Seems there are more then just a few "fanb@ys" upset with the industry. Here is a snip.
http://www.hardwareaccelerated.com/articles/reviews/graphics/stateofind/
"The most concerning is when a reviewer neglects to state the difference between two graphics chips and their differing anistropic filtering methods or their different antialiasing methods. I remember when the Radeon 8500 came out; many called its anistropic filtering method flawed. While it did have problems, which are said to be fixed with the Radeon 9700, many claimed it was flawed because it strayed from the norm. This mentality isn’t good for the industry. Many reviews I have seen show one video card with multisampling while another used supersampling for antialiasing but never stated how one may be better while another may be faster. Sometimes when both cards have identical settings available, a different setting is used by a reviewer due to lack of research on his part. At the same time the point of benchmarking itself is becoming less and less important. Sure, you always need to know what really is faster, that’s a give in, but there is only a certain point where that needs to go. Quake3 can only be benchmarked so many times."
http://www.hardwareaccelerated.com/articles/reviews/graphics/stateofind/
"The most concerning is when a reviewer neglects to state the difference between two graphics chips and their differing anistropic filtering methods or their different antialiasing methods. I remember when the Radeon 8500 came out; many called its anistropic filtering method flawed. While it did have problems, which are said to be fixed with the Radeon 9700, many claimed it was flawed because it strayed from the norm. This mentality isn’t good for the industry. Many reviews I have seen show one video card with multisampling while another used supersampling for antialiasing but never stated how one may be better while another may be faster. Sometimes when both cards have identical settings available, a different setting is used by a reviewer due to lack of research on his part. At the same time the point of benchmarking itself is becoming less and less important. Sure, you always need to know what really is faster, that’s a give in, but there is only a certain point where that needs to go. Quake3 can only be benchmarked so many times."