Randomoneh
Newcomer
So if MSAA 4x is sampling critical portions of the image with 4 samples and everything else with 1, why can't we render critical portions at 1 sample and everything else at 0.25 (1 sample per 4 pixels)?
Is there a technique that does that on PC? Maybe checkerboard rendering renders edges at full resolution?
Edit: is Nvidia doing something similar with Variable Rate Shading? (figure 9.) https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/
Is there a technique that does that on PC? Maybe checkerboard rendering renders edges at full resolution?
Edit: is Nvidia doing something similar with Variable Rate Shading? (figure 9.) https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/
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