GART: Games and Applications using RayTracing

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Aug 25, 2021
As with most next-gen games, players can choose between two modes: Performance and Beauty mode. The Beauty mode renders the game at 4K with “optimised” ray-traced reflections, but at 30fps. The performance mode still targets 4K, but with a dynamic resolution and ray-tracing – though it is playable at a smooth 60fps.

Little Nightmares II Enhanced Edition is available as a free upgrade to all those who own the game already, and as mentioned, is available today. This beautiful upgrade for next-gen hardware is available now for PlayStation 5, Xbox Series X|S, and PC Digital.
Little Nightmares II gets next-gen ‘Enhanced Edition’ with ray-tracing | KitGuru
 
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Dying Light 2 raytraced GI looks fantastic. Would be even better if we could actually buy GPUs to enjoy them...

This is a good example of what I expected to happen once RT took hold. In the RT off examples the fallback was very unrealistic looking hard shadows. They didn’t bother implementing an advanced rasterized soft shadow option. So it’s not really comparing to the best rasterization has to offer but can’t blame them for not spending the extra time.

I wonder why it looks better than Metro though. Maybe better materials.
 
This is a good example of what I expected to happen once RT took hold. In the RT off examples the fallback was very unrealistic looking hard shadows. They didn’t bother implementing an advanced rasterized soft shadow option. So it’s not really comparing to the best rasterization has to offer but can’t blame them for not spending the extra time.
Yes this was my thoughts when watching the video. We've had shadow falloff tech for a long time and there have been games that have implemented it really well at an obvious extra cost. Whether they chose not to implement or it's simply off in the "RTX" video to exacerbate the difference, we'll know when its released.
 
Serious Sam TFE: Ray Traced
This unofficial port is available for download right now. And yes, this is a free download, meaning that everyone can download it from here : https://github.com/sultim-t/Serious-Engine-RT/releases
As you would expect, Serious Sam TFE: Ray Traced requires the files from the original game. In order to showcase these new Ray Tracing effects, sultim-t released the following trailer. This trailer shows off most of the game’s Ray Tracing effects.
"RivaTuner (or MSI Afterburner) may cause CRASHES, in that case, disabling them should help"
 
A bit more info on the impressive Serious Sam ray tracing update:
Serious Sam: The First Encounter Ray Traced Looks Amazing in New Launch Trailer (wccftech.com)
Serious Sam TFE: Ray Traced is a port of the classic Serious Sam: The First Encounter (2001), that includes a reworked graphics engine to enable ray tracing support. With the hardware accelerated ray tracing, it is possible to calculate global illumination, reflections, refractions, soft shadows and other visual effects completely in real-time.

Serious Sam: The First Encounter Ray Traced was released back in 2001, with an HD remake getting released in 2009. Both the original and the HD remake are now available on Steam.
 
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Older AMD GPUs receive unofficial support for Vulkan Ray Tracing | KitGuru
Sept. 21, 2021
As per the radv merge request found by Phoronix, that’s exactly what has happened. The merge request was opened by Joshua Ashton, who has worked on DXVK and VKD3D-Proton. According to Joshua, ray-tracing implementation on pre-RDNA2 GPUs works by “emulating the AMD BVH intersection instructions in software”. For now, it passes the conformance test suite (CTS) as an RDNA2 GPU, but as expected, these older GPU architectures won’t be able to match RDNA2 performance in ray-tracing.

Users have already reported that ray-tracing effects on games like Quake II RTX are already working, but not the Steam version of the game, only new builds based on the source code.
 
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