Never heard of them before, never seen that; but damn did I enjoy the hell out of it! Gave me a smile when I needed it, thanks!They wern't that bad
Never heard of them before, never seen that; but damn did I enjoy the hell out of it! Gave me a smile when I needed it, thanks!They wern't that bad
Well I'm pretty sure I'm legally blind in my left eye without my glasses, but I see just fine with them. Without them I have about a 4-5" range of detailed vision.
I HATE blur! Hate it, hate it, HATE IT! Thanks for the heads-up!
Looks like I have a whole lot of research to do instead of just blindly jumping in. Thanks for straightening me out, I'm gonna do a LOT more research before getting anything.
your quite welcome.Thanks for the tip, glad to know they have those. I was worried that glasses would be an impediment to VR, I was gonna pick up a set of contacts just to take that out of the equation but I prefer glasses so thank you!
Is there any chance Alyx will come to PSVR? Would save a lot of headaches for me, reading this thread ( and money!)
http://www.pushsquare.com/news/2020/03/is_half-life_alyx_coming_to_psvr_heres_what_valve_had_to_sayIs Half-Life: Alyx coming to PSVR? Not according to the debut trailer, but it's still something worth asking, especially as the game is due for release so soon. In fact, we asked Valve this very question shortly after the game's announcement. The company responded, and the answer is unsurprisingly vague -- but it isn't a "no".
Designer Greg Coomer reconfirms that the "initial" release of Half-Life: Alyx will be "available for SteamVR only". It definitely sounds like Valve is aware of the desire to see the game come to PSVR, however: "We believe Sony’s VR platform has been a huge success for the medium, and we assume that lots of Sony customers would love to experience this new chapter of Half-Life."
Coomer goes on to confirm that a PlayStation VR port is not in active development "because we’re very focused on the initial release". Having said that, he concludes that Valve has "not ruled anything out".
It's as we suspected -- Valve isn't working on a PSVR version of Half-Life: Alyx, but it's not saying it won't in the future. We suppose it's also worth entertaining the possibility that the game will release on a successor to Sony's headset at some point in the years to come. It's no secret that PSVR is at the lower end of the technical spectrum, so perhaps we'll see Valve's game appear on next generation gear, assuming it happens.
Damon Albarn is also behind Gorillaz (Feel Good Inc. and Clint Eastwood). I've been lucky to hear Damon Albarn at Roskilde Festival a bunch of times and it is always the wildest experience.Never heard of them before, never seen that; but damn did I enjoy the hell out of it! Gave me a smile when I needed it, thanks!
Alyx makes zero sense to play with monitor and keyboard+mouse. It just doesn't translate that way. Alyx experience is all in being in there in vr. In more detail being able to manipulate things with hands and being able to physically duck behind covers, peek out, look around, use gravity gloves to grab and throw things etc.
If you knew how thick my glasses are, you'd know this is a pretty ringing endorsement.Digi you should buy the quest because it fits over Albuquerque's glasses
Does it mean I'm old because it just sort of grossed me out/confused me?It's comedy ( allegedly )
As long are you are in control of where you are looking, it's all good for the most part. If the game foolishly takes head tracking control away from you and forces you to look somewhere, get ready for major discomfort and potential face spewing.Does it mean I'm old because it just sort of grossed me out/confused me?
Ok, can someone explain to me what is going on with the guy in the VR headset in this video and is this a normal VR experience? If so, I am rethinking my decision...
https://steamcdn-a.akamaihd.net/steam/apps/256779708/movie_max.webm?t=1585738532