Thanks for the link. Their ray tracing analysis gives a good explanation on why some scenes appeared much darker when RTX was enabled.Metro run fine at 1080p60 with High RTX on a 2060, same for a 2080 at 1440p60 and that's without DLSS
Thanks for the link. Their ray tracing analysis gives a good explanation on why some scenes appeared much darker when RTX was enabled.Metro run fine at 1080p60 with High RTX on a 2060, same for a 2080 at 1440p60 and that's without DLSS
Gamegpu used the wrong driver Nvidia GeForce 418.81 instead of 418.91.Techpowerup doesn't mention if DLSS was enabled ot not in their DXR benchmarks and clearly it was ON in some cases because their results don't align at all with https://gamegpu.com/action-/-fps-/-tps/metro-exodus-test-gpu-cpu (they have tested all resolution with DLSS on & off when applicable)
Sure, Techpowerup used 417.22....Gamegpu used the wrong driver Nvidia GeForce 418.81 instead of 418.91.
Perhaps they weren't testing DLSS like gamegpu claims to be.Sure, Techpowerup used 417.22....
Perhaps it's a conspiracy against Nvidia? /sPerhaps they weren't testing DLSS like gamegpu claims to be.
GameGPU and Guru3d tested the internal benchmark, which isn't representative of the gameplay in the game across most levels.Techpowerup doesn't mention if DLSS was enabled ot not in their DXR benchmarks and clearly it was ON in some cases because their results don't align at all with https://gamegpu.com/action-/-fps-/-tps/metro-exodus-test-gpu-cpu (they have tested all resolution with DLSS on & off when applicable)
Well, after watching the scenes a few times, it pains me to say this, I would say that RTX is not a must-have yet. It's still mostly gimmicky.RTX on vs off in Metro, the difference is jaw dropping IMO, particularly in outdoor scenes
RTX on vs off in Metro, the difference is jaw dropping IMO, particularly in outdoor scenes
Lack of bounce from local lights makes it quite bit less visible in many locations, difference in those places come from improved AO or AO length.Yeah. Compared to the Minecraft illumination that was a real game-changer, Metro's RTX is making very little difference. BFV's reflections have a more significant impact on visuals.
If it's no must have yet, they why would you think this would ever change?I would say that RTX is not a must-have yet.
Because I think in the future we will get the the point where games uses things like physically correct refractions, translucency, reflections, real-time GI and you instantly can tell the difference between DXR/RTX on and off.If it's no must have yet, they why would you think this would ever change?
That's the nature of ultra settings in general, the differences between High and Ultra in most games is hard to spot without side by side comparisons, heck, even the difference between High, Medium and low is hard to spot most of the time.Heck, I can’t even tell the difference half the time in the side by side comparison! It mostly comes down to being a little brighter or a little darker here and there.
https://www.computerbase.de/2019-02/metro-exodus-test-benchmarks/3/Raytracing visually enhances Metro Exodus graphics and should be enabled on a GeForce RTX graphics card if possible. Whether RT is high or ultra makes hardly any difference visually. If you have to switch back to high, you will not lose any effect that would attract attention. Whether the necessary denoising for RT on the shader ALUs or tensor cores is performed is not known. No disturbing noise has been noticed at any time during testing.
But Raytracing in Metro Exodus is not perfect. So there are scenes that are simply too dark, so that you almost do not see anything at all. Predestined for this are scenes that hardly provide light anyway. The problem is not raytracing itself. Because the Global Illumation with RT works flawlessly and shows a picture of how it would be in real life.
The only problem is that 4A Games needs to adjust the content to raytracing. When a light source is obscured by an object, it barely produces any light, if any. What works well with a rasterizer lighting, is realistic with raytracing, the scene works with the same lighting but then suddenly no more. At least in the case of global lighting, a game must therefore be adjusted accordingly to raytracing, which has not been done adequately in Metro Exodus. Such scenes are rare, but there are always times.