Which doesn't really matter anymore.
Smartphone games in general are incredibly undemanding and no one's doing heavy video editing / scientific simulations / heavy productivity on their phones, so getting 20% better performance than last year is only good for epeens.
Any android with a SoC that has a module Cortex A7x will be snappy enough for 99% of the smartphone usage. With the Pixel 3a, google proved you don't even need the faster SoC with 64bit LPDDR4X bandwidth for great image capture algorythms.
While some 5 years ago the best-sellers were always the flagships, nowadays
the top-10 best selling phone list is mostly ruled by Samsung's A-series, Redmis and the cheaper iphones.