Donald R smith is a technical art director at Xbox studios. Donald R Smith is also the inventor of an interesting method of generating images with high fidelity in terms of resolution and texture to be used in an upcoming game engine with a fractional compute/memory cost. The patent in question is titled :Indexed Value Blending for use in image rendering (https://patentimages.storage.googleapis.com/4d/c4/0e/16a8dcab37e45f/US20200074723A1.pdf).
It is reminiscent of EPIC's method for resource economy when it comes to geometry. Could this be foreshadowing the slipspace engine? (It always bothered me as to why 343i would devote so much time/money to build their own game engine when they could easily use UE4/5 like all the other XGS studios.)
It is reminiscent of EPIC's method for resource economy when it comes to geometry. Could this be foreshadowing the slipspace engine? (It always bothered me as to why 343i would devote so much time/money to build their own game engine when they could easily use UE4/5 like all the other XGS studios.)