Digital Foundry Article Technical Discussion [2021]

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Ok, as Dictator noted, ps5 is close to a 2070s in cod. But what is the win here then?
Its performing where DF and others expected it to be. It neither wins or looses, its performing as expected or where other titles have shown. In some it performs abit faster then 2070s, in others below that. For normak rendering that is.
DF's comparison with a 2070s for CoD seems spot on.
yeah it performs as it should so around 5700xt (I reckon couse it would help to bring this cards in benchmarks but no rt support so probably thats why it missing) so nothing new here but there is some rt using here and performance not dying as in Watchdogs (but in watchdogs deffinitly more demanding rt)
 
How one game performs doesn't necessarily tell the whole story of the overall system architecture. We're going to see game performance and IQ (especially from multiplatform third-party developers) on PS5/XBSX that can be reflective of various PC based hardware. One moment performance from XBSX/PS5 can look very similar to an RTX 2060, then the next moment very similar to 2070, or even possibly a 2080. The point being, depending on the game engine, type of game, optimizations and developer, nailing down PS5, XBSX, and XBSS true capabilities this early on in the generation -- especially when their SDK/GDK toolsets are quite new and always evolving -- can be quite challenging on establishing true performance capabilities.

So, there is no need for e-penis wagging and defending one's choice of gaming (i.e., console/PC warring nonsense).
 
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One thing to point out - is that I really should stress it even more apparently... but alpha effect resolution being lower on PS5 probably has a significant impact on performance in this scene. The PS5 is probably much closer to the RTX 2070S than the numbers provided at the end of the video describe.

Feeling a bit at a loss here how people seem to be ignoring that bit - on all the channels I look at, twitter, Resetera, yt comments, reddit. Alas.

Great video as usual! Perhaps if you were to add a comment around how the performance is impacted in this scene on the PC GPU's by going from the higher alpha effect settings down to low, it might give some context around how much extra performance the PS5 is picking up.
 
Great video as usual! Perhaps if you were to add a comment around how the performance is impacted in this scene on the PC GPU's by going from the higher alpha effect settings down to low, it might give some context around how much extra performance the PS5 is picking up.

Yes, that would make sense.
 
Thanks for the video @Dictator.

One thing to point out - is that I really should stress it even more apparently... but alpha effect resolution being lower on PS5 probably has a significant impact on performance in this scene. The PS5 is probably much closer to the RTX 2070S than the numbers provided at the end of the video describe.
Can you estimate (or guesstimate) how much performance is being gained by the lower alpha effect resolution? The 2070S is 20% below the PS5, so would it lose closer to 5, 10, 15%?

Also, isn't the PS5 losing average framerate in that scene when compared to PC GPUs, considering the engine is most probably capped at a 60FPS? Even if in residual amounts, whenever the average goes above 50FPS there could be a bunch of frames where the PS5 could have rendered at less than 16.7ms but the cap wouldn't let it.


Feeling a bit at a loss here how people seem to be ignoring that bit - on all the channels I look at, twitter, Resetera, yt comments, reddit. Alas.
Perhaps people are ignoring it because they'd have a hard time quantifying it.
 
Great video as usual! Perhaps if you were to add a comment around how the performance is impacted in this scene on the PC GPU's by going from the higher alpha effect settings down to low, it might give some context around how much extra performance the PS5 is picking up.

Actually I think I see my mistake here. Its not about the quality setting but rather the reduced resolution buffer. I'm guessing the PC uses full resolution regardless of quality setting thus making an estimate of the performance impact very difficult.
 
Great video! Kinda shocked by the posts here (and in the purged thread) -- @Dictator did a great job going over numerous settings that could have several MS of impact, and everybody is arguing that it's just a tiny change. Small visual changes can have a huge cost!

(Ps5 certainly still performs great, of course, it's a $500 machine)
 
yeah it performs as it should so around 5700xt (I reckon couse it would help to bring this cards in benchmarks but no rt support so probably thats why it missing) so nothing new here but there is some rt using here and performance not dying as in Watchdogs (but in watchdogs deffinitly more demanding rt)

I see RTX2070/S being used as a general comparison point, while it should be the RX5700XT i think. Anyway, nothing new to the table as said before, PS5 is performing as expected, 2070S as the closest match in CoD, and i think in general around there (it should, seeing the specs).
Best matching for DF going forward in the future should be 6700/XT+ (when its here, if ever).
Also, Turing is well, 2018.... A 3060Ti is outperforming PS5 (correct me if im wrong), so there he should start having 3060/TI when available.

I'm guessing the PC uses full resolution regardless of quality setting thus making an estimate of the performance impact very difficult.

Difficult enough before these factors already. But yes settings and resolution lowering do usually have large performance impacts yet with not that much return in visual fidelity.
 
