Current Generation Hardware Speculation with a Technical Spin [post GDC 2020] [XBSX, PS5]

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Output mode isn't defined in-game. It's defined in the console options.

Yah, but he's saying game companies will likely target 4k30 HDR because they know a lot of people have TVs that can't support 4k60 HDR. Whatever the console output mode is won't matter if the games are being designed around 4k30 HDR.
 
Isn't output mode a separate issue than rendering mode? Can't the game still target 4K60 HDR while the display only does 4K30 HDR?
 
Isn't output mode a separate issue than rendering mode? Can't the game still target 4K60 HDR while the display only does 4K30 HDR?

Even if it can, I think the point is devs won't target it because you're essentially not giving those users the optimal experience for their display.
 
Yah, but he's saying game companies will likely target 4k30 HDR because they know a lot of people have TVs that can't support 4k60 HDR. Whatever the console output mode is won't matter if the games are being designed around 4k30 HDR.
Surely there are more 4k60 TVs than 4k30HDR TVs?
 
I don't know. It's what that Matt Hargett guy is suggesting, and he worked in the console industry on Playstation.
This seems really surprising, I always had the impression that HDR was really quite niche but reflecting on it, I have no idea why I thought that.
 
Surely there are more 4k60 TVs than 4k30HDR TVs?
Its not about if a tv is 4k30 hdr or 4k60 hdr.
The tv will be 4k60 hdr, but its about what it can support compared to 4k30. 4:2:2 compared to 4:2:0.

He's saying that 4:2:2 looks a lot better and and most popular 4k tv's only support that at 4k30 not 60.
So better of going for the 30 option which will look better on a wider range of displays.
Why push for 60 if it's going to look worse for majority of people?

Now, I'm not saying I agree as there's other benefits to 60fps but the case he gives is reasonable, and I'm sure it's the sort of things that teams will be discussing and taking into account.
 
Output mode isn't defined in-game. It's defined in the console options.


I think I should have explained this better.

What Matt Hargett is claiming is that there are many 4K HDR TVs that only support YCbCr 4:2:0 color format due to their HDMI 2.0 bandwidth limitations and not many that support YCbCr 4:2:2, let alone full RGB 4:4:4 (for HDMI 2.0b TVs this isn't a problem).
My older Hisense TV had this very problem, for example.

The problem with the color format carrying less information is that it theoretically shows colors that are less punchy with less contrast. So if the developers want to make sure that their games have great contrast and they worked a lot on e.g. tone mapping, they should push for the highest bandwidth-per-pixel color format on the TV. And if the HDMI bandwidth isn't enough for 4K60 4:4:4, then it's definitely enough for 4K30 4:4:4. So far this makes sense.


My problem with Matt Hargett's logic is two-fold:

1 - AFAIK color format on consoles isn't defined by each game. It's defined in the console's system settings. The console does a handshake with the TV to see how high the color format can be at the TV's maximum resolution and 60Hz, plus whether or not it supports HDR. The console then always sends a signal at those settings, even if the game is only rendering at 480p. My PS4 Pro is always sending a HDR signal to my TV, whether or not it's running a game that has HDR.
Matt is assuming each game will be able to do a handshake with the TV and redefine the color format on the fly. I don't know if that's possible nor if that's even a good idea.


2 - TVs that only support 4K60 at YCbCr 4:2:0 usually don't have panels that gain much from higher color formats, so there's little reason to force 4K30 YCbCr 4:2:2 or even RGB 4:4:4.
 
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It looks like it's going to be very close to the OG PS3. So in the big side.
 
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It looks like it's going to be very close to the OG PS3. So in the big side.
Using the D pad and sticks as a reference, I get 360mm tall by 87mm at the thickest side.

I measured my OG ps3 at 326 x 99mm.
 
Series X likely bigger by volume, maybe even a fair bit bigger. Depends how deep that PS5 is, but I'd be very surprised if the xbox is not bigger by a fair amount. Overall I'd say the dimensions of the PS5 are just weird. I'd like to see a PS3 fat comparison. Seems like the biggest console we've ever had in terms of the 2D surface area it would take up on a tv stand, or a shelf. Upright may actually end up being the most popular way to orient it. Overall, I think the size of it doesn't matter much as long as it's relatively quiet. It's just fucking ugly.
 
Series X likely bigger by volume, maybe even a fair bit bigger. Depends how deep that PS5 is, but I'd be very surprised if the xbox is not bigger by a fair amount. Overall I'd say the dimensions of the PS5 are just weird. I'd like to see a PS3 fat comparison. Seems like the biggest console we've ever had in terms of the 2D surface area it would take up on a tv stand, or a shelf. Upright may actually end up being the most popular way to orient it. Overall, I think the size of it doesn't matter much as long as it's relatively quiet. It's just fucking ugly.
XSX: 15.1cm x 15.1cm x 30.1cm = 6860 cm3
PS5: 41.5cm x 10.1cm x Z = ?
If the depth is 15cm or greater, by volume would be larger than XSX. I think it's likely deeper than 15 sort of eyeballing it.
 
Using the D pad and sticks as a reference, I get 360mm tall by 87mm at the thickest side.

I measured my OG ps3 at 326 x 99mm.

Do we know that the dimensions of that haven't changed WRT to the DS4 controller? Or do we have specs for the DS5 controller now?

Is it likely that the optical drive slot would be different from other optical drive slots in other consoles?

Just curious.

Regards,
SB
 
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