I don't know how else to describe this kind of lighting, because my technical knowledge is antiquated and limited, but I'm playing Rift Apart right now and it's exactly how I would describe the lighting. It's incredibly flat and one dimensional and clearly lit for performance first and no amount of ray traced reflections is gonna fix that. It's a flatness it shares with the likes of Infinite Warfare, Crysis 2, Horizon, Nioh and Doom Eternal. And that flatness and lack of variation in shadow casting is really starting to wear on me.
That there are games with far fewer technical bonafides offering richer lighting, Fallout 4 among them, really bugs me. I don't know. Does anyone see what I'm getting at even if you don't strictly agree? I'm pretty hungover right now so maybe I'll be able collect my thoughts better a little later.
That there are games with far fewer technical bonafides offering richer lighting, Fallout 4 among them, really bugs me. I don't know. Does anyone see what I'm getting at even if you don't strictly agree? I'm pretty hungover right now so maybe I'll be able collect my thoughts better a little later.