Now get
out of the UMN and now head to the Ormus Mobile Fortress. Head to the place
with the orange and blue tubes to go up and down. The red door is to the most
east. If I remember correctly. From the start, take the organe, head to the
right and take the blue up. Take the last orange down. You should get Secret
Key 9 behind the door. Secret Key 9 unlocks the skill "Expansion Pack +1" in
Link H within Class Level 2. get out of the UMN and go back into Dammerung
Important Control Zone again. Head to the area with the big glass floor. Walk
on to the SE corner to destroy the box below and an item chest will slide its
way to NW. Examine the chest to get Decoder 15. Now get out and head to MOMO's
Encephalon (Winter). Go right to the next area, then the next area, next area,
then next. Til you get to the area with two tree logs to walk on, and the left
one will drop you down. Pass the tree log on the right, go east to go through
the trees, then jump down. You should be in front of the red door. Open it and
get Secret Key 5 that unlocks the skill "Attack One" in Link D within Class
Level 2. Now get out and you should have all but Decoder 10. It's time to go
into Omega System.

So hit the UMN and enter the Omega System with character instead of E.S. Now
continue down and take the elevator. Go all the way down to the second last
stop, go left and you should see the save point. To the left of that, there is
a path, only for characters. Continue along the path to take the elevator down.
Go south and enter the door. Go right to the next area. Go right first and
destroy the objects that face you. Go back and take the elevator down.
Basically destroy the objects to make path to the item boxes. You will be going
up and down with the elevator a lot. One of the item is 10 Class Drug C, 20
Skill Drug D and Secret Key 25 that unlocks "Chi Kung 2" in Link B within Class
Level 4. If anything gone wrong, reset it with the PC, second option. Now all
the way back to the save point area. Take the elevator down and then go left
then north into the next area. See those green boxes at NE corner? Destroy them
to reveal an item chest that contains Decoder 10. Time to get out of the UMN.
Next stop is the Submerged City which is the sixth option of the UMN. Continue
to the next area. At the intersection, go SW for the red door. You should get
Secret Key 26 that unlocks the skill "Overload" in Link C within Class Level 4.
Now get out of the UMN. If you check your stuff now, you should have all G2
Path done. If not, go back and do it. Same with Segment F, you should have all
done by now. If not, back track as well. Also all skills are that were marked
as ???? should all be unlocked if you have followed the walkthrough/faq
closely. There is nothing else that's important to be done now. Use the UMN and
go back to areas to level up to 99, gather Class/Skill points if you wish, in
order to learn all 112 skills that the game offers. This is it, the end of the
game. Thanks to Namco for this awesome game. It's very much worth the money.

Unless I find something else, til next time...
 
the whole xenosaga series is pathetic. ridiculous plot, boring bland environments and interaction... people who like it are probably those who are still wishing for a xenogear sequel or followup. come on, face it... there isn't. with xenosagas and khamrai, i have doubts on monolith's overall positive contributions to the original xenogear.
 
kopio0 said:
the whole xenosaga series is pathetic. ridiculous plot, boring bland environments and interaction... people who like it are probably those who are still wishing for a xenogear sequel or followup. come on, face it... there isn't. with xenosagas and khamrai, i have doubts on monolith's overall positive contributions to the original xenogear.

Where I see it, it's likely to follow the style of Evangelion and Rahxephon. And nobody claimed it's a followup or sequel to Xenogears, or supposed to make any contribution whatsoever to Xenogears anyway - except for the misguided diehard fans. Were GundamG or TurnA Gundam mandated to be some sequal or followup to the original MSG, just because they come from the same name?
 
Blade said:
I thought that XenoSaga was a 6+ part series with Xenogears as Part 5..?
Official summary from the creator goes "re-telling of Xenogears as a different story. if we try to fit Xenogears into what I'm doing here, it'll roughly fall in around there."

As an analogy, the 1st half of Gundam Seed uses material from MGS. But they remain different stories.
 
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