Which developer has the most advanced 3d graphics engine on the current consoles, and what games have used it?
From what I've seen, I would have to say it's Nintendo, with the TWW engine (impressively, according to Miyamoto, essentially a heavily tweaked and beefed up version of the Mario 64 engine).
Here is some of the effects and features I've noticed.
* Lots of very smoothly animated dynamic geometry.
* Lightmaps on all objects (cellshading).
* Volumelights from many sources at once (torches, faries etc.).
* Good use of Environment Map Bump Mapping (treasure chest, metallic. objects, heat destortion etc.).
* Z-shadows, smoothed around the edges with some sort of non-bilinear interpolation.
* Extreme (at least for this gen) amounts of alphablended, highres textured, rotated particles and quads.
All that at a rock solid 60 fp/s!
Am I mistaken? Are there other engines on nowgen consoles that are more capable?
From what I've seen, I would have to say it's Nintendo, with the TWW engine (impressively, according to Miyamoto, essentially a heavily tweaked and beefed up version of the Mario 64 engine).
Here is some of the effects and features I've noticed.
* Lots of very smoothly animated dynamic geometry.
* Lightmaps on all objects (cellshading).
* Volumelights from many sources at once (torches, faries etc.).
* Good use of Environment Map Bump Mapping (treasure chest, metallic. objects, heat destortion etc.).
* Z-shadows, smoothed around the edges with some sort of non-bilinear interpolation.
* Extreme (at least for this gen) amounts of alphablended, highres textured, rotated particles and quads.
All that at a rock solid 60 fp/s!
Am I mistaken? Are there other engines on nowgen consoles that are more capable?