Paradox Interactive and Xbox Join Forces to Launch Paradox Mods Read more at https://news.xbox.com/e

iroboto

Daft Funk
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We are absolutely thrilled that Paradox Interactive has teamed up with Microsoft to release Paradox Mods on Xbox One! Now, for the first time, PC mod creators have a direct line to showcase and publish their work for Xbox One gamers to enjoy — making this a momentous day for gamers and modders everywhere.
Read more at https://news.xbox.com/en-us/2019/02/20/paradox-mods/#TJ4AArb00xs6qYf7.99

Really making a lot of movement here on the Xbox side of things. This coupled with universal M/KB support on their platform, they are setting the foundations up for a lot of possible avenues for growth.
 
Really making a lot of movement here on the Xbox side of things. This coupled with universal M/KB support on their platform, they are setting the foundations up for a lot of possible avenues for growth.
This sounds terrifying. As anybody with a meaty PC will know, Paradox's Clausewitz engine has serious single-threaded issues that brings two-to-sixteen core PCs to their knees in Stellaris, CKII and EUIV so the thought of mods on their few console gams sends me into a cold sweat. KB+M support is great, though. I just don't get why this isn't more common, especially on Xbox where many code bases should be sharing so much with Window's versions.
 
It's a power savings feature! (and/or single threaded turbo)

It saves power by taking a four times as long per game tick because the engine is not multithreaded.

Hmmm...
 
Really making a lot of movement here on the Xbox side of things. This coupled with universal M/KB support on their platform, they are setting the foundations up for a lot of possible avenues for growth.

Are they just pretending the Fallout 4 mods never happened?
 
It’s supporting paradox titles. Whereas fallout 4 mods only support 1 title. But yes, it’s making ya way slowly.

I was referencing this line: "for the first time, PC mod creators have a direct line to showcase and publish their work for Xbox One gamers to enjoy", which seems to claim mods have never been possible on Xbox before.
 
I was referencing this line: "for the first time, PC mod creators have a direct line to showcase and publish their work for Xbox One gamers to enjoy", which seems to claim mods have never been possible on Xbox before.
I think they are referencing the service / process of deploying modifications as being less obstructed as a process compared to fallout 4
 
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