Sony VR Headset/Project Morpheus/PlayStation VR

Leaderboard here works ... updates reasonably fast too, but to get an entry yourself you need to be in the top 10000 though ... this is easiest on easy or normal mode, if you make next to no mistake and make good cut-throughs (90 degrees before, 60 after and hit the blocks in the center - generally get 100+ points per hit)
 
Console VR seems to be successfully moving past the "through of disillusionment".

https://www.superdataresearch.com/blog/
Following a robust holiday season, 700K PlayStation VR units sold in Q4, followed by 555K Oculus Go units, then 160K Oculus Rift units and 130K HTC VIVE units. PlayStation VR overtook Samsung Gear VR to become the market leader as consumers craved higher-end experiences in console, PC and standalone headsets. Overall, the increase in user adoption pushed annual VR revenue to $3.6B, up 30% year-over-year.

Screen-Shot-2019-01-23-at-3.53.07-PM-e1548277163561.png
 
I never figured Samsung Gear VR as being in the lead, it must have been from all those "free give aways" they had on promo with the launch of their new phones. Consumers sure love free products, but I cant imagine they [Samsung Gear VR] were actually used that much beyond the first month.

Where as I do see Sony VR as having the staying power.
 
I got the 100mil trophy yesterday and then the 500 combo trophy while going for the last 12 minutes I needed for the 24h trophy.

Also I am now playing at a level where I am putting a white blanket over the black cushions on my couch and put on a white shirt, as I’ve really noticed fewer glitches and drift when everything matches the background. It is rarely a big issue but when you are playing at a high level any glitch can make the difference for getting a full combo. I feel that most mistakes are really my own so that’s good basically.

Still trying to play this every other day for about 90 minutes and my ‘swing’ keeps improving, especially the weak upswing I had on my left hand is really catching up with the rest.

And yes you really do start feeling like a ninja ;) I may post a video again sometime soon of some of the harder songs on expert with faster song mod on.

Also I have two colleagues now who play this on PC thanks to a cheap Acer headset that seems quite decent (they got it for 250 euro with controllers included) and they have the same experience - everyone likes playing it.
 
S full combo expert, and the leader board is still blank.


Btw this year we should get "next gen" Psvr games where the devs already know the limitations and awesomeness of Psvr.

Can't wait for the London heist full game
 
I never figured Samsung Gear VR as being in the lead, it must have been from all those "free give aways" they had on promo with the launch of their new phones. Consumers sure love free products, but I cant imagine they [Samsung Gear VR] were actually used that much beyond the first month.

Where as I do see Sony VR as having the staying power.

I only ever heard references to Gear VR from guys at work who used it for VR porn. I've not heard them talk about it for a couple of years though. Presumably, there are only so many VR money shots of which you find yourself the accidental recipient before you retire your toy.
 
Console VR seems to be successfully moving past the "through of disillusionment".

https://www.superdataresearch.com/blog/


Screen-Shot-2019-01-23-at-3.53.07-PM-e1548277163561.png

Not bad.

The first 4 months shifted a bit over 900k units (Feb. 2019, according to Sony).

The next 9 months shifted another ~1 million units (Dec., 2017, 2 million units had been sold LTD according to Sony).

And then the next 12 months (2018) looks to have shifted another ~1.5-1.6 million units? Data from a 3rd party, so perhaps not as accurate as data from Sony.

At the least it's reversed the downward trend that PSVR had in 2017. So that puts it at a bit more than 3.5 million units now?

Still not setting the world on fire, but at least it's holding steady which is a good sign.

Regards,
SB
 
Not bad.

The first 4 months shifted a bit over 900k units (Feb. 2019, according to Sony).

The next 9 months shifted another ~1 million units (Dec., 2017, 2 million units had been sold LTD according to Sony).

And then the next 12 months (2018) looks to have shifted another ~1.5-1.6 million units? Data from a 3rd party, so perhaps not as accurate as data from Sony.

At the least it's reversed the downward trend that PSVR had in 2017. So that puts it at a bit more than 3.5 million units now?

Still not setting the world on fire, but at least it's holding steady which is a good sign.

Regards,
SB

Sony had announced 3 million sales in July 2018 already, so it's most likely close to 4 Million by now.
 
Sony had announced 3 million sales in July 2018 already, so it's most likely close to 4 Million by now.

They seem to like releasing a statement every ~1 million units sold, so I expect there will be a statement from Sony as soon as they've sold 4 million units. They might be close to 4 million now.

Regards,
SB
 
They might not until 5 million as the next natural milestone. 1, 2, and 3 million are noteworthy. Then 5. then maybe 7/8, then 10. Depending on messaging, but Sony aren't being particular proactive regards selling PSVR.

My sister bought her husband a PSVR this Christmas on my recommendation and they're loving it. I think it's growing via word-of-mouth at a rate Sony are happy with. The library has a lot to offer now.
 
They don't seem awfully worried about PSVR sales, that's true.
My guess is if they were, they'd have axed all 1st-party development for it, like they did with the PS Vita right after launch. Instead, we got Astrobot.
Maybe Sony looks at PSVR as a "0.5 Gen" headset and pipe cleaner.

In retrospective, the thing wasn't going to set the world on fire with a 960*1080 display per eye.
The picture definition difference between PSVR and my super-cheap Lenovo WMR with twice the pixels-per-eye is really big.


I really hope both next-gen consoles support VR.
 
Pixels isn’t everything though, although for video it will help. But something like Astrobot looks great on PSVR ... and something like Beat Saber, my most played game, doesn’t really need much more detail. On the other hand Zen Pinball would occasionally definitely have benefitted from higher resolution.

They’re getting closer now to the first benchmark of 5 million. It’s not fast though if you compare it to something like Kinect. I imagine though that if Dreams does support VR at launch as promised, that may well boost sales ...
 
Beat Saber just got its Expert+ update on PS4! And also see attachment ... only the full combo trophies to go now (have four of the expert ones so far, but need 11!)

Edit: Attachments suck, I can’t even see them myself.
 
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Pixels isn’t everything though, although for video it will help. But something like Astrobot looks great on PSVR ... and something like Beat Saber, my most played game, doesn’t really need much more detail. On the other hand Zen Pinball would occasionally definitely have benefitted from higher resolution.

They’re getting closer now to the first benchmark of 5 million. It’s not fast though if you compare it to something like Kinect. I imagine though that if Dreams does support VR at launch as promised, that may well boost sales ...

God, I hope Zen will eventually port the Williams tables to VR. Design-wise they're just so much better than the inhouse creations.
 
Tried the Expert+ mode and it’s a pretty big step up from Expert, managed to pass one song on the second try in slow mode, but some others will take a lot more tries I can already tell!

I have two more trophies to go. Closest ai’ve ever gotten to a platinum I think! I tend to like games that are almost impossible to get plats for.

Am at 5/15 full combos on Expert now I think, will do the ones on Hard after I’ve done the Expert ones. Expert+ makes Expert feel like Hard though so who knows it will help.
 
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