Ike Turner
Veteran
I'm not sure about the "It’s like nothing that anyone has ever seen in games." though.....-The Emotional Systemic System covers everything from ambient states, to automatic dialogue, to combat, to swimming and even breathing. All of this now allows us to emotionally pace each character from beginning to end, blending in and out of cinematics seamlessly
-The Emotion System handles roughly 85% of 25 hours of non-cinematic, in-game facial animation
- 104,500 lines of dialogue in English + 12 Localized Languages, as well as 20,000 lines that are marked for gender variation (if the language supports it) ran through the emotional systemic facial system