Baseless Next Generation Rumors with no Technical Merits [post E3 2019, pre GDC 2020] [XBSX, PS5]

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This thread needs moar pastebin.

https://pastebin.com/bEPknH3N

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PS5 Latest Proposed Core Specification - 06/01/2020 (base model, not PS5 Pro)

APU:
Zen2 semi-custom 7nm CPU with 8 cores/16 threads @ 3.50GHz.
RDNA2 semi-custom 7nm GPU with 40 CU's @ 2.0GHz (up to 10.25 Tflops peak).
Double rate fp16, variable rate shading, integrated geometry culling via GPU.
Hardware ray tracing accelerator (contained within APU die) for shadows, reflections, global illumination & particles.

Memory:
16GB GDDR6 (video) and additional 4GB DDR4 (system) linked to a RISC storage processor.
At least 512 GB/s bandwidth via 256-bit memory interface (GDDR6 video memory modules).

Storage:
1TB semi-custom NVMe SSD with 1TB 7,200 RPM HDD. Both drives are managed 'together' by the RISC storage processor.

Availability:
Launching on November 20th, 2020 @ $399 (USD) with one controller and one first party game. Various game bundles tbc
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Ok I got it. Its not Ariel E0 stepping, its Oberon B0 stepping.

Both, Ariel and Oberon are 13F9. Ariel (Tempest) - dev kit. Oberon (Midsummer) - retail.

Ariel had A0 and B0 steppings. Oberon, up to June, had A0 and B0 steppings. Since they are same chip, same ID, they share same code 00840Fxx.

00840F00 A0 (Ariel)
00840F10 B0 (Ariel)
00840F20 A0 (Oberon)
00840F30 B0 (Oberon)
00840F40 C0 (Oberon)

Note that for each small stepping, last number is changed (0>1). For bigger steppings under same chip its second number from right that is changed (0>1).
 
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If 7nm wafer situation is tight at TSMC, even though AMD will be their biggest customer in 2020, then it must be reasonable to assume Sony wanted to maximize wafer allocation and not find themselves tight on stock.
Recently, Apple moved to 5nm so that will free up a lot of 7nm waffers to AMD in 2nd half of the year. Also, Huawei reduced their 7nm orders, and AMD has snatched that.

And also, since Sony and MS are incredibly important customers, I presume that TSMC will allocate appropriate resources to them.

17% over 2080 TI is not enough. Needs to be 50% to compete with Ampere.
IMO, they don't need to fight on performance. They need to fight on price.

They should release 2080Ti-grade GPU for half of the current 2080Ti price, and reshuffle current insane prices.
 
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Recently, Apple moved to 5nm so that will free up a lot of 7nm waffers to AMD in 2nd half of the year. Also, Huawei reduced their 7nm orders, and AMD has snatched that.

And also, since Sony and MS are incredibly important customers, I presume that TSMC will allocate appropriate resources to them.


IMO, they don't need to fight on performance. They need to fight on price.

They should release 2080Ti-grade GPU for half of the current 2080Ti price, and reshuffle current insane prices.
I mean, the 5700xt is almost a 1080ti at almost half the price of the 1080ti. Thats been AMD's strategy the whole time. It's just when the half priced 2080ti is out, nvidia will be selling the 3080ti for twice as much.
 
DXR was quite weird in it's introduction, it came out of the blue with no previous preparations or alpha stages, unlike DirectML, or VRS, or Mesh Shading or even DX12 itself, all of which got released officially after many months of their early introduction and developer awareness campaigns.

Eh?

Turing was officially announced in Aug. 2018. From Wikipedia.

Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer scientist, Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 along with professional workstation Quadro RTX products based on it[1] and one week later at Gamescom along with consumer GeForce RTX 20 series products based on it.

MS was already talking about DXR back in Mar. 2018.

https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/

Obviously both were working on that prior to either the blog or official NV announcement. But nothing indicates that NV decided to do hardware RT before MS decided to do DXR or vice versa.

Likewise, AMD has been toying around with RT for years. Considering the original timeline for NAVI (2018) it's likely they also knew about DXR beforehand and were working on getting hardware support out for it in time for DXRs release. Only things obviously didn't go to plan and NAVI was very very late as is hardware support for RT in NAVI.

Regards,
SB
 
Yes.
A secondary "GPU" massively dedicated to Sony's taylored RT... the doubt is on how it could phisically connected to the rest of the APU. In the same chip ? Maybe. Some sort of Cell2 ?
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Sony by having some piecese of sort of strange, exotic, HW also build up a barrier towards Google & MS services that may land on PlayStation forced by antitrust authorities. They just cannot run on the HW so easily: totally in Sony's interest......
This thread needs moar pastebin.

https://pastebin.com/bEPknH3N

"
PS5 Latest Proposed Core Specification - 06/01/2020 (base model, not PS5 Pro)

APU:
Zen2 semi-custom 7nm CPU with 8 cores/16 threads @ 3.50GHz.
RDNA2 semi-custom 7nm GPU with 40 CU's @ 2.0GHz (up to 10.25 Tflops peak).
Double rate fp16, variable rate shading, integrated geometry culling via GPU.
Hardware ray tracing accelerator (contained within APU die) for shadows, reflections, global illumination & particles.

Memory:
16GB GDDR6 (video) and additional 4GB DDR4 (system) linked to a RISC storage processor.
At least 512 GB/s bandwidth via 256-bit memory interface (GDDR6 video memory modules).

Storage:
1TB semi-custom NVMe SSD with 1TB 7,200 RPM HDD. Both drives are managed 'together' by the RISC storage processor.

Availability:
Launching on November 20th, 2020 @ $399 (USD) with one controller and one first party game. Various game bundles tbc
.


Confirmed fake by the fact nobody ever includes a pack in game at launch.
 
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