I see RTX2070/S being used as a general comparison point, while it should be the RX5700XT i think. Anyway, nothing new to the table as said before, PS5 is performing as expected, 2070S as the closest match in CoD, and i think in general around there (it should, seeing the specs).
after looking some benchmarks now I think ps5 in new call of duty perform above 5700xt probably but hard to compare different scene and settings
 
after looking some benchmarks now I think ps5 in new call of duty perform above 5700xt probably but hard to compare different scene and settings

It should. Its currently the closest match from AMD though. A OC'ed 5700XT does align better though.
 
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after looking some benchmarks now I think ps5 in new call of duty perform above 5700xt probably but hard to compare different scene and settings

Yeah based on this which is the only decent source I could find for benchmarks in this game (like the rest of the net apparently given the sites performance) it seems that the 2080Ti 36.3% faster than the 5700XT while Alex measures it at only 13.1% faster than the PS5 in his video. On the face of it that does suggest the PS5 is performing a bit better than the 5700XT. However when you consider the lower res Alpha effects which would reduce that PS5 advantage somewhat, as well as the vastly different scenes and settings (there is no RT being used in the 5700XT comparison for a start), it's very difficult to come arrive at any definitive conclusions from this. Nevertheless I would expect the PS5 to be performing a little better than the 5700XT.
 
How one game performs doesn't necessarily tell the whole story of the overall system architecture. We're going to see game performance and IQ (especially from multiplatform third-party developers) on PS5/XBSX that can be reflective of various PC based hardware. One moment performance from XBSX/PS5 can look very similar to an RTX 2060, then the next moment very similar to 2070, or even possibly a 2080. The point being, depending on the game engine, type of game, optimizations and developer, nailing down PS5, XBSX, and XBSS true capabilities this early on in the generation -- especially when their SDK/GDK toolsets are quite new and always evolving -- can be quite challenging on establishing true performance capabilities.

So, there is no need for e-penis wagging and defending one's choice of gaming (i.e., console/PC warring nonsense).

I hope people keep this in mind if they are trying to use results from the Cold War PS5/PC tests to invalidate Gamers Nexus's video. He could've presented that information better, but I always took that video to be more a statement on what general level those specific games were utilizing the PS5 hardware, not a reflection of some upper limit of PS5's processing capabilities.

GN could've really mentioned something like this in his video and I don't think there'd of been anywhere near the level of pushback it got from some folks, because a lot of other people probably saw the mention and took it as a definitive statement of long-term performance ceiling...and he kind of left phrasing to imply as such which seemingly wasn't for the best.
 
Full DF Article @ https://www.eurogamer.net/articles/...as-a-4k-resolution-advantage-on-xbox-series-x

Hitman 3 on Series X has a resolution advantage over PS5
But what about performance? All next-gen consoles tested.

The brilliant Hitman 3 from IO Interactive is here, an ambitious cross-platform project that sees the firm's proprietary Glacier Engine deployed to more target platforms on launch day than we've seen in previous series entries. We'll be taking a closer look at this latest iteration of the engine in more depth soon, examining the enhancements made to the technology and how they play out in Hitman 3's new levels - as well as the legacy missions from the two prior titles, which are all playable within the new game. But in the here and now, it's PlayStation 5, Xbox Series X and Series S that are under the microscope, and it's the first title we've seen where Microsoft's additional hardware investment delivers a tangible spec increase over the competition in a cross-platform game.

But really, where it truly matters, Hitman 3 delivers on all next-gen systems - principally via a commitment to 60 frames per second gaming. In previous Hitman titles on consoles, IO offered users a choice: the ability to play with a 30fps cap, or alternatively to allow frame-rate to run unlocked. On top of that, the enhanced consoles offered both quality and performance modes, with various resolutions. Hitman 3 dispenses with all of this, delivering a flat 60fps performance level on all systems and with no need to choose between quality and performance modes. This time around, last-gen systems are pegged to 30fps instead, with the curious exception of PS4 Pro, which also offers what IO describes as a 1080p60 'frame interpolated' option.

We'll go into specifics on performance in due course, but suffice to say, IO's gambit pays off as all three systems barely waver from a 60fps lock from start to finish, but how they deliver this varies according to the host system. Starting at the top, Xbox Series X runs the game at native 4K resolution (incidentally doubling frame-rate and increasing pixel count over Xbox One X's 1440p). Just beneath this sits PlayStation 5, running at 1800p. Meanwhile, Xbox Series S aims for the same 60fps target, but this time the GPU is tasked with running the game at 1080p resolution. There's no dynamic resolution scaling from what we can see, but there is a smart pass of TAA anti-aliasing on all systems.


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