We already know about MS adding support for 16 bits and 8 bit operations in their silicon, ostensibly to accelerate inference work loads. There is now an interesting patent filed by Xbox ATG member Ivan Nevraev titled "Acceleration of shader programs by compiler precision selection". (https://uspto.report/patent/app/20200380754)
As per patent claims, a "precision lowering manager" is tasked with analysing shader code, evaluate impact of loss of precision and perform conversion to lower precision if possible....automatically. If true, dynamic and fine-tuned compilation of shader programs can be achieved. In short, this a true gamechanger.
As per patent claims, a "precision lowering manager" is tasked with analysing shader code, evaluate impact of loss of precision and perform conversion to lower precision if possible....automatically. If true, dynamic and fine-tuned compilation of shader programs can be achieved. In short, this a true gamechanger.