Anyone else played the demo? Most impressive. A couple of niggly issues, for example what looks like an overused blur filter of sorts and some wonky arm/weapon animation when turning around at speed, but other than that...
The little details all add up. The fact that Riddick is fully modelled means that you can look down and see his legs/feet move as you walk. His torso and head casts a shadow over the weapon depending on where the nearest light source is. Shooting bullets into the wall will show a red ring with each hole that cools off after a few seconds.
Probably the part that impresses me the most in the demo is this area in a tunnel that is fogged up. If you zoom ahead you will see two guys slowly walking into view (well a very limited view as you can just make out silhouettes), with their laser sightings and searchlights barely piercing the fog. Then when you line them up and blast them, the tunnel lights up every time your muzzle flashes. The two guys drop dead and the tunnel returns to darknes.
Overall the demo impressed me enough to say that I'm purchasing the full game without hesitation. At a guess I would say that the lighting system works like Doom 3's (obviously certain limitations are in place). Though if anyone has any insider knowledge behind the Riddick visuals I'd be interested in hearing from them. Of course the game isn't anything approaching Far Cry levels, but for a console game...
The little details all add up. The fact that Riddick is fully modelled means that you can look down and see his legs/feet move as you walk. His torso and head casts a shadow over the weapon depending on where the nearest light source is. Shooting bullets into the wall will show a red ring with each hole that cools off after a few seconds.
Probably the part that impresses me the most in the demo is this area in a tunnel that is fogged up. If you zoom ahead you will see two guys slowly walking into view (well a very limited view as you can just make out silhouettes), with their laser sightings and searchlights barely piercing the fog. Then when you line them up and blast them, the tunnel lights up every time your muzzle flashes. The two guys drop dead and the tunnel returns to darknes.
Overall the demo impressed me enough to say that I'm purchasing the full game without hesitation. At a guess I would say that the lighting system works like Doom 3's (obviously certain limitations are in place). Though if anyone has any insider knowledge behind the Riddick visuals I'd be interested in hearing from them. Of course the game isn't anything approaching Far Cry levels, but for a console game...