Microsoft's DirectX Developer Day 2020 is about to begin just about now at https://mixer.com/DirectX
On agenda:
- The New features and unprecedented opportunities of DirectX 12 (Jianye Lu)
- The New Standard for Next Gen Games (NVIDIA)
- DXR Tier 1.1: Adding functionalities and efficiency (Jianye Lu)
- DXR Tier 1.1 Running on AMD RDNA 2 Hardware (Dave Oldcorn, AMD)
- Reinventing the geometry pipeline: Mesh Sahders in DirectX 12 (Shawn Hargreaves)
- Advanced Mesh Shaders (Martin Fuller)
- DirectX 12 Sampler Feedback (Claire Andrews)
- PIX on Windows (Austin Kinross)
- HLSL Compiler (Michael Doughterty)
On agenda:
- The New features and unprecedented opportunities of DirectX 12 (Jianye Lu)
- The New Standard for Next Gen Games (NVIDIA)
- DXR Tier 1.1: Adding functionalities and efficiency (Jianye Lu)
- DXR Tier 1.1 Running on AMD RDNA 2 Hardware (Dave Oldcorn, AMD)
- Reinventing the geometry pipeline: Mesh Sahders in DirectX 12 (Shawn Hargreaves)
- Advanced Mesh Shaders (Martin Fuller)
- DirectX 12 Sampler Feedback (Claire Andrews)
- PIX on Windows (Austin Kinross)
- HLSL Compiler (Michael Doughterty)